Bushwhacking tanks

Flashpoint Campaigns Southern Storm is a grand tactical wargame set at the height of the Cold War, with the action centered on the year 1989.

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Uberhauskaninichen
Posts: 13
Joined: Wed Mar 26, 2014 6:18 pm

Bushwhacking tanks

Post by Uberhauskaninichen »

I've noticed in pvp games, most players will move their AFVs through open terrain, along roads and rarely move through forested areas (mobility 5% or so). Then one player conducted a tank bn attack over a wooded hill which I was barely able to stop and really derailed my plans. This was a very advantageous tactic in that it is much harder to spot and also hit such moving units; so of course, I started using it.

However, my amateur understanding is that this puts AFVs at serious risk of immobolization, and a little further research in the interwebz ( https://www.quora.com/Can-tanks-go-thro ... =384672213) puts them at risk of damaging systems, or misaligning the main gun. I'll readily admit to being conniving, dastardly and underhanded; but if someone was to say my tactics of driving tanks 8+km through forest in approximately 45 minutes were unrealistic it would break my ego.

So, for the sake of my ego, are tanks able to maneouvre through dense forest (5% mobility in the game)? Are there paths, gaps in the trees, or firebrakes that they can follow to get to their destination? I would think that the forests of W. Germany in the 1980s would be dense with mature trees, not tank country at all.
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Tcao
Posts: 543
Joined: Thu Oct 10, 2013 2:52 pm
Location: 盐城

Re: Bushwhacking tanks

Post by Tcao »

the current game mechanism needs to add more penalty for mechanized troops move through dense forest.

if my memory is correct, move deliberate will take 2 min to move through an open hex (500m) , but it is only 10 min to move though a Forest hex (5% mobility)
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