Page 10 of 11

Re: 1128b - bugs and issues

Posted: Fri May 02, 2025 6:08 am
by Chris21wen
Confused. What wrong?

Re: 1128b - bugs and issues

Posted: Fri May 02, 2025 1:10 pm
by eastwindrain
Disband taskforce option Y or N, not getting any younger so in my haste to select Y, guess what, I accidentally pressed the T key, did this a number of times recently and the game froze, had to exit and restart turn. now I am very very careful which key I select.

I'm in good nick and thought I was ageing gracefully until this incident so please don't mock the inflicted.

Re: 1128b - bugs and issues

Posted: Fri May 02, 2025 1:30 pm
by PaxMondo
btd64 wrote: Thu May 01, 2025 5:36 pm Its been like that for a long time....GP
Yeah, like forever ... not a bug, just what it is ...


:ugeek: :ugeek: :ugeek:

Re: 1128b - bugs and issues

Posted: Wed May 21, 2025 4:34 am
by Diliwitm
I advice against playing the 1128 beta. Too many bugs.
My attack carrier missions are not even decreasing sortie number, at least once i could not change the waypoints route of a merchant TF even checking if had any coastal setup or anything else. Mix of supply and resources in a TF, loaded with resources but showed supply when i setup as continuous TF. PT boat TF's(Japan side at least) don't fire torpedos even against slow xAKL TF's but fire machine guns...,

Nothing of this happened in earlier versions.

Re: 1128b - bugs and issues

Posted: Wed May 21, 2025 12:54 pm
by RangerJoe
Diliwitm wrote: Wed May 21, 2025 4:34 am I advice against playing the 1128 beta. Too many bugs.
My attack carrier missions are not even decreasing sortie number, at least once i could not change the waypoints route of a merchant TF even checking if had any coastal setup or anything else. Mix of supply and resources in a TF, loaded with resources but showed supply when i setup as continuous TF. PT boat TF's(Japan side at least) don't fire torpedos even against slow xAKL TF's but fire machine guns...,

Nothing of this happened in earlier versions.
Check the range on the torpedoes.

I think that I remember resources switching to supplies on the continuous TFs but that was rare. It may have been because of a shortage or resources, I am not sure. But the resourses show up as red but only if there are only resources loaded otherwise it shows white for the supplies.

Re: 1128b - bugs and issues

Posted: Thu May 22, 2025 10:16 pm
by Diliwitm
Usually it is 2km. It might be the motive, but the PT TF has fuel, commander has agression and xAKL are much slower, so no reason to not close in.

Re: 1128b - bugs and issues

Posted: Fri May 23, 2025 12:01 am
by RangerJoe
Diliwitm wrote: Thu May 22, 2025 10:16 pm Usually it is 2km. It might be the motive, but the PT TF has fuel, commander has agression and xAKL are much slower, so no reason to not close in.
One of my PT Boats sank a cargo ship with the .50 machine gun. If I remember correctly, there was only "one" hit but realistically that would be a burst. It started a fire . . .

Re: 1128b - bugs and issues

Posted: Fri May 30, 2025 1:47 am
by Diliwitm
I think that is possible.

Re: 1128b - bugs and issues

Posted: Mon Jun 09, 2025 8:12 pm
by Diliwitm
I confirm now that at 2km the torpdo is not fired by Japans MTB's, 2km is the torpedo range, they fire their 13.2mm HMG's. How this can have been borked?

Re: 1128b - bugs and issues

Posted: Tue Jun 10, 2025 9:30 am
by Sardaukar
While waiting for 1128 patch, you can use michaelm's unofficial 1127:

https://forums.matrixgames.com/viewtopi ... 3&t=386537

It fixes some issues with 1126.

Re: 1128b - bugs and issues

Posted: Tue Jun 10, 2025 9:39 pm
by Diliwitm
Thanks. Currently on v28 PBEM, i don't think i can go back.

Re: 1128b - bugs and issues

Posted: Sun Jun 29, 2025 5:48 pm
by Sardaukar
Would be nice if building status of port/AF would reset to not building when base is captured, could still retain the % already built.

Because it doesn't, it could potentially cause problems in scenarios where there are lot of added dot-bases, especially against AI.

Re: 1128b - bugs and issues

Posted: Sun Jun 29, 2025 8:50 pm
by RangerJoe
Diliwitm wrote: Tue Jun 10, 2025 9:39 pm Thanks. Currently on v28 PBEM, i don't think i can go back.
If you want to go back, all you have to do is to copy and paste the .exe file.

Re: 1128b - bugs and issues

Posted: Sat Jul 26, 2025 9:45 pm
by zebrazwo
Anyone know what the status on this 1128 is ?

Re: 1128b - bugs and issues

Posted: Sat Jul 26, 2025 9:46 pm
by btd64
Yes, I do....GP

Re: 1128b - bugs and issues

Posted: Sun Jul 27, 2025 7:09 am
by Yaab
Spoil us.

Re: 1128b - bugs and issues

Posted: Sun Jul 27, 2025 9:37 am
by zebrazwo
btd64 wrote: Sat Jul 26, 2025 9:46 pm Yes, I do....GP
And......would you be so kind to regale us with a mighty yarn about the current status/plan ?

Re: 1128b - bugs and issues

Posted: Sun Jul 27, 2025 12:35 pm
by btd64
zebrazwo wrote: Sun Jul 27, 2025 9:37 am
btd64 wrote: Sat Jul 26, 2025 9:46 pm Yes, I do....GP
And......would you be so kind to regale us with a mighty yarn about the current status/plan ?
We're waiting for some fixes to be completed. That could take some time. That's all I have for now....GP

Re: 1128b - bugs and issues

Posted: Sun Jul 27, 2025 1:22 pm
by zebrazwo
Thanks for the update.

Re: 1128b - bugs and issues

Posted: Sun Jul 27, 2025 3:12 pm
by btd64
zebrazwo wrote: Sun Jul 27, 2025 1:22 pm Thanks for the update.
No problem....GP