Yeppersstuman wrote: Sat Mar 29, 2025 8:13 pm "Just don't call me Alfred. I wish that he was back."
No kidding. I always enjoyed reading his answers/explanations.
1128b - bugs and issues
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
Re: 1128b - bugs and issues
"There’s no such thing as a bitter person who keeps the bitterness to himself.” ~ Erwin Lutzer
Re: 1128b - bugs and issues
Final manual - header numbering error
8.4.1.2.1.1 on page 170
is actually
8.4.2.2.1.1 on page 173
8.4.1.2.1.1 on page 170
is actually
8.4.2.2.1.1 on page 173
- Attachments
-
- manual header error (1).png (346.39 KiB) Viewed 789 times
-
- manual header error (2).png (372.5 KiB) Viewed 789 times
-
- Posts: 6
- Joined: Sat Mar 08, 2025 9:55 pm
2nd Air Division Political Point cost
I dont know if this is WAD. Tried to find this problem in some searches but found nothing
Playing as Japan.
I was searching for some extra Air HQ to get my torpedo bombers, so decided to change 2nd Air Division HQ to Southeast
It was cheap, let say 80 PPs
However, unexpectedly, all its planes are now unrestricted! This means 500 planes in 25 Air units, It would cost perhaps 2000 PPs to release
Imagine there is no posible solution to this
Playing as Japan.
I was searching for some extra Air HQ to get my torpedo bombers, so decided to change 2nd Air Division HQ to Southeast
It was cheap, let say 80 PPs
However, unexpectedly, all its planes are now unrestricted! This means 500 planes in 25 Air units, It would cost perhaps 2000 PPs to release
Imagine there is no posible solution to this
Re: 2nd Air Division Political Point cost
WAD . . .FranGuasch wrote: Sun Apr 13, 2025 3:14 pm I dont know if this is WAD. Tried to find this problem in some searches but found nothing
Playing as Japan.
I was searching for some extra Air HQ to get my torpedo bombers, so decided to change 2nd Air Division HQ to Southeast
It was cheap, let say 80 PPs
However, unexpectedly, all its planes are now unrestricted! This means 500 planes in 25 Air units, It would cost perhaps 2000 PPs to release
Imagine there is no posible solution to this
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”


-
- Posts: 7427
- Joined: Thu Jan 17, 2002 10:00 am
- Location: Cottesmore, Rutland
Re: 2nd Air Division Political Point cost
That's how it works. If an HQ is temporarily restricted (R) then changing it attachment changes anything attached to it. The way to prevent this is to permenantly restrict [R] the HQ but allow the units to change or make it static attached.FranGuasch wrote: Sun Apr 13, 2025 3:14 pm I dont know if this is WAD. Tried to find this problem in some searches but found nothing
Playing as Japan.
I was searching for some extra Air HQ to get my torpedo bombers, so decided to change 2nd Air Division HQ to Southeast
It was cheap, let say 80 PPs
However, unexpectedly, all its planes are now unrestricted! This means 500 planes in 25 Air units, It would cost perhaps 2000 PPs to release
Imagine there is no posible solution to this
Many units and HQs were reattached to other commands throughout the war, and as I understand it, historically the 2nd Air Div was reattached to the Southern Army, being transferred from Manchukuo to the Phillippines (date 1944??). The HQ restriction used in the game enable these reattachments without giving total freedom. They also prevent movement of troops etc to areas were they never were or more precisely never would have been.
For instance if there were no restictions what would prevent all the unit except min garrison level in Manchokuo from steam rolling over the Chinese or being loaded on to ship and taking Aus etc.
That said It's always felt cheap to be able to do this. Maybe the cost could be more expensice but not as much as paying full price.
Re: 1128b - bugs and issues
Also that is an Army HQ not a Navy one. So only should have torpedoes when Peggy arrives.
But the torpedo restriction in the game is itself quite gamey and obnoxious. It should be a specific unit, i agree with that but not restricted in quantity like it is.
But the torpedo restriction in the game is itself quite gamey and obnoxious. It should be a specific unit, i agree with that but not restricted in quantity like it is.
Re: 1128b - bugs and issues
You can edit other units to have the capability to have aerial torpedoes in the editor. So you can make a scenario with just that change if you so desire it.Diliwitm wrote: Sat Apr 26, 2025 8:53 am Also that is an Army HQ not a Navy one. So only should have torpedoes when Peggy arrives.
But the torpedo restriction in the game is itself quite gamey and obnoxious. It should be a specific unit, i agree with that but not restricted in quantity like it is.
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”


