Using ready made squad

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bostonrpgmania
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Using ready made squad

Post by bostonrpgmania »

My first squad provided with the game died miserably in their first battle.
Are there any way to get another ready made squad for campaign?
For quick battle randomly generated squad is available but I want to have a squad for the short campaign
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tarendelcymir
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Post by tarendelcymir »

For the campaigns, you do need to use a regular squad, created in the HQ. I don't think there's any shortcuts.
We sometimes catch a window
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Was it just imagination
Stringing us along?
More things than are dreamed about
Unseen and unexplained
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Post by Thorgrim »

You could have made a safety copy of the squad file before using it in battle. If it dies, delete the squad file and rename the copy to the original's name. It's kind of a cheat, but it's the easier and faster way. At least until you get confortable with the game. Then you'll probably want to build squads from scratch. The hq is as much an interesting part of the game as is the battlefield and the factory.
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NefariousKoel
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Post by NefariousKoel »

Yeah, I made a "backup" folder in my squads folder and just copy and paste a backup of the certain squad I test designs with into it. If something extremely bad happens, I can just copy and paste it back over the real one. Easy. ;)
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bostonrpgmania
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Post by bostonrpgmania »

I see.
Do you tihnk starting with pre made squad (one comes with the game)
for deep core campaign is a good idea?
My first try was a disaster
When I was approaching the target zone, my titans fumbled and spent most of the time just to stand up. When they attacked, the impact was minimal. Is this because the squad is too weak? (or maybe I am really poor gamer for this game)
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NefariousKoel
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Post by NefariousKoel »

It's definitely not an easy game boston. I passed up the ready made squad and started a new one myself. I just played some 1v1 random missions and got some experience for my squadmates then boosted up skills and levels. I haven't played much of the campaigns or scenarios yet as I'm just building my men up to where I'm comfortable in the mech & skill combinations I'd be comfortable with in going at a campaign (other than "the core").

As for your titans falling down, watch what kind of terrain you are moving through. Depending on your piloting skill for the particular titan, you could easily fall when moving into or within hexes with water for instance. Also, when you attempt to get back on your feet after falling - first go to a kneeling stance, and then go to standing. Your skill checks are a bit easier this way.
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bostonrpgmania
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Post by bostonrpgmania »

Thank you very much for very helpful tip!
I will train them hard before I try campaign
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Post by Thorgrim »

Notice the difficulty level / rank requirements provided for each map when loading them.
You can start campaign 1 with the squad provided with the game, just make sure you *fully* understand the game system before tackling it.

NK, the checks are easier alright, but remember it takes longer to perform both actions, and it requires 2 skill checks instead of one. They're not *that* much easier to make it worth it all of the time - depends on your situation at the time really.
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Post by rosary »

One way to train them is to play through the Deep Core campaign. It has really weak enemies so your chances of survival are pretty high. Don't worry about falling down to much. When you stand back up you get experience. After you finish the map use this experience as Development points in the Headquarters and improve the jocks skills.
tritone
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Post by tritone »

Sorry to jump in here, but I'm quite new at this type of game as well. More used to RTS but the subject matter drew me in so I got it.

Like bostonrpg, it took me a lot longer than I (wanted/hoped) to figure out the 2-queue action modes and almost gave up, but once I got the hang of it I really love it. My problem is, every battle I've tried ends the same way, in utter defeat and frustration. The original squad (from the load file) is totally toast now and can't get it back (reinstall the game?)

The last game I played was a perfect example of how things go. I picked a random squad for me (PERFECT level) and random for enemy (whatever the worst was... inferior?) I gave myself a 25% bonus, picked the smallest map, and began. I started on the upper-right, kinda in front of some hills, so I turned NW and went about 2 squares along the "HIGH HILL" (by the way, no height was given... why is that, and why couldn't I JUMP over it?), and there was the enemy... BOOM he starts shooting me instantly. By the time I can lock his target, do a scan, and turn W to face him, more damage! How is this possible? Anyway, my weapons are all G.M.H, and I'm firing them as fast as I can (X to recycle) I'm standing still, but of course the enemy just keeps advancing until he's standing 1 hex away. It takes my guy about 50 seconds to backup, which I figure I need to do occasionally to keep some distance between us, but he can still fire+advance about 500 times faster than I can get any distance between us. My scans seem to do me almost no good... usually get about 25% - 33% to hit on every one of my 8 G.M.H weapons, so mostly I miss. He of course hits me almost every friggen time for double-digit damage. My scanner is active, my ECM is active, but it doesn't matter... he's advancing, my jock is taking direct damage occasionally, and I'm almost doing SQUAT damage to him. It takes so LONG to maneuver there's no point in even trying. If I can't win a battle with a PERFECT Titan and he's got the worst Titan, why should I even try to build my own Titan/Jock at the HQ! I guess I just don't see what all my options are perhaps? I tried crouching to see if that would reduce my damage, but it just removed 2 of my weapons from action and my to hit on him went down! I'm firing on him like crazy, and missing 90% of the time. He's doing the same, and hitting me 90% of the time.

