Page 7 of 23
Re: Keep the World from Burning. (4-player Game)
Posted: Sun Apr 19, 2026 5:19 pm
by Orm
Turn continues on a 4 (1 to end).
Over to Axis.
Re: Keep the World from Burning. (4-player Game)
Posted: Sun Apr 19, 2026 5:22 pm
by Orm

- 0054.jpg (1.29 MiB) Viewed 793 times
Picture from Nov/Dec '39 Impulse #9 (Axis) - DOW
Re: Keep the World from Burning. (4-player Game)
Posted: Sun Apr 19, 2026 5:23 pm
by Orm

- 0055.jpg (1.26 MiB) Viewed 792 times
Picture from Nov/Dec '39 Impulse #9 (Axis) - DOW
Re: Keep the World from Burning. (4-player Game)
Posted: Mon Apr 20, 2026 10:10 am
by Majorball68
Nov/Dec '39
Impulse #9 (Axis)
To save time going to post only non obvious land, air and sea moves going forward.
Combined for all.
Strategic bombing
Marseilles - hit
Southampton - miss
Italy moves Supply into South Sudan and DIV into Mombassa.
German AMPH + TRS reorg NAV2.
Turn ends on 2
Will post EOT when USE is known after SAS.

- Marseilles.png (288.92 KiB) Viewed 770 times

- Southampton.png (359.9 KiB) Viewed 770 times
Re: Keep the World from Burning. (4-player Game)
Posted: Mon Apr 20, 2026 11:17 am
by Orm
No partisans.
Placed one pact marker for Germany in each pool. USSR went on offence.
US placed one marker vs Japan, and played Resorces to China (7).
BTW. if possible, I would prefer to get an end of turn save from the reorganization step instead. those saves seems less buggy to me.
Re: Keep the World from Burning. (4-player Game)
Posted: Mon Apr 20, 2026 11:41 am
by Orm
Losses for the turn.

- 0056.jpg (166.29 KiB) Viewed 758 times
Re: Keep the World from Burning. (4-player Game)
Posted: Mon Apr 20, 2026 7:31 pm
by Majorball68
All good with the save transfer at EOT.
I'll post a screenshot later however the Japanese CVP could only rebase to the island next to Sasebo at a range of 16 despite having a range of 18. Is there a reason for this as I would like it it Sasebo?
Re: Keep the World from Burning. (4-player Game)
Posted: Tue Apr 21, 2026 5:58 am
by Orm
Majorball68 wrote: Mon Apr 20, 2026 7:31 pm
All good with the save transfer at EOT.
I'll post a screenshot later however the Japanese CVP could only rebase to the island next to Sasebo at a range of 16 despite having a range of 18. Is there a reason for this as I would like it it Sasebo?
I am sorry. I was unclear. I meant for the future, as I sometimes has trouble loading the saves when the game wates on a die-roll.
xxxx
The pilots wanted a island vacation, and read Goto Retto and thought that a splendid idea.
No real idea why that it couldn't rebase to Sasebo instead. Shouldn't fly over any Chinese controlled hexes on that route.
Re: Keep the World from Burning. (4-player Game)
Posted: Tue Apr 21, 2026 8:17 am
by Majorball68
Orm wrote: Tue Apr 21, 2026 5:58 am
Majorball68 wrote: Mon Apr 20, 2026 7:31 pm
All good with the save transfer at EOT.
I'll post a screenshot later however the Japanese CVP could only rebase to the island next to Sasebo at a range of 16 despite having a range of 18. Is there a reason for this as I would like it it Sasebo?
I am sorry. I was unclear. I meant for the future, as I sometimes has trouble loading the saves when the game wates on a die-roll.
xxxx
The pilots wanted a island vacation, and read Goto Retto and thought that a splendid idea.
No real idea why that it couldn't rebase to Sasebo instead. Shouldn't fly over any Chinese controlled hexes on that route.
Ok if I edit to Sasebo, clearly got another 2 range left and can make 18 everywhere but Japan?

