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RE: Suggestions thread

Posted: Tue Sep 27, 2016 4:23 am
by Ason
Please give us option to only see "territorial ownership" when zoomed out max. It's hard to see the frontline as it is (with no real lines, only units) but when it also shows weather it gets even harder to quickly see the frontlines and areas controlled by each side.

RE: Suggestions thread

Posted: Thu Sep 29, 2016 3:04 pm
by EdwinP
ORIGINAL: Bott

Could the mini-map in the bottom center include colored areas/dots to depict units? Maybe black for Axis and green for Allied? I have seen jump maps with depicted units in other games such as The Operational Art of War and the Campaign Series Middle East.

For me, it is hard to find isolated German naval units in the Atlantic. To find them I often have to resort to the Next unit button.

RE: Suggestions thread

Posted: Sun Oct 02, 2016 11:51 am
by xwormwood
It would be nice if you could add more or movable convoy lines from USA/Canada to the UK (and / or Russia).
Maybe together with an option to change the amount of MPPs which should run through the line.
This way the Axis subs would have to find the convoys, just like in history.
Part of this is already in the game, as the UK is allowed to stop or change the amount of MPPs toward Russia.
Changing could be influenced by Logisic tech levels (the higher the logistics level, the more possible convoy lines).

RE: Suggestions thread

Posted: Sun Oct 02, 2016 12:58 pm
by EdwinP
Suggestion: Decision Event for US Embargo of Japan.

Historically, the decision to embargo oil sales to Japan was the major factor in Japan's decision to declare war on the United States. In lieu of having a pop-up noting this fact, make it a decision event.

Yes (historical decision) - Japanese Oil Embargo = Pearl Harbor related events and popups
No - No Embargo = No Pearl Harbor Event = Delayed US war entry (i.e. historians estimate that this would have occurred a year later with no Pearl Harbor event), US Production MPP increase (up 150MPP for 99 turns) when US enters the war due to no war with Japan.

Essentially, a choice between 1) an early US war entry and a 2) delayed US war entry with more production MPPs.

RE: Suggestions thread

Posted: Sun Oct 02, 2016 6:44 pm
by jpinard
ORIGINAL: EdwinP

Suggestion: Decision Event for US Embargo of Japan.

Historically, the decision to embargo oil sales to Japan was the major factor in Japan's decision to declare war on the United States. In lieu of having a pop-up noting this fact, make it a decision event.

Yes (historical decision) - Japanese Oil Embargo = Pearl Harbor related events and popups
No - No Embargo = No Pearl Harbor Event = Delayed US war entry (i.e. historians estimate that this would have occurred a year later with no Pearl Harbor event), US Production MPP increase (up 150MPP for 99 turns) when US enters the war due to no war with Japan.

Essentially, a choice between 1) an early US war entry and a 2) delayed US war entry with more production MPPs.

Neat idea but personally I don't think that meshes with the rest of the game as there are no other events outside the European theater where you make decisions. In truth this is better saved for the expansion or next version of the game which adds the whole world.

RE: Suggestions thread

Posted: Sun Oct 02, 2016 6:57 pm
by rjh1971
ORIGINAL: EdwinP

ORIGINAL: Bott

Could the mini-map in the bottom center include colored areas/dots to depict units? Maybe black for Axis and green for Allied? I have seen jump maps with depicted units in other games such as The Operational Art of War and the Campaign Series Middle East.

For me, it is hard to find isolated German naval units in the Atlantic. To find them I often have to resort to the Next unit button.
I previously asked to be able to select the type of unit you would like the next/previous unit buttons to cycle through, imo this would solve your problem as you would have selected ships and it would be much quicker.
Don't know if developers have in mind this possibility.

RE: Suggestions thread

Posted: Sun Oct 02, 2016 8:01 pm
by Mountaineer
The level 5 US fighter should not look like an ME 262 :(

RE: Suggestions thread

Posted: Fri Oct 07, 2016 6:55 pm
by TheBattlefield
Occasionally single units are run over by the war events. If I do not "release" this unit, it will be for ever absent in the British production queue. Another reason to think about a countdown for units with supply level zero . . .[8D]

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RE: Suggestions thread

Posted: Sat Oct 08, 2016 12:35 am
by EdwinP
ORIGINAL: jpinard

Neat idea but personally I don't think that meshes with the rest of the game as there are no other events outside the European theater where you make decisions. In truth this is better saved for the expansion or next version of the game which adds the whole world.

For a more European centric event, I and trying my hand at a Decision event for the UK/France DOW on Germany. What if Germany's invasion of Poland did not trigger war with Britain and France? All accounts indicate that such an action would have lead to a German Soviet war.

