Considering for future patches: Increasing maximums for weapons, units and formation to 1000 slots, increasing maximum number of weapons per unit from 4 to 6 (or 8), allowing addition and removal of formations during long WWII and random campaigns.
Bye...
Michael Wood
It would be good if some long time bugs could be looked at in the new patches
- When your planes fly bombing missions the location of your entire force is revealed to your enemy on the mini map (a problem when using aircraft in pbem or online games)
- Units that expend their turns shot count can go on firing smoke until that ammo is exhausted. An SP mortar in particular can fire up 20 + rounds of smoke ammo in one turn ! (please fix this).
- If troops are loaded and unloaded multiple times their speed reaches an extraordinary pace ( up to 100 mph ?). A cost in movement points for loading might solve this (Unloading troops near a fire fight should maybe trigger opfire).
- Manual states on page 185 that "smoke is an obscurant (to LOS) not impenetrable armour". In the game however smoke acts like a force field and drifts around for ages. Area fire through smoke would be a more realistic simulation of its true role in warfare.
Adding new features is much appreciated by the gamers here (myself included) but fail to address some other problems the game has had for many years. If the code is being worked on maybe these bugs could be finally laid to rest.