Development Manager Selected

Eagle Day to Bombing of the Reich is a improved and enhanced edition of Talonsoft's older Battle of Britain and Bombing the Reich. This updated version represents the best simulation of the air war over Britain and the strategic bombing campaign over Europe that has ever been made.

Moderators: Joel Billings, simovitch, harley, warshipbuilder

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David Heath
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Development Manager Selected

Post by David Heath »

Hello Everyone


I would like to make this official and announce that Ron Lorence aka Hard Sarge (not to be mistaken for Sarge) will be heading up the Design and Development Manager for Battle of Britain and Bombing the Reich. If you are a fan these classic games or the monster game will look forward to these games once again. We are very happy that Ron working with us. If you are interested in helping with this project please contact Ron aka Hard Sarge.


David Heath
Matrix Games
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wernerpruckner
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RE: Development Manager Selected

Post by wernerpruckner »

congrats HS

if you need help,
you know our email adresses
Speedysteve
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RE: Development Manager Selected

Post by Speedysteve »

Yes congrats bud.

As Werner says if you need any help you know where we are [8D]

Steven
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Hard Sarge
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RE: Development Manager Selected

Post by Hard Sarge »

Thanks David

LOL swift, like I would forget your address

by the way, read your mail

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mbatch729
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RE: Development Manager Selected

Post by mbatch729 »

Congrats Hard Sarge! Just one question: Are you done yet? [:D]
Later,
FC3(SW) Batch
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2ndACR
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RE: Development Manager Selected

Post by 2ndACR »

Hello from Iraq,

Congrats HS, Matrix made a wise decision in choosing you. We know you will keep this project moving forward and on track.

Again, Congrats.

2ndAcr
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Hard Sarge
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RE: Development Manager Selected

Post by Hard Sarge »

Thank you buddy

hope all is well with you

I'll do my best, and when you get back, maybe we will be ready for you to enjoy

HARD_Sarge
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Sarge
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RE: Development Manager Selected

Post by Sarge »

Well done HS [;)]
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Charles2222
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RE: Development Manager Selected

Post by Charles2222 »

Congrats. Now if only you can pin GG down. I recall seieng GG being mentioned in some capacity with the Talonsoft buys, but I sure haven't seen his name mentioned for this yet.
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Greyshaft
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RE: Development Manager Selected

Post by Greyshaft »

Great stuff! Just one request... please don't get started until World In Flames goes gold 'cause there's only so many hours in the day to help out on this stuff


(Only kidding... )
/Greyshaft
JamesM
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RE: Development Manager Selected

Post by JamesM »

Firstly congratulations HS on your appointment as Development Manager.

One question, will JCL be helping out?

Greyshaft I am also looking forward to WiF, but it seems to looking like vapourware at present.

cheers

Jim
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Greyshaft
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RE: Development Manager Selected

Post by Greyshaft »

ORIGINAL: jamesm
Greyshaft I am also looking forward to WiF, but it seems to looking like vapourware at present.
cheers
Jim

It was for a while, but in the last three months it has really taken off. Check out the WiF Forum and count the design issues that have been raised, discussed and then set in stone by the developer. Right now I'm almost halfway through writing descriptions for 560 different WWII air units and I'm not the only busy little beaver down there. I'll know ... uhhh... I bet it's in beta before BoB/BTR gets to that stage. More power to both games!

QUESTION:
The original post spoke about a "monster" game. Are BoB/BTR going to be linked so you can play a single campaign from 1940 through to 1945? The mind boggles
/Greyshaft
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Hard Sarge
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RE: Development Manager Selected

Post by Hard Sarge »

Again, thanks guys

hmmm, that could be a interesting idea, if we could take the end result from BoB and then have that added to the data base for the next Campaign

ahhhhhhh, I can see too many hassles with it though

plus I don't think there are really any plans for the 1941-42 timeframe, so to combine them, there would be a very large gap in them

hopefully, we can get the UI to be the same in both games, so we can move between them, with out haveing to learn/relearn controls and keystrokes

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USSMaine
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RE: Development Manager Selected

Post by USSMaine »

COngratulations RON ! Been having a good week and it keeps getting better !

Looking forward to helping in any manner I can !
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Hard Sarge
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RE: Development Manager Selected

Post by Hard Sarge »

I hope you finished that sort program you said you were working on for me :)

don't know why the old one went south on me

I really liked that one
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wernerpruckner
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RE: Development Manager Selected

Post by wernerpruckner »

Hi Waynno,

are you still playing BTR ??
haven´t seen you on the board for some time

Werner
Speedysteve
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RE: Development Manager Selected

Post by Speedysteve »

I've seen him on there from time to time bud
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wernerpruckner
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RE: Development Manager Selected

Post by wernerpruckner »

Steven,

where are my turns Mr Slowly !!

[:'(][:'(][:'(][:'(][:'(][:'(]
Speedysteve
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RE: Development Manager Selected

Post by Speedysteve »

Stop spamming and check your inbox [:'(]
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USSMaine
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RE: Development Manager Selected

Post by USSMaine »

Hey Werner -

I still have a slow PBEM game of BTR going (I think) - time to email my erstwhile opponent and make sure he is still breathing.

As for the sorting program - not sure why it went south ... sometime send me some more data and let me try it at this end. I did find one bug and fix it. This will give me a good excuse to fire up some new software tools I have but not used much.
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