Using AI testing for scenario design

Strategic Command: American Civil War gives you the opportunity to battle for the future of the United States in this grand strategy game. Command the Confederacy in a desperate struggle for independence, or lead the Union armies in a march on Richmond.

Moderator: Fury Software

Post Reply
NeimanMarxist
Posts: 6
Joined: Mon Jun 13, 2016 8:51 pm

Using AI testing for scenario design

Post by NeimanMarxist »

I appreciate the devs for including the F1, F2, and F3 commands to debug the game yourself if you are doing modding/scenario design

However, I am having trouble "reading" the logs and saved games to replicate AI behavior while playing the game myself

I can find them and open them, but the contents of the .txt files don't make complete sense to me

Can anyone help me with this?
User avatar
BillRunacre
Posts: 6548
Joined: Mon Jul 22, 2013 2:57 pm
Contact:

Re: Using AI testing for scenario design

Post by BillRunacre »

Do you want to post a sample here with your questions for people's perusal?
Follow us on Twitter: https://twitter.com/FurySoftware

We're also on Facebook! https://www.facebook.com/FurySoftware/
NeimanMarxist
Posts: 6
Joined: Mon Jun 13, 2016 8:51 pm

Re: Using AI testing for scenario design

Post by NeimanMarxist »

I suppose, what exactly do certain things mean?

For example:

1904-02-09
|1000| Japan: True
|7| Japan: True

Those are clearly decisions for events, but what do they refer to exactly?
User avatar
BillRunacre
Posts: 6548
Joined: Mon Jul 22, 2013 2:57 pm
Contact:

Re: Using AI testing for scenario design

Post by BillRunacre »

Yes, so they provide the Decision Event number, and the True means it has fired.
Follow us on Twitter: https://twitter.com/FurySoftware

We're also on Facebook! https://www.facebook.com/FurySoftware/
Post Reply

Return to “Strategic Command: American Civil War”