10000 metre visibility?

Your place to ask and discuss scenario design or modding questions.

Moderator: Arjuna

Post Reply
Muletears
Posts: 22
Joined: Sat Aug 30, 2003 12:43 am

10000 metre visibility?

Post by Muletears »

I've been experimenting with an open 'tank country' map for HTTR but can't seem to achieve visibility distances anywhere near the 10km mentioned in the manual.

You can see the situation in the picture (shot taken in Scenario Maker). The test battlefield is completely flat and clear, weather and night modifiers are all set to 100% yet my units (Brit assortment lined-up on Western edge) fail to spot a German force composed of 200 King Tigers and thousands of infantry that ends up about 2.5km from the nearest Allied unit.

Bino trouble?
Attachments
VisTest.jpg
VisTest.jpg (52.62 KiB) Viewed 484 times
User avatar
Arjuna
Posts: 17768
Joined: Mon Mar 31, 2003 11:18 am
Location: Canberra, Australia
Contact:

RE: 10000 metre visibility?

Post by Arjuna »

Muletears,

The 10Km range is a theoretical maximum. Terrain, unit deployment for both spotter and target, day/night and weather visibility all have an effect. On the map used, what was the vis reduction percentage for clear terrain? Where the spotting unit deployed or moving? Where the target units deployed or moving?
Dave "Arjuna" O'Connor
www.panthergames.com
Muletears
Posts: 22
Joined: Sat Aug 30, 2003 12:43 am

RE: 10000 metre visibility?

Post by Muletears »

Thanks for the quick reply Dave.

"Were the spotting unit deployed or moving? Were the target units deployed or moving?"

The targets units are all moving (see first pic to see their routes), the 'spotters' are all deployed, facing in the appropriate direction, high quality, high morale, no fatigue.

"what was the vis reduction percentage for clear terrain?"

On the test map all the night and weather modifiers were set to 100% (no effect, if I understand the system correctly) The 'clear' terrain stats were unmodified because - AFAIK - you can't alter these in the same way as you can alter other terrain like 'Woods' and 'City'.

The attached pic shows the situation at the the end of the test battle. My Brit force has spent battle 'camped' on Western edge but have failed to spot any part of the large German force moving up to a VL roughly 2km away.
Attachments
VisTest2.jpg
VisTest2.jpg (15.08 KiB) Viewed 466 times
User avatar
Arjuna
Posts: 17768
Joined: Mon Mar 31, 2003 11:18 am
Location: Canberra, Australia
Contact:

RE: 10000 metre visibility?

Post by Arjuna »

Muletears,

Very interesting. Can you please email me the test scenario and map to dave[at]panthergames[dot]com and I'll check it out when I get a moment spare.
Dave "Arjuna" O'Connor
www.panthergames.com
Muletears
Posts: 22
Joined: Sat Aug 30, 2003 12:43 am

RE: 10000 metre visibility?

Post by Muletears »

The scenario and map are on their way.
User avatar
Arjuna
Posts: 17768
Joined: Mon Mar 31, 2003 11:18 am
Location: Canberra, Australia
Contact:

RE: 10000 metre visibility?

Post by Arjuna »

got them thanks.
Dave "Arjuna" O'Connor
www.panthergames.com
Muletears
Posts: 22
Joined: Sat Aug 30, 2003 12:43 am

RE: 10000 metre visibility?

Post by Muletears »

Did you ever get to the bottom of this, Dave?
User avatar
Arjuna
Posts: 17768
Joined: Mon Mar 31, 2003 11:18 am
Location: Canberra, Australia
Contact:

RE: 10000 metre visibility?

Post by Arjuna »

No, sorry, been busy [;)] I'll try and take a look tomorrow.

TT2538 - AI - Review LOS code re Muletears case study
Dave "Arjuna" O'Connor
www.panthergames.com
Muletears
Posts: 22
Joined: Sat Aug 30, 2003 12:43 am

RE: 10000 metre visibility?

Post by Muletears »

Didn't mean to nag [;)]

The problem has rather put me off mapmaking though. From my very limited investigations it looks like most (all?) community-made HTTR maps are affected (no spotting whatsoever at ranges above approx 2KM) Would seem to indicate an issue with MapMaker.
User avatar
Arjuna
Posts: 17768
Joined: Mon Mar 31, 2003 11:18 am
Location: Canberra, Australia
Contact:

RE: 10000 metre visibility?

Post by Arjuna »

Muletears,

I really don't have time right now to load up the old HTTR project and test your file. However, i ran up a corresponding visibility test scenario in COTA and I can't see any problems. Here's a screen dump.


Image
Attachments
VizTest1.jpg
VizTest1.jpg (101.87 KiB) Viewed 441 times
Dave "Arjuna" O'Connor
www.panthergames.com
Muletears
Posts: 22
Joined: Sat Aug 30, 2003 12:43 am

RE: 10000 metre visibility?

Post by Muletears »

Thanks a lot Dave. That's very encouraging.
Post Reply

Return to “Scenario Design & Modding [HTTR]”