Now, seriously, how many head coaches would do a thing like that?
(And then there was that annoying feature of auto-fill, but that's another story)

Moderator: David Winter
ORIGINAL: DreamTeams
Dawuss are you using the default playbooks? I use Hacks playbooks and he has things like this covered in his situation profiles, so that coaches will go for it. Situation profiles can also be added to the default playbooks. Not sure if that's your cup of tea, though.
ORIGINAL: DAWUSS
ORIGINAL: DreamTeams
Dawuss are you using the default playbooks? I use Hacks playbooks and he has things like this covered in his situation profiles, so that coaches will go for it. Situation profiles can also be added to the default playbooks. Not sure if that's your cup of tea, though.
Is that what the problem is? I thought the AI by default knew when to take its chances, and uh do this. Even worse was Baltimore's 3 handoffs and 3 timeouts (and a false start in there as well). Outside of that bit at the end the playcalling from the AI was great.
And what I was using was a "Copy-and-Paste" thing using various playbooks I've downloaded (including Hack's), in an attempt to create teams that run a specific style of play (and the more advanced the league the bigger I have the playbook)
ORIGINAL: hack153
"Copy-and-Paste" playbooks will not contain the groups/situations that you are looking for. you will need to create/adjust them yourself. my playbooks contain template that you can add plays to, but you'll still need to add plays to the already made situations.
ORIGINAL: hack153
"Copy-and-Paste" playbooks will not contain the groups/situations that you are looking for. you will need to create/adjust them yourself. my playbooks contain template that you can add plays to, but you'll still need to add plays to the already made situations.
ORIGINAL: DreamTeams
ORIGINAL: DAWUSS
ORIGINAL: DreamTeams
Dawuss are you using the default playbooks? I use Hacks playbooks and he has things like this covered in his situation profiles, so that coaches will go for it. Situation profiles can also be added to the default playbooks. Not sure if that's your cup of tea, though.
Is that what the problem is? I thought the AI by default knew when to take its chances, and uh do this. Even worse was Baltimore's 3 handoffs and 3 timeouts (and a false start in there as well). Outside of that bit at the end the playcalling from the AI was great.
And what I was using was a "Copy-and-Paste" thing using various playbooks I've downloaded (including Hack's), in an attempt to create teams that run a specific style of play (and the more advanced the league the bigger I have the playbook)
Ah. Ok. I see. Yes, the default playbooks are horrid as far as realizing late game situations. Unfortunately the game does not play well in situations like these out of the box. You have to add the situations yourself. Hack's advice is good.
Too bad something like that isn't set out of the box - every other game's AI handles such situations by default
But no other game has such a complex play editor and that is the price you have to pay. More options means more complexity.
But i agree a master playbook should have done as part of the official release and here the beta team has to take some blame (and this includes me). A year ago nmleague was active and made such playbooks after he departed some tested other things (really), lurked or prefered to write long posts what all have could be done.
Now, seriously, how many head coaches would do a thing like that?
ORIGINAL: Tullius
Too bad something like that isn't set out of the box - every other game's AI handles such situations by default
But no other game has such a complex play editor and that is the price you have to pay. More options means more complexity.
But i agree a master playbook should have done as part of the official release and here the beta team has to take some blame (and this includes me). A year ago nmleague was active and made such playbooks after he departed some tested other things (really), lurked or prefered to write long posts what all have could be done.
On the other side when i see that Hacks templates have been available since weeks and nobody notice it ...
The thing is, in certain situations, the AI - this would probably apply to "Global AI" instead of "Team Profile AI" - should know that this is a time when you throw the ball and not run the ball. Global AI should dictate that (decision making in universal scenarios), while Team Profile AI should dictate how it's going to be accomplished (playcalling and team-related tendencies).
As for the whole playbook thing, what I do is take elements of one playbook and couple them with another. For example, I might have a college team use a combination of Hack's Coach Goode and Coach Smith. A high school team might have Coach Miller's offense and Coach Wilson's defense. It gives some additional variety to teams, and customizations to/for a specific system of play.
On the other side when i see that Hacks templates have been available since weeks and nobody notice it ...