Subsystem damage

Starshatter: The Gathering Storm extends the classic space sim by combining fighter and starship combat in a single dynamic campaign game.
Post Reply
Burzmali
Posts: 312
Joined: Wed Jul 28, 2004 4:20 pm
Location: Boston

Subsystem damage

Post by Burzmali »

I need someone to explain to me exactly why the FIRST round in a head to head dogfight invariably takes out my guns?! My hull is stil >95% and my guns went to red in a single shot, not once, not twice, but almost everytime I fly the Thunderbolt! The other fighters are almost never that bad!
Darkhawkt
Posts: 22
Joined: Tue Jun 08, 2004 1:30 pm

RE: Subsystem damage

Post by Darkhawkt »

Yes, well I'm afraid that that is one of the many reasons that you shouldn't be dogfighting in a Thunderbolt.
Burzmali
Posts: 312
Joined: Wed Jul 28, 2004 4:20 pm
Location: Boston

RE: Subsystem damage

Post by Burzmali »

Given, but hey, are the guns wrap in tinfoil instead of armor? I've heard the lowest bidder agruement, but seriously [;)]
Aeschulus
Posts: 1
Joined: Wed Aug 18, 2004 1:37 am

RE: Subsystem damage

Post by Aeschulus »

This is kind of a different sub-system question; but what about cap ship sub-system damage? I feel as though I can beat up on other ships, and never really damage, say, their fusion generator, shield generator, or quantum drive.

Is this something that depends on the angle that we hit it at?

On the other hand, I feel like the computer can sort of pick and choose which subsystems to hit and do a pretty goob job of knocking me around.

Any thoughts?
rkhigdon
Posts: 24
Joined: Mon Sep 30, 2002 10:30 pm

RE: Subsystem damage

Post by rkhigdon »

Just return the favor and target his subsystems in return.
Keith
deadtorights
Posts: 17
Joined: Tue Aug 17, 2004 4:06 pm

RE: Subsystem damage

Post by deadtorights »

how you target there sub system with a DD ?
with a falcon and thunderbolt, i can get sensor lock dunno what that mean. Probolly locking there sub sytem...
User avatar
Pheonix Starflare
Posts: 254
Joined: Wed Mar 31, 2004 8:20 pm
Location: Boston, MA, USA

RE: Subsystem damage

Post by Pheonix Starflare »

When you have a ship targetted you can press the ';' (semicolon) key to cycle through subsystems. If you're in a capship you can use the arrows on the weapons panel to cycle through subsystems, also.

As far as 'sensor lock' i think its a warning that an enemy has targeted you, but im not positive.
"An optimist sees a glass half full, a pessimist sees a glass half empty and an engineer sees a glass thats twice as big as it has to be."

"What do you get when you cross a chicken and and elephant? Chicken elephant sine(theta)"
Post Reply

Return to “Starshatter: The Gathering Storm”