1st Turn Supply for 4th Pzr Grp

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, elmo3, Sabre21

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gaddabout
Posts: 2
Joined: Tue Jan 12, 2021 11:18 am

1st Turn Supply for 4th Pzr Grp

Post by gaddabout »

Relatively new to the game but have played several practice rounds to around turn 12. Last 2 sessions I've noticed 4th Pzr Grp HQ starts turn 1 with zero supplies. Has this been the case every game I've played and just now noticed, or is this something different? Also, last session I used HQ buildup for them, but they were still at zero next turn.

As a random event it possibly adds another dimension to planning because it severely limits AP's, but with the complexity of WiTE I may simply be missing somnething.

Cheers

Edit: Never mind, answered my own question :). Mods can delete this post.
Chris21wen
Posts: 7422
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

RE: 1st Turn Supply for 4th Pzr Grp

Post by Chris21wen »

Ignore, missed his never mind.
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