The Sky’s the Limit- PBEM GC 41 jubjub (Axis) vs. M60A3TTS (Soviet)
Posted: Thu Sep 28, 2023 2:48 am
Two years ago I stopped playing the Soviets and decided to go over to the other side.
Well that was fun, but since decided it was time to return to the fold.
Now two years away from playing one side equals having as much rust as an abandoned steel mill. Still, my opponent has not been active with the Axis recently either, so maybe there will be some balance here. Otherwise this could be an embarrassingly short game.
Since jubjub was instrumental in putting together a detailed Axis air plan for turn 1 a couple years ago, I thought it might be interesting to make the focus on this AAR one that covers the overall air war. That has a couple things going for it.
First, it’s never the focus of an AAR so this will be completely different.
Second and possibly as important, I won’t need to make a lot of maps and such to cover the detailed ground action. There won’t be a lot of discussion around logistics, generating wins for guards divisions, and so forth.
Fair warning, there will be considerable discussion about micromanaging the air component. If AI Assist or minimal involvement in the air war is your cup of tea, I suggest you slowly back away and move onto more interesting things. This AAR is not for you.
Second fair warning, this will be an AAR that looks at some game mechanics that seem pretty basic, but aren’t at least in my own view entirely clear or well understood. This has the potential to generate some lively debate, and the standard request here naturally is to keep it civil.
House rules:
No motorization
TB unlocked, with gentleman's agreement not to abuse it. Landings - no landings west of Sevastopol until it's been retaken. No para drops.
Well that was fun, but since decided it was time to return to the fold.
Now two years away from playing one side equals having as much rust as an abandoned steel mill. Still, my opponent has not been active with the Axis recently either, so maybe there will be some balance here. Otherwise this could be an embarrassingly short game.
Since jubjub was instrumental in putting together a detailed Axis air plan for turn 1 a couple years ago, I thought it might be interesting to make the focus on this AAR one that covers the overall air war. That has a couple things going for it.
First, it’s never the focus of an AAR so this will be completely different.
Second and possibly as important, I won’t need to make a lot of maps and such to cover the detailed ground action. There won’t be a lot of discussion around logistics, generating wins for guards divisions, and so forth.
Fair warning, there will be considerable discussion about micromanaging the air component. If AI Assist or minimal involvement in the air war is your cup of tea, I suggest you slowly back away and move onto more interesting things. This AAR is not for you.
Second fair warning, this will be an AAR that looks at some game mechanics that seem pretty basic, but aren’t at least in my own view entirely clear or well understood. This has the potential to generate some lively debate, and the standard request here naturally is to keep it civil.
House rules:
No motorization
TB unlocked, with gentleman's agreement not to abuse it. Landings - no landings west of Sevastopol until it's been retaken. No para drops.