- Jap rebase issue.png (739.29 KiB) Viewed 722 times
Re: Keep the World from Burning. (4-player Game)
Posted: Tue Apr 21, 2026 10:25 am
by Majorball68
Nov/Dec '39 - EOT
If any issues with the CVP edit let me know.
Return to base
Germany
TRS + AMPH -> Kiel
Italy
SUBS -> La Spezia
Japan
All -> Fukuoka
Use oil
Germany:
Use 1.45 - Don't reorg 1 CP
Italy
Use .45 - Don't reorg slowest SUB
Japan
Use .4 - Don't reorg Soryu
No Breakdowns.
Production Planning
Germany - 15 save 3 oil(Berlin, Bratislava & Vienna)
Italy - 3
Japan - 10 save 2 oil(Tokyo & Sapporo)
Production
Germany (15):
CBV Garrison
INF
MECH Div
LND2
FTR3
2 Pilot
Italy (3):
AMPH
Japan (10):
2 MIL
INF
Pilot
SUB new
Any Dutch ships to Italy.
Scraps
Germany - 2 LND3
Italy - FTR2
Reinforcements
Germany:
-
Italy:
-
Japan:
NAV2 Sasebo
Remove CVP.
Lending
Germany -> Italy 7BP, 3 resources(1 oil)
If Axis win initiative Allies will move.
Re: Keep the World from Burning. (4-player Game)
Posted: Tue Apr 21, 2026 1:22 pm
by Orm
Majorball68 wrote: Tue Apr 21, 2026 10:25 am
If any issues with the CVP edit let me know.
No issue at all.
Re: Keep the World from Burning. (4-player Game)
Posted: Wed Apr 22, 2026 12:50 pm
by Orm
Allied end of turn:
Use Oil:
USSR:
All units are reorganized for 0 oil (0,4).
CW:
All units are reorganized for 4 oil (3,9).
France:
Organicing LND3 + TRS + CA + CP are reorganized for 0 oil (0,45).
China: -
USA:
All units, except 4 BB + SUB, are reorganized for 0 oil (0,4).
Breakdown:
France:
CAV -> CAV Div + MOT Div
Production planning:
China - 5 production points - 3 BPs.
France - 9 production points - 5 BPs.
CW - 21 production points - 11 BPs.
USSR - 23 production points - 8 BPs.
USA - 40 production points - 12 BPs.
Scrap: -
Production:
China (3):
INF
CW (11):
Scrap FTR2
MIL
FTR2
2 Pilot
CVP0
CVĂ…1
2 CP
France (5):
HQI
USA (12):
GARR
CV (1st)
Synth Oil
USSR (8):
2 GARR
LND4
Conquest: Netherlands by Germany. CA destroyed (4). UK new HC.
Reinforcements:
Japan:
MIL -> Hiroshima + Seoul
CW:
MIL -> Bombay + Batavia
CA -> Liverpool
France:
FTR3 -> Paris
USA:
GARR -> Long Beach
China:
-
USSR:
GARR -> Cernauti
Voluntary Resource Lending:
New; CW -> China: 2 resources, (1 oil)
Increased; CW -> France: 3 resources, (1 oil)
Axis goes first if we win the initiative
Re: Keep the World from Burning. (4-player Game)
Posted: Wed Apr 22, 2026 12:58 pm
by Orm
Axis wins the initiative (10-8), so Allies go first, in mostly mild weather.

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Re: Keep the World from Burning. (4-player Game)
Posted: Wed Apr 22, 2026 7:14 pm
by Orm
Jan/Feb '40
Impulse #1 (Allied)
No declarations of war.
Land: China
Combined: USSR, USA, France
Naval: CW
No Port Strikes. No Naval Air.
Naval Movement:
France:
TRS + INF Casablanca -> BoB
CW:
TRS Suez -> Arabian Sea - embark MIL from Bombay
TRS + AT Plymouth -> BoB
SUB -> ItC 3-box
A lot of escorts do their thing.
No strategic bombing. No ground strikes.
Rail Movement:
USSR:
INF Kazan -> Karelia
Land Moves:
China:
MIL -> 74,136
INF -> W Hengyang
USSR:
ART Lening -> W
HQI Karelia -> NW
CAV -> 37,54
CAV Div -> 39,55
France:
MOT -> SW
GARR -> NE
Debark
INF -> Brest
Air Rebase:
France:
FTR2 5 range -> E Paris
FTR3 -> 61,30
FTR2 -> 56,27
CW:
LND3 Egypt -> Malta
NAV2 Algeria -> Gibraltar
No reorganization.
Re: Keep the World from Burning. (4-player Game)
Posted: Wed Apr 22, 2026 7:15 pm
by Orm
Re: Keep the World from Burning. (4-player Game)
Posted: Thu Apr 23, 2026 7:12 am
by Orm

- 0058.jpg (1.33 MiB) Viewed 627 times
Picture from Jan/Feb '40 Impulse #3 (Axis) - DOW
Re: Keep the World from Burning. (4-player Game)
Posted: Thu Apr 23, 2026 7:13 am
by Orm

- 0059.jpg (1.35 MiB) Viewed 627 times
Picture from Jan/Feb '40 Impulse #3 (Axis) - DOW
Re: Keep the World from Burning. (4-player Game)
Posted: Thu Apr 23, 2026 7:13 am
by Orm

- 0060.jpg (1.28 MiB) Viewed 627 times
Picture from Jan/Feb '40 Impulse #3 (Axis) - DOW
Re: Keep the World from Burning. (4-player Game)
Posted: Thu Apr 23, 2026 1:13 pm
by Majorball68
Jan/Feb '40
Impulse #3 (Axis)
USE Action: Japan forces closure of Burma road, no USE impact(8).
Re: Keep the World from Burning. (4-player Game)
Posted: Sat Apr 25, 2026 12:07 am
by Majorball68
Jan/Feb '40
Impulse #3 (Axis) Cont'
All lands.
No PA or NA.
SB Chungking NAV3 - miss
GS Changsha 105mm - Double hit!
Rail - Italy Garrison to Denmark. German INF & DIV to Italy.
Movement of note - Italy Supply moves inland and INF in Eithopia moves towards Dijbouti.
Rebases - Germany covered factories and Japan NAV2 flies into China from Japan.
Reorganisation - Jap HQ reorgs INF & 105mm.

- SB Chungking.png (373.88 KiB) Viewed 572 times

- GS Ground Strike Changsha.png (322.95 KiB) Viewed 572 times

- Jap Reorganize Units.png (301.89 KiB) Viewed 572 times