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RE: This is beyond words

Posted: Sun Jan 18, 2009 1:33 pm
by Marauders
soon i will be adding play names under OFF/DEF/ST Coordinators (Wilson & Moyer will have DEF & ST Coord).  then I will name the playbook after the head coach.  this way you can move OFF/DEF/ST plays around and it appears/seems more realistic.
 
Hack, that is similar to how I suggested the game should be set up from a managerial point of view.  Each team owner would choose a head coach, as they do now, and each team would choose an offensive and defensive coordinator.  Each coordinator would have a playbook selected, so if the coordinator moved to another team, that playbook would go with him.  It also meant the the offensive and defensive playbooks would have been separate and distinct from one another.
 
Having plabooks in their own folders had to be done first, and that was something on the list of 2.5 features that may make it in to 3.0 by request of the beta team and community members.  David has stated that some file formats and folders have been changed, but I have not been given any more details than that.
 

RE: This is beyond words

Posted: Sun Jan 18, 2009 1:44 pm
by Marauders
The problem I have is.......I can get the AI to go for it on 4th, down by 7, but they will also go for it on 4th down by 2 or 3 when they should be kicking a FG.
 
Do you have situation groups set up for both situations in the gameplan?
 
It may be best to leave 4th down situation without any general (ANY) situational groups to allow the AI to kick the field goal late in the half or game.  If the game allowed special teams plays in the gameplan, this would not be a problem.

RE: This is beyond words

Posted: Mon Jan 19, 2009 1:28 am
by hack153
i added some more 4th down situations that uses field location.  this way, the team should kick a field goal if they are 1-25 yrds and down by 1-3 pts at 0-1 min to go.
 
that will only be included on Coach Wilson.