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RE: AGS Turn 1 Moves

Posted: Mon Feb 14, 2011 11:52 pm
by Mynok

Right on the border: the SEC moves east 1 hex. The rifle division moves west one hex. Pocket broken.

RE: AGS Turn 1 Moves

Posted: Tue Feb 15, 2011 12:05 am
by randallw
I would probably have to reread the manual on who gets control of a hex when it would be disputed like that.

RE: AGS Turn 1 Moves

Posted: Tue Feb 15, 2011 12:19 am
by PeeDeeAitch
Doesn't that middle hex (soviet controlled in the pic) become axis controlled at the start of the soviet turn since there is not soviet zoc in it - in effect like the large area of the Lvov pocket that switch to axis control at the start of the soviet turn?
 
This makes it harder to breach.

RE: AGS Turn 1 Moves

Posted: Tue Feb 15, 2011 2:27 am
by SuluSea
I'm real happy with the latest  and last south plan, I spent the whole evening trying to break it and came 2 hexes short everytime, not saying an expert couldn't do it however. [:)] FWIW those tanks on the edges that look threatening have been knocked around pretty good already.
 
Image
 
 

RE: AGS Turn 1 Moves

Posted: Tue Feb 15, 2011 8:11 am
by CharonJr
Yes, the middle hex will change to my control, the armor has a ZOC there and the Soviets do not ;)

RE: AGS Turn 1 Moves

Posted: Tue Feb 15, 2011 8:43 pm
by Phenix
Hi Charon, with what did you dislodge the row of soviet defenders infront of Rovno?, there is usally some Soviet armour and i think a mech, cant seem to do both (the pocket and clear these 5 Rovno hexes)


RE: AGS Turn 1 Moves

Posted: Tue Feb 15, 2011 8:52 pm
by CharonJr
Should have been AGC armor IIRC.

RE: AGS Turn 1 Moves

Posted: Tue Feb 15, 2011 8:59 pm
by Phenix
Stange, i get "defence held" when i attack them with armor.

RE: AGS Turn 1 Moves

Posted: Wed Mar 02, 2011 4:51 pm
by carnifex
This is my AGS pocket. It activates the southern front, doesn't use any AGC assets, doesn't require splitting divisions, and as far as I can tell, is bombproof. It does result in a smaller pocket than the ones shown above, but I don't want to strip AGC at all.

Please note that I only moved the pocketing units in that screenshot - I didn't move any other units or carry out any other attacks.

Image

RE: AGS Turn 1 Moves

Posted: Thu Mar 03, 2011 1:03 pm
by sitito
Another variant in the south:


Image


Image

RE: AGS Turn 1 Moves

Posted: Thu Mar 03, 2011 3:45 pm
by LiquidSky


You left your RR engineer unprotected.

RE: AGS Turn 1 Moves

Posted: Thu Mar 03, 2011 4:05 pm
by sitito
From where it can be attacked?? It has sure ZOC

RE: AGS Turn 1 Moves

Posted: Thu Mar 03, 2011 4:26 pm
by 821Bobo
If it is from the game vs. me, I didnt see them

RE: AGS Turn 1 Moves

Posted: Thu Mar 03, 2011 5:59 pm
by cookie monster
ORIGINAL: sitito

From where it can be attacked?? It has sure ZOC

The Soviet unit only needs to move next to it. A one hex move is always possible for only one selected unit.

Zero CV units auto displace when an enemy moves adjacent.

RE: AGS Turn 1 Moves

Posted: Thu Mar 03, 2011 6:22 pm
by Mynok
ORIGINAL: sitito

From where it can be attacked?? It has sure ZOC

I believe it will displace just like an HQ if an enemy unit moves adjacent.

EDIT: I see someone beat me to it.[8D]

RE: AGS Turn 1 Moves

Posted: Thu Mar 03, 2011 6:26 pm
by alfonso
ORIGINAL: carnifex

This is my AGS pocket. It activates the southern front, doesn't use any AGC assets, doesn't require splitting divisions, and as far as I can tell, is bombproof. It does result in a smaller pocket than the ones shown above, but I don't want to strip AGC at all.

Please note that I only moved the pocketing units in that screenshot - I didn't move any other units or carry out any other attacks.


When you say bombproof, do you mean the Soviet cannot reconnect?

RE: AGS Turn 1 Moves

Posted: Thu Mar 03, 2011 6:37 pm
by sitito
If it is from the game vs. me, I didnt see them


yes
The Soviet unit only needs to move next to it. A one hex move is always possible for only one selected unit.

Zero CV units auto displace when an enemy moves adjacent.


I Know, but I thought any isolated unit could move to the adjacent hex ... i was lucky

RE: AGS Turn 1 Moves

Posted: Thu Mar 03, 2011 6:46 pm
by cookie monster
ORIGINAL: sitito

Another variant in the south:


Image

Is that a tank division split up into regiments at Tarnapol?

The Soviets have some powerful Mech/Tank Divisions in the South. They would probably smack a regiment,cos its an easy target. They could also surround your regiments to give ZOC penalties. You would have to move the regiments then rearwards to recombine, spending some of your precious movement points.

I cant tell easily if they are regiments cos of Imageshacks smaller image size.

RE: AGS Turn 1 Moves

Posted: Thu Mar 03, 2011 6:57 pm
by 821Bobo
Is that a tank division split up into regiments at Tarnapol? The Soviets have some powerful Mech/Tank Divisions in the South. They would probably smack a regiment,cos its an easy target. They could also surround your regiments to give ZOC penalties. You would have to move the regiments then rearwards to recombine, spending some of your precious movement points. I cant tell easily if they are regiments cos of Imageshacks smaller image size.

I made contact with the 2 divisions on Romanian border. And yes they are regiments but I had not enough MP to attack or they held, cannot remember(its a week ago).

RE: AGS Turn 1 Moves

Posted: Fri Mar 04, 2011 2:33 am
by carnifex
ORIGINAL: alfonso

When you say bombproof, do you mean the Soviet cannot reconnect?

Yes, I tried to get the Soviets to break the pocket maybe a dozen times to account for the variable movement allowances and they just can't get through the ZOC. The key is to have one armor unit with enough movement to reach that rail line west of Stanislav.