This is the way every battle I've played has ended. The enemy advances head-on into my Titan, I can't manuever out of the way, and I end up toast. I tried battles with 2 or 3 Titans on my side, and thought I would try to split the team *slightly* (just a few hexes apart, going in different directions) to cover more scanner range... but found that it takes *forever* to reassemble the team because turning+moving takes so long. He usually puts all his guys into one "stack" so I guess I should too... but that's not how I would normally have thought you'd play a game like this? Dunno, but it's super frustrating. Are there any "walkthrus" or diaries of play-by-play action so I can see how somebody WHO KNOWS WHAT THEY'RE DOING plays this game?! :) Many thanks.
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Post by KDog »

tritone wrote:By the time I can lock his target, do a scan, and turn W to face him, more damage! How is this possible?
I'm no expert but I'll chime in until someone knowledgeable comes along. I lock on to the target and fire ASAP. I don't wait to do a scan (Maybe you have to have a scan with GMH's, I don't know). Frankly, I haven't seen too many times in battle where I would WANT to wait around and do a scan unless the other guy is completely incapacitated and I'd like to try an aimed shot just so I don't turn potential salvage into garbage.

Not very familiar with GMH's myself. I usually go with a cannon or energy weapon. Lasers being a favorite 'cause I like to take the long shots (any lucky hit gets you a nice boost in XP) and they don't run out of ammo. My usual tactic is to wade knee-deep into the nearest water, get up 'cause I failed my skill check and fell face-first into the mud, and wait for the bad guys to waltz into my field of fire.

Couple of other thoughts: Seems like with it's long recycle time, a GMH might be better used on a support Titan. Keep him back a little and bring him in once you have a particular enemy engaged with another of your Titans. Use him for the knockout blow. That means that you'll have to occupy your enemy's attention with someone else so make sure that someone else has enough armor to hang in there.

I take care to recycle-any just to make sure I get my shots off as quick as possible. I'm not sure if the "X" key is recycle any or recycle all. Anyone?

Moving (your movement and your targets) hurts your odds of hitting. I've found it particularly effective to maybe wait that few extra seconds for my Titan to finish it's move, call attack, fire the full salvo, call move, and then get moving again. Works well with weapons with long recycle time.

My $.02,
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Post by Thorgrim »

tritone wrote: The original squad (from the load file) is totally toast now and can't get it back (reinstall the game?)
Larkin attached the file in another thread, I think it's called 'question on wait on call' or something. You can dl it from there, no need to reinstall.
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Post by Thorgrim »

Now, as for the rest.

When no hex height is given, it probably is because the hex is out of your scanner range or direct LoS, or your scanner is turned off.
You can't jump over a hill/mountain if the height difference (target hex - current hex) is equal to or higher than 60m (that's 2 jump levels), counting cover height in the target hex.
Walking backwards is much slower than walking forward or running, and even worst if you have to change height levels. Jumping backwards is faster though.
GMHs have a minimum range. If the enemy gets inside it, you're toast.
A yellow scan provides a +4% to hit bonus, a green +8.
Maneuvering takes longer for heavier weight classes. That's only logical. Jump ports give you an edge some times.
If you let the AI inside your min range, it's perfectly possible that it is hitting you more than you're hitting it. Min range penalty is -20% per hex inside min range.
Stacking your titans is usually not a good move. All it takes is one of your titans to explode, and all your team will be in shambles. Keep them 2 hexes apart at least. Keep each of your titans at their optimum ranges. Yes, if you commit, it's hard to disengage. Use your full team for that - decoys, concentrated fire, etc.

There were some threads in one of the subforums with lots of tips, tactical and strategical. I'll try to find it and direct you to it.
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Post by Thorgrim »

KDog wrote:Couple of other thoughts: Seems like with it's long recycle time, a GMH might be better used on a support Titan. Keep him back a little and bring him in once you have a particular enemy engaged with another of your Titans. Use him for the knockout blow. That means that you'll have to occupy your enemy's attention with someone else so make sure that someone else has enough armor to hang in there.

I take care to recycle-any just to make sure I get my shots off as quick as possible. I'm not sure if the "X" key is recycle any or recycle all. Anyone?

