Coming Soon To a Sector Near You!

This is the place for all questions related to modding Starshatter.
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wdboyd
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Joined: Tue Jun 14, 2005 9:52 pm
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Coming Soon To a Sector Near You!

Post by wdboyd »

Cartel Mod update coming soon. [;)]

There is a new model for the Pulsar LCA. The change was made for asthetic reasons. The new model better reflects its obvious association with the appearance of the rest of the Cartel Fleet craft. [:)]

Other minor changes to other craft.

More SOUND files. [:'(]

Added MUSIC files. [:'(]

NEW MISSONS for the "Raider Redux" static campaign. [:D]

Stay tuned to your subspace channels. [8D]

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"Time is a great teacher, but unfortunately it kills all its pupils!"
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Dragonlead
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RE: Coming Soon To a Sector Near You!

Post by Dragonlead »

SWEEEET!!

I like that look. Very mean.

V/R
USAF Ret.
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wdboyd
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RE: Coming Soon To a Sector Near You!

Post by wdboyd »

Yea... It's not a wimpy LCA. [:'(]
 
It has two potent cannons and built in Mk7 launchers.
 
This Pulsar definately has a strong pulse. [:D]
"Time is a great teacher, but unfortunately it kills all its pupils!"
btc
Posts: 3
Joined: Tue May 30, 2006 9:31 am

RE: Coming Soon To a Sector Near You!

Post by btc »

that ship is really cool, mind sending me the mod after finishing?
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wdboyd
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RE: Coming Soon To a Sector Near You!

Post by wdboyd »

Sure will.[;)]
"Time is a great teacher, but unfortunately it kills all its pupils!"
goblinarcher
Posts: 18
Joined: Fri Jun 02, 2006 5:40 am

RE: Coming Soon To a Sector Near You!

Post by goblinarcher »

ive got grouper up and running now so i was wondering if the version of your cartel mod on there is the latest that your refering to here, or if your still working on it.
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wdboyd
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RE: Coming Soon To a Sector Near You!

Post by wdboyd »

[:(] Salutations,

I hereby report that my activities with Starshatter are FINI.

Reasons:

Lack of game support. Lack of player base.

Unfortunately.... kicking a dead or dying horse will get one nowhere. As a result, I simply lost interest an deleted ALL of my Starshatter data.

I'm moving on to another simulation(s). I appreciate those of you that liked my Cartel mod. It was fun to work on. The remaining copy, on grouper, is NOT the latest version. It is a update earlier than the last. Sorry.
"Time is a great teacher, but unfortunately it kills all its pupils!"
Code Crank Call
Posts: 25
Joined: Wed Apr 26, 2006 7:51 pm

RE: Coming Soon To a Sector Near You!

Post by Code Crank Call »

so that leaves me and one or two other blokes that develop content for starshatter? (when they feel like it) I have no clue why this community is getting whittled down like a block of wood.
So where's the obligatory game video with topgun music?
Master_QG
Posts: 33
Joined: Tue May 23, 2006 1:20 pm

RE: Coming Soon To a Sector Near You!

Post by Master_QG »

Yeah we went through this with XWA also. I was just getting in when others were leaving. Now 4 years later we are at 2300 members and rising.

As for the player base, I can't really say much. When the next version come along it will spike again.

The Star Wars mod that we are working on is only slowed by the non-release of info or tools. This won't discourage us though. An undatter might help in this area but I know, we are not allowed to talk about that.

The talent level here is not what I'm exactly used too but there are some people here that are doing great stuff. Missions is where it's at, you can have lots of craft but if you don't have missions to fly them in it makes them useless.

Well if you are moving on maybe I'll see you around. You know where to find me.
Sullrazor
Posts: 11
Joined: Fri Mar 10, 2006 10:06 pm

RE: Coming Soon To a Sector Near You!

Post by Sullrazor »

Woa, Wdboyd, you're done with Starshatter?.. Well, you've helped me alot, (this is Auzy, from grouper) so i'd just like to thank you for all of it....it has been fun.
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