1st Turn Supply for 4th Pzr Grp
Posted: Tue Jan 12, 2021 11:25 am
Relatively new to the game but have played several practice rounds to around turn 12. Last 2 sessions I've noticed 4th Pzr Grp HQ starts turn 1 with zero supplies. Has this been the case every game I've played and just now noticed, or is this something different? Also, last session I used HQ buildup for them, but they were still at zero next turn.
As a random event it possibly adds another dimension to planning because it severely limits AP's, but with the complexity of WiTE I may simply be missing somnething.
Cheers
Edit: Never mind, answered my own question
. Mods can delete this post.
As a random event it possibly adds another dimension to planning because it severely limits AP's, but with the complexity of WiTE I may simply be missing somnething.
Cheers
Edit: Never mind, answered my own question