So:

Choice 1: Historical - UK and France DOW Germany
Choice 2: Ahistorical - UK and France remain neutral while Germany and Soviet Goe to War
2.1 Germany is deprived of MPPs from Conquest of the Low countries and France, US War entry is delayed by 12 months unless.
2.2 UK and France can prepare for a future war with Germany; however, their readiness is reduced to 25%.
2.3 Eastern European countries ally themselves with Germany
2.4 Russia begins mobilizing for war in 1940, if Germay DOWs any Western European country, France, UK and Russia immediately DOW Germany,


RE: Suggestions thread

Posted: Sun Oct 09, 2016 4:18 am
by cdcool
Have an option to have ship 3d icons with land Nato symbols

RE: Suggestions thread

Posted: Sun Oct 09, 2016 9:01 pm
by CSSS
Hubert, Will there be the option to adjust game vales similar to the A.I on PVP values? I have asked this question since SC2. if we can grant bonuses to the computer for balancing why no human players of different skill levels?

RE: Suggestions thread

Posted: Mon Oct 10, 2016 7:41 pm
by jpinard
ORIGINAL: CSS

...Can we grant bonus's to humans like the computer...

Ohhhh - that is a cool idea! If it can't be done in time for release might make campaign edits so one side has a distinct advantage. I'll be playing my Uncle and I will definitely need a handicap to create some parity.

RE: Suggestions thread

Posted: Fri Oct 21, 2016 5:29 am
by sPzAbt653
As the Allied player I would like to move some of my US CVL's back to the Atlantic, and the two loop options are for Red Sea and North Atlantic. It might be nice to add a third loop for the South Atlantic [because the Red Sea and N.Atlantic are Axis dominated] [:)]

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RE: Suggestions thread

Posted: Fri Oct 21, 2016 6:59 am
by Benedict151

Hello rjh1971


[/quote]
I previously asked to be able to select the type of unit you would like the next/previous unit buttons to cycle through, imo this would solve your problem as you would have selected ships and it would be much quicker.
Don't know if developers have in mind this possibility.
[/quote]

Its on the "nice to have list" ... I hope it will come at some point but perhaps not in time for initial release, sorry
We have a number of suggestions from the forum on this list.

Ben Wilkins

RE: Suggestions thread

Posted: Fri Oct 21, 2016 7:00 am
by Benedict151
ORIGINAL: jpinard
ORIGINAL: CSS

...Can we grant bonus's to humans like the computer...

Ohhhh - that is a cool idea! If it can't be done in time for release might make campaign edits so one side has a distinct advantage. I'll be playing my Uncle and I will definitely need a handicap to create some parity.


That is indeed a pretty nice idea

regards
Ben Wilkins

RE: Suggestions thread

Posted: Fri Oct 21, 2016 7:03 am
by rjh1971
ORIGINAL: Benedict151


Hello rjh1971

I previously asked to be able to select the type of unit you would like the next/previous unit buttons to cycle through, imo this would solve your problem as you would have selected ships and it would be much quicker.
Don't know if developers have in mind this possibility.
[/quote]

Its on the "nice to have list" ... I hope it will come at some point but perhaps not in time for initial release, sorry
We have a number of suggestions from the forum on this list.

Ben Wilkins
[/quote]
Hi Ben, this is indeed good news, thanks for considering it.

RE: Suggestions thread

Posted: Mon Oct 24, 2016 12:18 pm
by TheBattlefield
It could be a rather interesting game detail if not only the respective research level are bought within a weapon type, but also - for example as a possible reward for the status "elite" - a change in the next higher unit class would be possible. Also the German infantry division "Großdeutschland" was first a guard regiment (Garrison), then an infantry division (division/corps), then a panzergrenadier division (Mechanized) and finally a panzer division (Tanks). Such a "change" could be optional to an additional (elite)strength point or be awarded in limited numbers via a (new) unit-based decision event. For the prevention of an endless upgrading of units in connection with the elite status, this action could be paid with the acquisition difference to the next higher unit class and a loss of at least 50% of the experience points.

RE: Suggestions thread

Posted: Fri Oct 28, 2016 10:49 am
by TheBattlefield
Would it be possible to allow the computer opponent, besides the more global MPP bonus, alternatively or additionally also cheaper units? If the MPP bonus as well as a possible unit prize bonus still had an optional button for a dynamic (thus over the years of war additive) mode of action, then I could imagine an increased difficulty level in the later game course without a balance loss for the beginning of the game.

RE: Suggestions thread

Posted: Fri Oct 28, 2016 6:58 pm
by xwormwood
Suggestion:

offer a surrender option to end the game whenever the human player wants to end the game. Ask if if he really wants to do it, and if yes, provide him a Victory screen (his opponent won), show him the map and everything else that usually follows the last turn.

Just don't force a player to either abandon the game or to play through to the bitter end.

I know it is late in the developement, but I really think there should be an official end button, not just a quit button.

Look, even Sid Meiers Civilizations offers this optins since more than a decade, so if you don't believe me, follow Sids lead here. It won't be your worst decision, if you ask me.
:)

RE: Suggestions thread

Posted: Fri Oct 28, 2016 8:13 pm
by rjh1971
When the Soviet winter strikes could the map be centered on the units being affected by it.
Also, and this has been said before and I concur, please change the sound and images of explosions to a blizzard wind type of sound and similar icon.
It was death due to cold conditions more than battle action.