Moving (your movement and your targets) hurts your odds of hitting. I've found it particularly effective to maybe wait that few extra seconds for my Titan to finish it's move, call attack, fire the full salvo, call move, and then get moving again. Works well with weapons with long recycle time.
The GMH *is* a support weapon. Support titans usually have thin armor, cause they'll usually be away from the "hot" area, safely firing missiles at the opposition from high ground, preferably with woods or other type of cover.

'x' is recycle next weapon (the one that recycles first).

Also, you can try to 'wait-on-locked-foe', which waits for his move to end. It doesn't always work, you'll have to have a good reaction attribute, and he must stop to fire or turn. But when it does, it's worth it.
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Post by Thorgrim »

The thread I mentioned, with the tips, it's in the Titan Arena subforum, I've bumped it up for you there. It has a link to another thread too. Check them out.
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tritone
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Post by tritone »

Thanks all for the tips. It sounds like maybe one problem I have/had is picking a PERFECT Titan for me, and INFERIOR for the AI. Because with the "perfect" I get a heavy titan that can't move fast and has GMH weapons with minumum range penalties? This isn't very "perfect", but I'm not sure exactly what that means anyway.

So, what is the ideal configuration to LEARN the game in baby steps? Should I find that original squad file that VBlarkin posted and keep using that? Should I use that in a random scenario, or with a campaign, or what? Or should I pick a different set of skirmish options (what team size? what quality titans? map-size? etc.) I'm really willing to hang in there, but I think I'm setting myself for no-win disaster with the things I've tried so far.

I really don't want to go in and create jocks/titans at this point, because I have no idea what I really want or need. I'd rather just learn the game and how things work, and how best to win, etc. Just once I'd like to be able to destroy another Titan!!!
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Post by LarkinVB »

tritone wrote:Thanks all for the tips. It sounds like maybe one problem I have/had is picking a PERFECT Titan for me, and INFERIOR for the AI. Because with the "perfect" I get a heavy titan that can't move fast and has GMH weapons with minumum range penalties? This isn't very "perfect", but I'm not sure exactly what that means anyway.
Perfect is the skill level of the jock. Its a jock of highest rank. Perfect is not the combat situation as this is still random. Guided missile titans are at a severe disadvantage if the enemy manages to close in.

My tip to get used to the game is to choose solitary, random teams. Again choose solitary for you and inferior for your emeny. Select team size -> team size again and choose 200t, number of titans 2. That should give you 2 medium titans to learn. Select medium map cause small might get you into close combat too fast. This is my tip for fighting the AI. Even easier is to select hotseat game and team 1 + 2 BOTH at human. Standard team size, medium map, medium rank. So you can play BOTH sided with one medium 100t each. The medium rank will get you some decent skills which are not too powerfull. Note that your starting squad which you might create in the future will be of inferior skill level so don't get too disappointed if your skills will be lower than those here in my suggested setup.

Have fun and don't despair. The game will grow on you. At least I hope so.
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Post by Thorgrim »

Perfect/Champion is the team *jocks'* ranks, which doesn't necessarily translate into the titan's size or weapons. That setup simply gives you very good jocks, with skills around 90% and gives the AI rookie jocks, with skills around 50%.

If you have played through the tutorial, and are still having difficulties, then the best option is what has already been offered. Champion vs Rookie on a random map, starting with a duel (1 on 1, I suggest medium or heavy weight classes). When you're confortable, play the same setup but with small teams, so you get confortable with team games. Then, when you feel ready, get the custom squad (or build your own), and try the campaigns - notice however that the jocks' skills in the custom squad will be much lower than those of the random Champion teams.
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tritone
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Post by tritone »

Here's a question, not so much about the ready made squads though. Where all does the MONEY come from when you play these games? I was re-reading the manual today and read the entire thing through and nowhere could I find how you get additional money. I see you get $500,000 to start a new squad, but I assume this gets eaten up eventually when you repair/replace Titans and recall squads or train new Jocks. And at the poor rate that I play this game, that money will be gone in no time! Once that money's gone, is that it?

I noticed that a couple of the Campaigns had some money involved in the victory conditions... but the Deep Core campaign (that I downloaded) says nothing about money for winning. What about the skirmishes? Are these just "money sinks" that provide experience but no dough? Or is there some reward conditions somewhere that I missed?

Of course since I can't win a mission at this point I may never know, but it would help to know if there are *certain things* you can do in a mission that might get you more money. For example, does killing a Titan give you $xxx dollars? what about disabling it? killing an enemy jock? Etc. Otherwise it seems like you could only play just *so many missions* with a particular squad until you reach a point where you have $0 in the kitty and you can't afford to repair their Titans any more. Surely this isn't the case, is it?
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Post by rosary »

You get money from playing maps. Even a loss/defeat will result in some money in most cases.
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