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Re: A World Ablaze (3-player game)
Posted: Wed Sep 21, 2022 2:32 pm
by NatRapsEno
German Builds: - Armor HQ, Armor, and motorized div. Place all reinforcements in western front cities. Do not put any pilots in planes. Remove the Do 17E from the map.
Italian Builds: - Pilot. Roma Motorized Infantry in Genoa. Cicogna in Milan.
Japan: Land 3, pilot, Infantry, militia and volunteer. Reinforcements in Tokyo or Fukuoka.
If Axis win initiative ( no reroll for Axis ), the Allies will move first.
Re: A World Ablaze (3-player game)
Posted: Thu Sep 22, 2022 7:18 am
by Orm
NatRapsEno wrote: Tue Sep 20, 2022 8:49 pm
Axis SAS instructions - All German units return to base. naval units to Kiel. German nav to 46,37. Italian Sparviero to hex due west of Bremen. Gabby to 46,38. Sub in CSV to La Spezia. Subs in West Med move down a box.
Gabby can not land in 46,38 because it is still Danish controlled. Put it one hex SW instead (Lubeck). I hope this works.
Re: A World Ablaze (3-player game)
Posted: Thu Sep 22, 2022 8:42 am
by Orm
Losses for Sep/Oct '39.

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Re: A World Ablaze (3-player game)
Posted: Thu Sep 22, 2022 9:56 am
by Orm
Allies end of turn:
Preliminary planning:
CW - 21 production points - 11 BPs.
France - 9 production points - 5 BPs.
USA - 40 production points - 11 BPs.
USSR - 26 production points - 9 BPs.
Chia - 6 production points - 3 BPs
Stay at sea:
The following units stay at sea.
CW:
All CPs
1 and 4 box in the Faeroes Gap
1 and 4 box in BoB
1 and 4 box in the North Atlantic
4 box in the East Coast
1 and 4 box in CSV
1 and 4 box in CVB
1 and 4 box in GoG
4 box in the Caribbean
France:
All CPs
2 CA in 4-box in North Sea
Fleet in 4 box in the West Med
USA:
CPs
USSR:
CPs
Return to Base:
France:
North Sea: 2 BB -> Brest
North Atlantic: CL -> Brest
CVB: 2 CL -> Dakar
CSV: CA -> Brest, 2 CL -> Mogador
BoB: CL -> Brest, CA -> Mogador
CW:
Cape Basin: Liner + TERR -> Gibraltar
North Sea: FTR2 -> 49,29 (UK), 4 BB + CA -> Plymouth
Faeroes Gap: BB + 2 CA -> Liverpool
BoB: 2 TRS + CA + CL -> Plymouth
North Atlantic: CA -> Liverpool
West Med: FTR2 -> Malta
CSV: BB -> Liverpool
Italian Coast: 2 SUB -> Malta
GoG: CVL -> Freetown
East Med: CV + 4 BB + 4 CA -> Malta
USA:
3 SUB -> Midway
2 TRS -> Long Beach
2 BB -> San Diego
USSR:
-
Use Oil:
USSR:
All units are reorganized for 0 oil (0,4).
CW:
All units are reorganized for 3 oil (3,1).
France:
All units, except 1 BB and 3 CL, are reorganized for 0 oil (0,45).
USA:
2 TRS + 2 SUB + CP are reorganized for 0 oil (0,45).
China:
All units are reorganized for 0 oil (0,0).
Breakdown:
USSR: INF (Chisinau) -> INF + MOT Divs
Prod plan Final:
x
Scrap: -
Production:
China (3):
Mil
CAV Div
CW (11):
Scrap GARR
2 MIL
GARR
2 CVP0
2 Pilot
CP
France (5):
MECH
USA (11):
CV
BB
TRS
INF
GARR
USSR (11):
PARA
LND4
Conquest:
Denmark, Poland, and French Somaliland were conquered by Germany, and Italy. CPs on Iceland were rebased to Liverpool, Freetown, Gibraltar, and Antigua.
Reinforcements:
CW:
NAV2 -> Belfast
NAV2 + LND3 -> London
LND2 -> Southampton
MIL -> Rangoon
MIL -> Auckland
BB -> Plymouth
CP -> Cape Town
France:
FTR2 -> Lyons
USA:
NAV2 -> Long Beach
NAV2 -> Baltimore
CA + 2 CL -> San Diego
China (Nat):
-
China (Com):
MIL -> Sian
USSR:
LND4 -> Baku
Remove FTR2 (Odessa)
Voluntary Resource Lending:
CW -> France - 4 resources (no oil)
Axis go first, if we win the initiative.
Re: A World Ablaze (3-player game)
Posted: Thu Sep 22, 2022 10:00 am
by Orm
Nov/Dec '39
New Turn
Allies win the initiative, and decide that Axis will move first. (Axis 1, Allies 9)
Re: A World Ablaze (3-player game)
Posted: Thu Sep 22, 2022 10:03 am
by Orm
The new weather.

