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RE: Halftracks
Posted: Tue Jul 05, 2011 8:42 pm
by Ande
Maybe halftracks would gain attractivnes if they got some combatstats in the higher levels. Halftrack 1 has no combat stats and halftrack 3 has about the combatstats of armoured cars.
RE: Halftracks
Posted: Tue Jul 05, 2011 10:28 pm
by 82ndtrooper
my most powerful unit is 40 inf 10 motor 10 machinegun and 10 bazooka with 1 at gun and 1 infantry gun with a tank destroyer and 5 halftracks to carry it all.
this unit is devastating and your infantry seldom dies
get all this teched up to lvl 3 or so and its really nasty.
RE: Halftracks
Posted: Wed Jul 06, 2011 10:59 am
by Josh
yes that really is a well made unit. [&o]
I still think it's too big powerpointwise because a counter that size won't allow you attacking from multiple hexes... without a penalty that is. You can't attack your opponent from the rear without going over the 100 battlesize stack.
Men I wish the AI would make something like that. Or maybe not. [:)]
RE: Halftracks
Posted: Wed Jul 06, 2011 1:58 pm
by 82ndtrooper
well I am older and not a number cruncher, so I only pay attention to certain numbers and rules. The one I pay the most attention to is the stack size of my units not being higher than 100. Other than that I dont pay as close attention as others do. I attack from multiple directions with that and other units all the time and if I take more casualties than I should I dont notice it, what I do notice is if what ever I am attacking has survived my attack , which more times than not it hasnt
early game that unit looks more like this. 30inf, 10 machine guns,10 mortar, 1 at gun, 1 infantry gun. 4 half-tracks. this is still a hard hitting unit and extremely good on defense against even armor. My main point being that the half-tracks make a lot of difference. put this unit up against the same unit with no half-tracks and the one with half-tracks will win.
Being a military man I tend to build my units like I learned in the army. Combined arms and well balanced. My main armor unit is 2 light tanks and 1 medium tank sometimes with 10 infantry. The two light tanks are escorts for the medium tank. I could and sometimes do add a second medium tank or a tank-destroyer to these units depending on what I am up against. But normally I leave them like they are, they pack a good punch, they are small enough they dont drain all my fuel when I move several of them and it dosent cost me much at all to produce them and to keep reinforcements/replacements in my supply chain. My main units are the mechinized infantry units described above with the armor units for probing and guarding my flanks.
All my infantry units have infantry, MG's and mortars in them or they don't leave the HQ. Being a old Paratrooper I know the importance of combined arms. The 82nd Airborne had a higher ratio of MG,mortar and AT weapons to infantryman then normal line units. It is one of the things that makes Airborne so deadly.
but i am starting to ramble haha
cheers
RE: Halftracks
Posted: Wed Jul 06, 2011 6:58 pm
by Josh
Well I play exactly like you do. Same unitbuild. Almost always an AT gun in an Inf unit, sometimes even two AT guns in that unit... place it well and no armor will dislocate that counter. [&o] Add a few (expensive) toys like Mg's, Mortars and the like, add some nice and shiny halftracks and you're good to go.
With units as big as yours you probably *will* take some more casualties, but the penalty for overstacking is not so big you'd notice at first glance. Same with the Airforce stacking penalty, 100 is allowed. If you attack with say 200 (20 bombers or so) you still will obliterate your opponent's unit.
/ and as a off topic note; I turned
fifty today

so that makes me officially old too. LOL
RE: Halftracks
Posted: Wed Jul 06, 2011 7:43 pm
by british exil
ORIGINAL: Josh
/ and as a off topic note; I turned
fifty today

so that makes me officially old too. LOL
Congrats.
Mat
RE: Halftracks
Posted: Thu Jul 07, 2011 11:07 am
by Josh
Vielen dank.
[:)]
RE: Halftracks
Posted: Thu Jul 07, 2011 6:11 pm
by Jeffrey H.
ORIGINAL: Josh
Well I play exactly like you do. Same unitbuild. Almost always an AT gun in an Inf unit, sometimes even two AT guns in that unit... place it well and no armor will dislocate that counter. [&o] Add a few (expensive) toys like Mg's, Mortars and the like, add some nice and shiny halftracks and you're good to go.
With units as big as yours you probably *will* take some more casualties, but the penalty for overstacking is not so big you'd notice at first glance. Same with the Airforce stacking penalty, 100 is allowed. If you attack with say 200 (20 bombers or so) you still will obliterate your opponent's unit.
/ and as a off topic note; I turned
fifty today

so that makes me officially old too. LOL
Got me beat by about ~ 1.5 years. I'll bet I get into a comfy retirement before you though !
RE: Halftracks
Posted: Tue Mar 19, 2013 10:40 pm
by Meanfcker
Hi guys,
We have started to use halftracks extensively in our multiplayer games.
In the early game, I just transfer 3 rifles out of a garrison unit and drop a halftrack on it and presto chango, we have a moble unit with decent recon that retreats with small losses. These units help to identify and to slow down enemy offensives and give time to build a counter attack force.
They are good for neutralizing the high mobility and striking power of cavalry as well.
As soon as production affords it, I start to assemble 4 medium tanks, 1 halftrack and a full compliment of mixed infantry.
These new formations are very effective when you are in a hard fought tank campaign, which most MP games inevitably become.
This of coarse requires a serious investment in oil, but it definitely worth the effort.
Meanie.