AE's, AS's AE's Oh MY!
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AE's, AS's AE's Oh MY!
I got a question. I haven't found any information in the manual nor on the site here that explains how to use these ships. I know an AR is a repair ship and an AS is a Sub support ship, but how do you use them?
UB
UB

RE: AE's, AS's AE's Oh MY!
AR = Repair Ship ... leave in in port to aid in repairing damaged ships
AS = Sub Tender ... allows torpedoes to be reloaded on hungry subs (acts like AR for SS's)
AD = DD Tender ... allows torpedoes to be loaded on other ships excluding PT boats (acts like AR for DD's)
AG = little barge ... low VP value for forward bases
AGC = Command ship ... used with Marine HQ's to give large bonus for amphib landings
AGP = PT Tender ... allows torpedoes to be loaded on PT boats. (acts like AR for PT's)
AP = Troop ship ... move large numbers of troops well
AK = Cargo ship ... moves non-troops well
AS = Sub Tender ... allows torpedoes to be reloaded on hungry subs (acts like AR for SS's)
AD = DD Tender ... allows torpedoes to be loaded on other ships excluding PT boats (acts like AR for DD's)
AG = little barge ... low VP value for forward bases
AGC = Command ship ... used with Marine HQ's to give large bonus for amphib landings
AGP = PT Tender ... allows torpedoes to be loaded on PT boats. (acts like AR for PT's)
AP = Troop ship ... move large numbers of troops well
AK = Cargo ship ... moves non-troops well
RE: AE's, AS's AE's Oh MY!
Thanks Frag. I was just wonderign if these were desinged in WitP as forward support vessels. I know that in real life that is what they were. You could pull one of these babies up to a size 2 port and Viola it is a size 9 port for the support unit it represents. (I supported these things in real life in the Navy) I guess what I am askign is, what are the requirments for these to work? Do they need a minimum base size and supply value to provide support or are they self contained? Can I put a AS at a remote Island and refit/repair/supply say 4 subs on internal supply only?
UB
UB

RE: AE's, AS's AE's Oh MY!
Only thing you'll need apart from the ship itself is supply at the base. Sounds like you know exactly what they are for [;)]
RE: AE's, AS's AE's Oh MY!
Ok thanks. I just started the Game Last night, I was in the Sierra Nevada Mountians camping for the 4th, so I got a late start. I started building Repair ships in San Fran, just wanted to be sure I was with the program as to there use. So you can send an AS with a nice AP/AK to a remote position and use it as a remote Sub base? Hmm that could be interesting. That seems like it may come in handy when trying to transit some of those weary subs in the PI back to the west coast or Pearl in about June July time frame.
UB
Edited cause I can't Speel
UB
Edited cause I can't Speel