Re: 1128b - bugs and issues
Does not have to be an Air HQ to have torpedo capability? I think Command HQ is also able.
Re: 1128b - bugs and issues
Scen001
Hex 78,58
The map shows a section of a Main Road from the SW hexside to the hex's centre. Pressing "R" reveals there is no Main Road, only a Minor Road.
Hex 78,58
The map shows a section of a Main Road from the SW hexside to the hex's centre. Pressing "R" reveals there is no Main Road, only a Minor Road.
- Attachments
-
- Hex 78 58 Road error.png (227.11 KiB) Viewed 550 times
Last edited by Yaab on Sat Apr 26, 2025 5:00 pm, edited 2 times in total.
Re: 1128b - bugs and issues
Used to be. I don't think it is any more in versions .1126 and .1128Diliwitm wrote: Sat Apr 26, 2025 2:14 pm Does not have to be an Air HQ to have torpedo capability? I think Command HQ is also able.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
-
- Posts: 7427
- Joined: Thu Jan 17, 2002 10:00 am
- Location: Cottesmore, Rutland
Re: 1128b - bugs and issues
Anyone reported strange TF movement - route in a certain way but in open sea and without reaction range appear 5 , 6 hx out of route , submarines that are in TF hex constantly and the TF is never engaged. Plus bases that can't be recognized?
Re: 1128b - bugs and issues
The movement off of route is because there is a detection level on an enemy threat (subs, ships or planes) and the TF routing orders are likely "normal". You need to use 'Direct/Absolute' routing to force them to follow the shortest path. Even then, if the D/L on enemy threat is high enough they may balk.Diliwitm wrote: Mon Apr 28, 2025 10:17 pm Anyone reported strange TF movement - route in a certain way but in open sea and without reaction range appear 5 , 6 hx out of route , submarines that are in TF hex constantly and the TF is never engaged. Plus bases that can't be recognized?
Subs intercepting TFs depend on several things. If the sub has been detected by SIGINT the TF will be skittish and alert for threats. If the sub has been spotted by patrols or vessels the TF will evade within the hex. If the TF has as much or more speed as the sub, the sub would have to be extremely lucky for the target to steam in range of its torps.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
Re: 1128b - bugs and issues
TF Surface was direct and changed to near enemy by 4 or 5 hex despite no enemy nearby and having only 1 reaction.
TF was stationary detected by patrol aircraft.
TF was stationary detected by patrol aircraft.
Re: 1128b - bugs and issues
You're not being specific enough for a lot of help. As usual, screenshots would help a lot.Diliwitm wrote: Tue Apr 29, 2025 12:14 am TF Surface was direct and changed to near enemy by 4 or 5 hex despite no enemy nearby and having only 1 reaction.
TF was stationary detected by patrol aircraft.
- What orders is the TF under? Remain at destination or given a Patrol hex?
The TF was spotted by patrol craft, What is its D/L?
What are the TF commander attributes?
what is the ship exp?
what is the ship commander attributes?
What is the weather?
What type/class of ship?
what nationality?
what Naval HQ does it sail under and how far is that HQ?
To elaborate, as a player you are the commander, but you are not a god. Your ship commanders have orders, but they will interpret them as the situation evolves. Better commander will interpret better. Lesser ....
Then there are the other variables, weather. Small ships cannot maintain station in heavy weather. If they are spotted, they will try to avoid being sunk ... that means moving.
Orders come via radio from HQ. Distance to HQ matters for reception.
etc.
So, to answer your question, nothing that you have stated yet indicates a bug. Ship can, and will, move off station for a VERY LONG list of reasons. A few have been stated above. Given that the update, as we know it, has not touched any of these routines, we have little reason to suspect a bug. Without a lot more info, we cannot tell.



Pax
Re: 1128b - bugs and issues
Direct is one part of the routing. The threat tolerance is more important. As I said, set it to Absolute if you want the TF to follow your orders but if the threat is high enough that might not work either. Commander aggression is also important there. You can't see his stats (other than Leadership and and Inspiration) while you are at sea unless you look him up in the editor.Diliwitm wrote: Tue Apr 29, 2025 12:14 am TF Surface was direct and changed to near enemy by 4 or 5 hex despite no enemy nearby and having only 1 reaction.
TF was stationary detected by patrol aircraft.
The patrol plane would trigger an air threat issue. The more details of the search plane type and manufacturer/model showing in the ops report the higher the D/L on your TF (i.e. it got closer to ID you and you could ID him).
Are there any icons for enemy vessels within that circuitous path traced for your TF? What is your D/L on them? Same for enemy air bases showing aircraft - D/L and aircraft types/numbers?
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
-
- Posts: 7427
- Joined: Thu Jan 17, 2002 10:00 am
- Location: Cottesmore, Rutland
Re: 1128b - bugs and issues
Much has been said already.Diliwitm wrote: Mon Apr 28, 2025 10:17 pm Anyone reported strange TF movement - route in a certain way but in open sea and without reaction range appear 5 , 6 hx out of route , submarines that are in TF hex constantly and the TF is never engaged. Plus bases that can't be recognized?
To clarify
Reaction range is an offensive setting used to engage TF and not avoid combat.
When a sub is at sea it's always in a TF and if you let the computer control subs then they will move anywhere. Most don't let the AI contorl subs for this reason. Normally a sub TF (usualy a single sub) is given a patrol area and will react to enemy TF entering within it's reaction range of one. But they have to catch them to attack.
Don't know what you mean by 'bases that can't be recognized?' A pic is definitely needed here.
Re: 1128b - bugs and issues
I just recently discovered that you can see additional leader stats by mousing over the Leadership and Inspiration line.BBfanboy wrote: Tue Apr 29, 2025 5:17 pm You can't see his stats (other than Leadership and and Inspiration) while you are at sea unless you look him up in the editor.
SCPO USN (Ret.)
Re: 1128b - bugs and issues
I noticed it somewhere in 2020, totally accidentally.
- Attachments
-
- move mouse over Leadership inspirtaion.png (1.38 MiB) Viewed 291 times
Re: 1128b - bugs and issues
Its been like that for a long time....GP
Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330
AKA General Patton
DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton
AKA General Patton
DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton