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RE: Next patch?
Posted: Tue Oct 21, 2008 8:43 pm
by doomtrader
Should be thursday.
RE: Next patch?
Posted: Thu Oct 23, 2008 11:53 pm
by cpdeyoung
Just want you all to know we would love to see this ASAP. The list of new features is tempting.
Chuck
RE: Next patch?
Posted: Fri Oct 24, 2008 4:55 am
by doomtrader
AFAIK the patch is already done by Matrix.
Due the time difference between Poland and USA I didn't have time to check is the release version ok.
Currently I'm off from my PC and will return there in couple of hours. Hopefuly everything is fine and we will release it to you.
If nothing comes out we are going to continue working over AI and mulberrys and some other stuff for the next patch.
RE: Next patch?
Posted: Fri Oct 24, 2008 10:32 am
by gwgardner
Awesome response, doomtrader.
That bit about the mulberries is certainly intriguing. First we heard that you were adding that, I believe.
I hope you realize that if you can devise an AI that actually properly uses the mulberries, now that would be remarkable. As far as I know, none of the games out there right now, like HOI2, have ever had decent amphibious assault AI - DDAY style.
RE: Next patch?
Posted: Fri Oct 24, 2008 12:00 pm
by Erik Rutins
As long as there's time to give it a final check today, I expect we would post it as a public beta later today and make it official next week.
RE: Next patch?
Posted: Sat Oct 25, 2008 10:04 am
by cpdeyoung
Good morning Eric,
If you are visiting this site early Saturday morning I would love to see a public beta released for some weekend gaming. If you can't get it out I will certainly understand, but if you can I will try it out. If you need a private beta tester I volunteer.
Chuck
RE: Next patch?
Posted: Sat Oct 25, 2008 11:54 am
by gwgardner
Dittos on that. I checked a couple of times Friday, to my dismay.
RE: Next patch?
Posted: Sat Oct 25, 2008 12:20 pm
by Erik Rutins
Not up yet, sorry. Hopefully we'll have the green light for public beta on Monday.
RE: Next patch?
Posted: Tue Oct 28, 2008 9:53 am
by Samichlaus
Where (or should I say: when) is the patch?
RE: Next patch?
Posted: Wed Oct 29, 2008 2:07 pm
by gwgardner
Must be a snag with the patch?
RE: Next patch?
Posted: Wed Oct 29, 2008 3:14 pm
by cpdeyoung
I, for one, think there is much to be gained from a public beta, even if there is a snag in the new version. By making it clear that it is, indeed, a beta, and that user evalustion is being sought, you can deliver a better package. The critical thing in these situations is that all understand that it is a testing situation, and that things may not work.
The current version is the game "in being", the beta just that, a test. I would love to see the public beta under these conditions.
Chuck
RE: Next patch?
Posted: Wed Oct 29, 2008 3:57 pm
by Erik Rutins
Hi Everyone,
Thanks to the wonders of the internet, we had a communications breakdown that delayed the release of the public beta. The static has abated and we're now in communication again. The public beta will be posted later today, our apologies for the delay.
Regards,
- Erik
RE: Next patch?
Posted: Wed Oct 29, 2008 4:36 pm
by cpdeyoung
Fantastic! I can't wait to say goodbye to "New Unit"!
Chuck
RE: Next patch?
Posted: Wed Oct 29, 2008 5:38 pm
by doomtrader
RE: Next patch?
Posted: Tue Dec 02, 2008 12:22 pm
by doomtrader
I would like to tell you that we are betatesting new patch 1.30.
List is not to long but personally I'm very happy with new features.
Change List
• New Features
1. Mulberry ports feature added.
2. Changed GUI graphics.
3. New AI improvements for creating front lines.
4. FRANCE 1944 WI scenario added.
5. Added new events effect method: method="Hex.AddMulberry"
6. Added new events effect method: method="Country.NewUnitPurchasePreferences"
7. Added new events method: method=" Country.GetUnitPurchasePreferences"
8. Added new events effect method: method="Hex.AddNavalUnit"
9. Added new events effect method: method="Hex.AddAirUnit"
• Fixes
1. Political strength of Turkey increased to 80.
2. Frozen units are not able to attack.
3. Added more country specific names when purchasing units.
4. Air combat info box moved.
RE: Next patch?
Posted: Tue Dec 02, 2008 1:09 pm
by Toby42
Has anyone talked about a tool tips with a mouse rollover? Something like SSG has on their games!! If that makes sense...
RE: Next patch?
Posted: Tue Dec 02, 2008 4:24 pm
by doomtrader
Any example?
Maybe a screenshot?
RE: Next patch?
Posted: Tue Dec 02, 2008 6:47 pm
by Toby42
ORIGINAL: doomtrader
Any example?
Maybe a screenshot?
I guess with SSG, you right click on an icon and a pop-up window tells you what it's for. I would settle for a quick reference card with the action button icons and a description of what they are. I would then print it off for easy reference in using the Unit Action Buttons!!
I tried printing the one from the rule book and handwriting descriptions with arrows, but it's definately "Micky Mouse" [:(]
RE: Next patch?
Posted: Tue Dec 02, 2008 7:07 pm
by doomtrader
Isn't the tooltip at the top bar not enought?
RE: Next patch?
Posted: Tue Dec 02, 2008 7:11 pm
by Toby42
ORIGINAL: doomtrader
Isn't the tooltip at the top bar not enought?
I'm not sure what you mean. What am I missing?