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Re: A Blazing World (4-player game)

Posted: Fri Dec 22, 2023 3:14 pm
by Orm
Courtenay wrote: Fri Dec 22, 2023 2:03 pm
You forgot cursed, in at least two senses of the word. It is cursed, and we curse at it.

Possibly the fact that we curse at it is the reason it is cursed. Our curses work! :)
Indeed.

I forgot cursed. Perhaps because I seldom curse the die. When I curse it is usually at the die result, or at my bad luck. But, when cursing the die has happened it has been a really bad string of rolls. :lol:

Re: A Blazing World (4-player game)

Posted: Fri Dec 22, 2023 4:22 pm
by NatRapsEno
USA declared war on Peru. Negotiations over a trade dispute boiled over. Peru only has two ships so I placed them outside of Lima to give them some chance of escape. I don't think it matters much but aligned them to Japan.
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Re: A Blazing World (4-player game)

Posted: Fri Dec 22, 2023 4:27 pm
by Orm
Splendid.

Re: A Blazing World (4-player game)

Posted: Fri Dec 22, 2023 5:16 pm
by Courtenay
Wow. Here comes Argentina.

Re: A Blazing World (4-player game)

Posted: Sat Dec 23, 2023 5:19 am
by NatRapsEno
Holidays are here so playing time will be a bit limited. I'll play when I can.

Re: A Blazing World (4-player game)

Posted: Sat Dec 23, 2023 8:17 pm
by NatRapsEno
Naval for Commonwealth, Combined for USA, Land for USSR.

Axis can search BOB. Search?
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Re: A Blazing World (4-player game)

Posted: Sat Dec 23, 2023 8:26 pm
by GeneralAdvance
No thanks

Re: A Blazing World (4-player game)

Posted: Sat Dec 23, 2023 9:32 pm
by NatRapsEno
So much for the Monroe Doctrine..
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turn sent.
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Re: A Blazing World (4-player game)

Posted: Sun Dec 24, 2023 3:53 pm
by Orm
NatRapsEno wrote: Sat Dec 23, 2023 9:32 pm So much for the Monroe Doctrine..
All in accordance with the Roosevelt Corollary I presume.

Re: A Blazing World (4-player game)

Posted: Mon Dec 25, 2023 10:32 am
by Orm
/Feb '42
Impulse #5 (Axis)

No declarations of war.

Italy aligns Persia.
Germany aligns Argentina.

Land: Germany, Japan
Combined: Italy
Naval:

No Port Strikes. No Naval Air. No naval movement. No naval searches.

Strategic Bombing:
Japan:
LND3->Kunming return to Kweiyang
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Re: A Blazing World (4-player game)

Posted: Mon Dec 25, 2023 10:36 am
by Orm
The Japanese bombers are on target, and the production is disturbed.
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Re: A Blazing World (4-player game)

Posted: Mon Dec 25, 2023 3:46 pm
by Orm
Jan/Feb '42
Impulse #5 (Axis)

No ground strikes.

Rail movement:

Italy:
AA Lorient -> Paris

Japan:
GAR Vlad->Canton
ENG Vlad->Hangchow

Germany:
GARR Riga -> Antwerp
ART D-town -> Novgorod
MTN Zagreb -> 2 hexes NE Novgorod

Land Movement:

Germany:
Hamburg MIL captures Sukumi, overruns the Soviet ships there, and they are forced to rebase to Batum-

Re: A Blazing World (4-player game)

Posted: Mon Dec 25, 2023 3:51 pm
by Orm
The XLIII Infantry Korps enters Batum, and overruns the Soviet ships that just arrived from Sukumi. Now the Soviet ships are low on fuel (disorganized) and risk capture.

Re: A Blazing World (4-player game)

Posted: Mon Dec 25, 2023 3:58 pm
by Orm
The 2 CA, and the 2 CP, escape German capture (5,8,7,8), but they have nowhere else to go so they are scuttled by their own crews.

