The Rarity Feature: Turn it OFF
Moderator: MOD_SPWaW
The Rarity Feature: Turn it OFF
The rarity function in force selections was meant to balance PBEM play, but in reality it just doesn't work. The setting I recommend is "true troop ON/rarity OFF". What this does is increase the point values of "elite" units, but it doesn't "red out" units like platoon leaders and such that the "rarity ON" feature has a nasty tendency to do.
For players of long campaigns, I recommend the same setting.
For players of long campaigns, I recommend the same setting.

RE: The Rarity Feature: Turn it OFF
Especially when playing against the AI!
Unless you like fighting the "51st mortar division", or possibly the "3rd truck regiment" [:)]
Unless you like fighting the "51st mortar division", or possibly the "3rd truck regiment" [:)]
RE: The Rarity Feature: Turn it OFF
Don't forget the "Tanks? We don't need no stinking tanks!" 1st Infantry Regiment.[;)]
Goblin
Goblin
RE: The Rarity Feature: Turn it OFF
And my favourite "2nd Armoured only battalion", when no infantry is available. (Has chances on some countries).
Ei kannattais.
- Sturmpionier
- Posts: 99
- Joined: Mon Apr 29, 2002 8:50 pm
- Location: Jennings, FL, USA
RE: The Rarity Feature: Turn it OFF
Has anyone everused the rarity feature & thought "Wow, that was cool; I'm glad I had thatfeature turned on?" Anyone?
"Good, bad, I'm the guy with the gun." - Ash
RE: The Rarity Feature: Turn it OFF
I said that, and then used it. Once.[:'(]
Incidently, Sturm, you have one of the coolest avatars I've seen.[:)]
Goblin
Incidently, Sturm, you have one of the coolest avatars I've seen.[:)]
Goblin
- Sturmpionier
- Posts: 99
- Joined: Mon Apr 29, 2002 8:50 pm
- Location: Jennings, FL, USA
RE: The Rarity Feature: Turn it OFF
ORIGINAL: Goblin
I said that, and then used it. Once.[:'(]
Incidently, Sturm, you have one of the coolest avatars I've seen.[:)]
Goblin
Danke. I found it with some other pics when I was looking to change avatars. The finalists were the one I use now & an overweight, balding slob in a suit of armor w/ a lance. It was a tough choice to pick the right one that "represented" me best.
One of my fav moments on the forums was when WB told me I needed to go to the dentist.
BTW. I used rarity once as well; & it sucked, sucked, sucked, sucked, and so on.
"Good, bad, I'm the guy with the gun." - Ash
RE: The Rarity Feature: Turn it OFF
Yes well sometimes I could think : "Oh Mein Gott das is zo wonderful that my opponent can't purchase those pesky ATGs against my Panthers! ja!" when I advance in Kursk but really - just as originally said it doesn't work.
No "feature" could be as effective as opponent who does not buy battalion of King Tigers with rocketlaunchers attached as arty. Meaning it's all about good gamers and negotiation (more or less historical realism etc).
No "feature" could be as effective as opponent who does not buy battalion of King Tigers with rocketlaunchers attached as arty. Meaning it's all about good gamers and negotiation (more or less historical realism etc).
RE: The Rarity Feature: Turn it OFF
You summed it up, Toivo!!
Goblin[:)]
Goblin[:)]
RE: The Rarity Feature: Turn it OFF
The rarity feature was a good idea, but as Gunny stated, it just doesnt work right.
so why am I restating what he already stated that I stated he stated

so why am I restating what he already stated that I stated he stated


RE: The Rarity Feature: Turn it OFF
Meds reminder again, Alby.[:)]
Goblin
Goblin
-
- Posts: 563
- Joined: Wed Apr 24, 2002 2:46 am
- Location: Goldsboro, North Carolina
RE: The Rarity Feature: Turn it OFF
Thats because you forgot your meds too, Kev...[:'(]
Goblin[:D]
Goblin[:D]
RE: The Rarity Feature: Turn it OFF
Uh oh, here comes Nurse Ratched: "Morning, gentlemen. It's medication time. Please line up." [X(]

RE: The Rarity Feature: Turn it OFF
LOL - I'm self-medicated. [8D]
The gnome zaps a wand of death. (Nethack)
Don't get hurt! (XCOM: Apocolypse)
Incoming firepower has the Right of Way!
Fire at Will (or Wesley)!
Don't get hurt! (XCOM: Apocolypse)
Incoming firepower has the Right of Way!
Fire at Will (or Wesley)!
RE: The Rarity Feature: Turn it OFF
ORIGINAL: KNomad
LOL - I'm self-medicated. [8D]
Hmm, with rarity OFF? (Ahem)

Seriously, though, the OOB teams of the past did their best to determine rarity factors, but I never thought it was worth the effort. However, one of the best things the guys did was altering the AI purchases to conform to some sense of sanity. The trade-off was sacrificing some player-usable formations for the AI "unknowns".
I've said it many times before, and the guys at the Depot have generally agreed that SPWaW needs two different OOB sets--one for vs AI play, and one for human vs human play. I applaud the Depot's efforts to correct some of the errors that crept into the "final" 8.3 OOBs, and my personal OOBs have adapted many of their changes.
That being said, I also applaud the efforts by the community to assist and educate new players to the intricacies (and quirks) of the game. Even after five years of playing the successive versions, I'm STILL learning. It DOES have a steep learning curve--after all, the pdf manual (in printed form) goes well over 100 pages, including all the tutorials and such.
Ok, it's time for my medication.