- MemoryLeak
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RE: AE's, AS's AE's Oh MY!
I seem to recall that you have to have minimum 20k supply at the base for the aux ship to function. Or is that only for the aux ship to be able to provide torps?
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- Titanwarrior89
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RE: AE's, AS's AE's Oh MY!
Thanks Frag that did help. MY note book is gettilng full.[:)]
ORIGINAL: Mr.Frag
AR = Repair Ship ... leave in in port to aid in repairing damaged ships
AS = Sub Tender ... allows torpedoes to be reloaded on hungry subs (acts like AR for SS's)
AD = DD Tender ... allows torpedoes to be loaded on other ships excluding PT boats (acts like AR for DD's)
AG = little barge ... low VP value for forward bases
AGC = Command ship ... used with Marine HQ's to give large bonus for amphib landings
AGP = PT Tender ... allows torpedoes to be loaded on PT boats. (acts like AR for PT's)
AP = Troop ship ... move large numbers of troops well
AK = Cargo ship ... moves non-troops well
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RE: AE's, AS's AE's Oh MY!
I'm not sure about the supply requirement for repair, but my AS and AD units are replacing torps at ports with under 5K of supply
RE: AE's, AS's AE's Oh MY!
20k requirement is for aircraft not tenders.
RE: AE's, AS's AE's Oh MY!
ORIGINAL: Mr.Frag
20k requirement is for aircraft not tenders.
By manual - and editorial by Mogami (or Kid) I think.. All tenders need is extra supplies at the base. And extra (in this definition) is anything more than twice what is needed at the base. So if the base needs 1000 supplies and has over 2000 tenders can replace spent ammo - probably the more supplies that are extra the more they can replace.
Xargun
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RE: AE's, AS's AE's Oh MY!
To clarify matter here a little, a synopsis of the rules is included here.
Torpedoes are the item item in question that needs to be reloaded.
The 20,000 supply rule is for PT boats in at least size 3 ports, unless an AGP is present, in which the port only needs to have sufficient supply.
Subs may only reload in size 8, 9, or 10 ports with sufficient supply or any base with an AS ship and sufficient supply.
Surface ship rules are the same as subs, except that an AD is required rather than an AS.
Minelaying ships may only reload in a size 9 or 10 port or a base with an MLE ship and sufficient supply.
I believe that the supply number on the base screen needs to be in the green (yellow, perhaps?) to be considered "sufficient".
Torpedoes are the item item in question that needs to be reloaded.
The 20,000 supply rule is for PT boats in at least size 3 ports, unless an AGP is present, in which the port only needs to have sufficient supply.
Subs may only reload in size 8, 9, or 10 ports with sufficient supply or any base with an AS ship and sufficient supply.
Surface ship rules are the same as subs, except that an AD is required rather than an AS.
Minelaying ships may only reload in a size 9 or 10 port or a base with an MLE ship and sufficient supply.
I believe that the supply number on the base screen needs to be in the green (yellow, perhaps?) to be considered "sufficient".
fair winds,
Brad
Brad
RE: AE's, AS's AE's Oh MY!
Ok guys, since we are on the topic of these ships... how on earth do you use seaplane tenders? I assume that they are able to transport/launch seaplanes correct? I cannot figure out how to "land" or attach a seaplane squadron to a fleet of these ships. What am I missing?
RE: AE's, AS's AE's Oh MY!
ORIGINAL: samuraigg
Ok guys, since we are on the topic of these ships... how on earth do you use seaplane tenders? I assume that they are able to transport/launch seaplanes correct? I cannot figure out how to "land" or attach a seaplane squadron to a fleet of these ships. What am I missing?
Seaplane tenders do not have planes themselves... They merely provide maintenance for float planes.. You send the tender to a location and send the float planes there as well and the tender will provide maintenance for them.
Xargun
RE: AE's, AS's AE's Oh MY!
ORIGINAL: Mr.Frag
AR = Repair Ship ... leave in in port to aid in repairing damaged ships
AS = Sub Tender ... allows torpedoes to be reloaded on hungry subs (acts like AR for SS's)
AD = DD Tender ... allows torpedoes to be loaded on other ships excluding PT boats (acts like AR for DD's)
AG = little barge ... low VP value for forward bases
AGC = Command ship ... used with Marine HQ's to give large bonus for amphib landings
AGP = PT Tender ... allows torpedoes to be loaded on PT boats. (acts like AR for PT's)
AP = Troop ship ... move large numbers of troops well
AK = Cargo ship ... moves non-troops well
Nice list, but where are the AE's??? [;)]
- Panzermann
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RE: AE's, AS's AE's Oh MY!
ORIGINAL: WhoCares
Nice list, but where are the AE's??? [;)]
maybe here lies your answer ...
http://www.battlebelow.com/shipdes.htm
Cheers,
Panzermann
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RE: AE's, AS's AE's Oh MY!
AE=ammo ship, I think you use them in replenishment convoys for your carrier groups
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- Cmdrcain
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RE: AE's, AS's AE's Oh MY!
ORIGINAL: Panzermann
ORIGINAL: WhoCares
Nice list, but where are the AE's??? [;)]
maybe here lies your answer ...
http://www.battlebelow.com/shipdes.htm
Cheers,
Panzermann
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Battlestar Pegasus

Battlestar Pegasus
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RE: AE's, AS's AE's Oh MY!
One thing to clear, By "in port" does it mean in an TF created but docked or disbanded and so "in port but not part of any TF" to have them work?
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Battlestar Pegasus

Battlestar Pegasus
RE: AE's, AS's AE's Oh MY!
ORIGINAL: Mr.Frag
AR = Repair Ship ... leave in in port to aid in repairing damaged ships
AS = Sub Tender ... allows torpedoes to be reloaded on hungry subs (acts like AR for SS's)
AD = DD Tender ... allows torpedoes to be loaded on other ships excluding PT boats (acts like AR for DD's)
AGP = PT Tender ... allows torpedoes to be loaded on PT boats. (acts like AR for PT's)
AS, AD, and AGP acts like AEs for their respective classes, right, not ARs?
Jeff
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RE: AE's, AS's AE's Oh MY!
They also help with the repair rate for the class of ship they service.[:)]
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