Bug Report: Weapon ignores range limitation

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hermanhum
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Bug Report: Weapon ignores range limitation

Post by hermanhum »

Weapon ignores range limitation

Weapon sometimes ignores range limitation and fires on targets outside of the range set by the Database. This can sometimes result in guns hitting targets 100s of miles away. Often, it occurs when the target is vaguely detected.
  • Run test scen in SE with Show all from the side of the minesweepers.
  • Minesweepers will approach two mines.
  • Red ASuW Range circle of 1nm radius is around each mine.
  • While the minesweepers are still quite distant (usu. 5nm), the ASuW range circles around the mines will disappear. They have fired.
  • If you run the test scen a few times, one of the minesweepers will be hit. This is not every time.
  • The ships should not be engaged outside of maximum range of the weapons.

    This phenomenon has occurred numerous times and is usually limited to air-to-air engagements. This is the first time it has been purposely re-created.

    Sample file has been attached for PlayersDb.

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hermanhum
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RE: Bug Report: Weapon ignores range limitation

Post by hermanhum »

I hear what you are saying and acknowledge that the Mine Implementation in the PlayersDB is a work-around solution.  However, please try to see past the trees to see the forest.  The problem, IMO, isn't in the specific mine model, the problem lies in the execution.

I have seen this same behaviour in Air-to-Air engagements.  As originally reported, this is the only time that I have been able to deliberately re-plicate the phenomenon.  I've sent in previous saved game files showing planes getting shot down hundreds of miles away with guns.  I'll see if I can find them even if they are 3.6.3 versions.  I firmly believe that this is the same problem.
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