Re: A Blazing World (4-player game)

Posted: Mon Dec 25, 2023 4:23 pm
by Orm
Jan/Feb '42
Impulse #5 (Axis)

Land Movement continued:

Germany + Italy:
- AG von Bock reach Archangelsk, and prepare to besiege the city.
- AG Rommel continue to follow the Soviet forces falling back towards Kazan.
- AG Guderian reach the Turkish borders with four corps. Hermann Goring Panzer Division liberate Tiflis and continue towards Baku. one armoured corps reinforced with engineers reach the outskirts of Astrakhan.
- AG Rundstedt moves east towards Stalingrad to protect the city against possible Soviet counteroffensives.
- AG von Leeb completely encircle Krasnodar.
- AG Balbo moves east from Saratov to block the Soviet forces moving north from Astrakhan.
- Minor movement in France.
- One Korps move to Frederikshavn.
- Egyptian TERR move from Aswan to Asyut.

Japan:
China North
3-4 CAV->Se,SE,SE
DIV 1-4->Sian
MIL 3-2->W
HQI 5(3)2->Tungkwam
China South
MTN->SW,W,W,W
French Indo-China
MIL -> E,E,NE
Burma
HQI+DIV->NE,NE,NW
Vlad
MIL->Vlad

Re: A Blazing World (4-player game)

Posted: Mon Dec 25, 2023 4:34 pm
by Orm
Jan/Feb '42
Impulse #5 (Axis)

Debark
INF+INF DIV Bay of Bengal->Hex South of Arkan Range in Burma

Invasion
MAR DIV 1-4 -> Jesselton 10-1.

Germany assaults Krasnodar, and takes the city automatically.
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Re: A Blazing World (4-player game)

Posted: Mon Dec 25, 2023 4:54 pm
by Orm
Jan/Feb '42
Impulse #5 (Axis)

Air rebase:

Japan:
NAV2 Near Hanoi->W of Rangoon

Italy:
NAV2 Greece -> Sicily
LND2 Rostov -> NW Penza
LND3 Stalino-> Genoa

Germany:
FTR3 Bessarabia -> Eastern Germany
FTR2 Aachen -> St-Malo
FTR2 Berlin -> Saarbrucken
FTR2 Romania -> Hungary

No reorganization.

Re: A Blazing World (4-player game)

Posted: Mon Dec 25, 2023 4:56 pm
by Orm
Save sent.

Re: A Blazing World (4-player game)

Posted: Wed Dec 27, 2023 7:56 am
by Courtenay
Rules question: Kunming was a legitimate strategic bombing target because it has saved oil stacked in the hex, so the Chinese could run the factory if they wanted to. That oil is the only way that Kunming could be run, as there is no other oil or resource that can reach the factory. Kunming was hit, so the Chinese will lose a production point. Do they have to feed oil to the inoperative factory, or is the production point that was destroyed built out of nothing?

Re: A Blazing World (4-player game)

Posted: Wed Dec 27, 2023 9:29 am
by Orm
Courtenay wrote: Wed Dec 27, 2023 7:56 am Rules question: Kunming was a legitimate strategic bombing target because it has saved oil stacked in the hex, so the Chinese could run the factory if they wanted to. That oil is the only way that Kunming could be run, as there is no other oil or resource that can reach the factory. Kunming was hit, so the Chinese will lose a production point. Do they have to feed oil to the inoperative factory, or is the production point that was destroyed built out of nothing?
The PP is built out of nothing. Unless, of course, the Chinese want to spend an oil and get nothing in return. Since the rule state that if they could do it. Not that they must. Also, I am pretty sure I have had this happen plenty of times before and not needing to use the oil.

All, of course, with the normal additions that I am not 100% sure of anything about the rules in MWIF. :lol:

RAC:
11.7 Strategic bombardment:
.....
A factory is usable if the controlling side could transport a resource to it and, if they did, it would produce a production point (see 13.6.1).