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Re: A World Ablaze (3-player game)
Posted: Thu Sep 22, 2022 11:58 am
by NatRapsEno
No big deal yet but I wanted the Do 217 removed from the map during that phase.
Re: A World Ablaze (3-player game)
Posted: Thu Sep 22, 2022 7:56 pm
by Orm
You wrote that the Do 17E was to be removed. And it was. The Do 17Z remains.
With that said, I am willing to go back and change if it was not according to your intentions. (I think going back will change the draw of some units built. We are ok with that)
Re: A World Ablaze (3-player game)
Posted: Fri Sep 23, 2022 2:08 pm
by NatRapsEno
My mistake, thanks.
Short of time but I sent you the turn. Land actions for Germany and Japan, combined for italy. No naval move for Italy. German moved units West. Japan some consolidation moves plus more moves toward Changsha from the East.
Italian Rebased planes South from North German Coast. German Heinkel moved to Italy. Messerschmidts west out of Poland. On the road for several hours now.
Re: A World Ablaze (3-player game)
Posted: Sat Sep 24, 2022 4:10 pm
by Orm
Nov/Dec '39
Impulse #3 (Allies)
USSR declares war on Persia. Will Persia align with Italy, Germany, or Japan?
Edit: One US entry marker was removed (2 rolled).
Re: A World Ablaze (3-player game)
Posted: Sat Sep 24, 2022 4:13 pm
by Orm
Nov/Dec '39
Impulse #3 (Allies)
Where should the Perian CAV be placed?

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Re: A World Ablaze (3-player game)
Posted: Sat Sep 24, 2022 4:28 pm
by Orm
Germany takes control, and place the CAV in Teheran.
Re: A World Ablaze (3-player game)
Posted: Sun Sep 25, 2022 5:21 pm
by Orm
Nov/Dec '39
Impulse #3 (Allies)
Land: China
Combined: USA, USSR
Naval: France, CW
No port strikes. No naval air.
Naval Movement:
USA:
CL + INF Div (Long Beach) -> Hawaiian Islands
2 TRS + NAV2 + FTR2 (Long Beach) -> Polynesia
France:
TRS (Brest) -> CSV 0-box - embark INF (Casablanca)
2 BB -> West Med
BB + 2 CA -> North Sea
A few convoy escorts leave port
CW:
Plenty of convoy escorts leave port. Including one CV to CSV, and three BB.
CVL -> CSV
2 SUB -> Italian Coast
Liner (Gibraltar) -> Mozambique Channel
4 BB + CA + CL -> North Sea
Allies decline to initiate any naval combat. Will Italy initiate in the West Med?

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Re: A World Ablaze (3-player game)
Posted: Sun Sep 25, 2022 9:50 pm
by NatRapsEno
no search
Re: A World Ablaze (3-player game)
Posted: Mon Sep 26, 2022 12:10 pm
by Orm
Nov/Dec '39
Impulse #3 (Allies)
No strategic bombing.
The Soviet Union ground strike the Persian defenders in Teheran with two bombers.

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Re: A World Ablaze (3-player game)
Posted: Mon Sep 26, 2022 12:14 pm
by Orm
Nov/Dec '39
Impulse #3 (Allies)
The defenders in Teheran were hit.

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Re: A World Ablaze (3-player game)
Posted: Mon Sep 26, 2022 12:35 pm
by Centuur
Orm wrote: Mon Sep 26, 2022 12:14 pm
Nov/Dec '39
Impulse #3 (Allies)
The defenders in Teheran were hit.
0077.jpg
Why ground strike them? I don't get it. You'll get a +2 (or odds shift when playing with 1D10 table) for every one of these bombers if you use them for ground support when attacking Teheran.
Re: A World Ablaze (3-player game)
Posted: Mon Sep 26, 2022 12:35 pm
by Orm
Nov/Dec '39
Impulse #3 (Allies)
Rail Move:
USSR:
INF DIV Chisinau->Leningrad
Land Moves:
USSR
INF 29,54->31,53(SW,SW)
INF+INF+CAV Div 72,82->74,81 (SE,SW,W)
CH COM
MIL Sian->76,138(E)
CH NAT
MIL(Peking) Hengyang->88,141(SW)
INF Kweilin->Hengyang
GAR Changsha->85,143(E)
INF+AA 85,143->Changsha
MIL 91,137->90,138(res)
Debark:
USA:
INF Div -> Honolulu
USSR attacks Teheran. Two bombers provide 9 points in ground support.

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Re: A World Ablaze (3-player game)
Posted: Mon Sep 26, 2022 12:37 pm
by Orm
Centuur wrote: Mon Sep 26, 2022 12:35 pm
Orm wrote: Mon Sep 26, 2022 12:14 pm
Nov/Dec '39
Impulse #3 (Allies)
The defenders in Teheran were hit.
0077.jpg
Why ground strike them? I don't get it. You'll get a +2 (or odds shift when playing with 1D10 table) for every one of these bombers if you use them for ground support when attacking Teheran.
Yea, it is because the land attacking force isn't big enough to get to 10:1. 7:1 is as high as it can get on this impulse and that can be done with two bombers. Thus we used two bombers trying to get it to 7:1 +1.
Edit: This is an 1d10 table issue.
Re: A World Ablaze (3-player game)
Posted: Mon Sep 26, 2022 12:42 pm
by Orm
Nov/Dec '39
Impulse #3 (Allies)
Teheran falls to the invading Soviet force.

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