Page 2 of 7
RE: New DW: Legends Public Beta v1.7.0.2 Available!
Posted: Tue Nov 29, 2011 6:12 pm
by Tanaka
ORIGINAL: Bingeling
About save games gone.
DW creates a save folder with version number in the path. In the load dialog just go "up" and then enter the save folder for the previous version, your saves should be there.
It worked just fine at the first beta update, and appears to be the same here (my 1.701 saves are in the 1.7 folder since I did this the first time, it remembers your save location).
Whew it worked thanks!!! [&o]
RE: New DW: Legends Public Beta v1.7.0.2 Available!
Posted: Tue Nov 29, 2011 6:23 pm
by Bingeling
Top left corner issue:
I selected two carriers for a fleet for a special mission (multi select), and gave the refuel order by the action button lower left. They both headed for the top left corner.
RE: New DW: Legends Public Beta v1.7.0.2 Available!
Posted: Tue Nov 29, 2011 6:30 pm
by LeonTheNeon
- reduced number and tech level of ships in debris fields
OMG, I love you! [:)]
I'm thrilled to see this change!!
RE: New DW: Legends Public Beta v1.7.0.2 Available!
Posted: Tue Nov 29, 2011 6:53 pm
by Locarnus
I notice my freighters starting freighters have now 180 instead of 120 fuel capacity.
Id still like that the capacity per fuel cell changes with regards to galaxy size.
eg 15x15 single fuel cells have higher capacity then in 10x10 or smaller.
Just a factor for the fuel techs.
RE: New DW: Legends Public Beta v1.7.0.2 Available!
Posted: Tue Nov 29, 2011 7:18 pm
by Haree78
ORIGINAL: Locarnus
eg 15x15 single fuel cells have higher capacity then in 10x10 or smaller.
Just a factor for the fuel techs.
What's the point in that? I want the Galaxy to feel large, later game when you have higher fuel capacity makes everything feel smaller.
I definitely want it to stay the same.
RE: New DW: Legends Public Beta v1.7.0.2 Available!
Posted: Tue Nov 29, 2011 7:22 pm
by tjhkkr
Thank you, Matrix, Elliot, Erik!
I can hardly wait!

[:)]
RE: New DW: Legends Public Beta v1.7.0.2 Available!
Posted: Tue Nov 29, 2011 7:48 pm
by elliotg
ORIGINAL: ASHBERY76
I see nothing about the A.I freighter designs on a 15x15 map not having the fuel cells to transport goods around the huge map and end up crawling half across the map on 0 fuel slowing the whole economy...I also think migration to new colonies needed a massive boost for passenger ship space as it takes to long to make new colonies relevant..Hopefully next.
These issues have also been addressed, sorry I didn't get that on the list.
RE: New DW: Legends Public Beta v1.7.0.2 Available!
Posted: Tue Nov 29, 2011 7:49 pm
by elliotg
ORIGINAL: Tanaka
Awesome thanks for the fixes! Are these betas save game compatible?
Yes
RE: New DW: Legends Public Beta v1.7.0.2 Available!
Posted: Tue Nov 29, 2011 7:50 pm
by Sithuk
Elliot and Erik: many thanks for the hard work. You have clearly been reading the forum posts. I know I reported two of the fixes: 1) characters in transit when target world gets taken over; and 2) the retrofit fleets heading to tiny starports. Thanks for responding to the feedback.
The right mouse click drag disabling the view "lock" would be a most welcome UI fix too.
You're setting a high standard for other game developers. Good work.
RE: New DW: Legends Public Beta v1.7.0.2 Available!
Posted: Tue Nov 29, 2011 7:52 pm
by Cauldyth
ORIGINAL: Bingeling
I build some monitoring stations outside the Gizurean sphere, and the first thing when loading with new patch they offer to trade this for a disputed mining base. Their "border" has grown over time so my beacon is inside. They gave a decent deal too, but I love my beacon.
Keep that monitoring station! I like to think of them as flashlights in the dark, and watch all the Gizurean cockroachs go scurrying back under the fridge! [:D]
RE: New DW: Legends Public Beta v1.7.0.2 Available!
Posted: Tue Nov 29, 2011 7:52 pm
by Sithuk
Has the migration been boosted? That would be fantastic. Colonies sadly remain just mining outposts as they rarely grow to a meaningful size by the end game. Having the migration boosted would be fantastic.
On the freighter transport issue, I agree with Bingeling that the issue is not one of fuel cell capacity but rather that freighters travel point to point without re-fuelling en-route as much as they should. The player should be responsible for building the re-fuelling points to a remote trading partner. We just need to AI to use them.
ORIGINAL: elliotg
ORIGINAL: ASHBERY76
I see nothing about the A.I freighter designs on a 15x15 map not having the fuel cells to transport goods around the huge map and end up crawling half across the map on 0 fuel slowing the whole economy...I also think migration to new colonies needed a massive boost for passenger ship space as it takes to long to make new colonies relevant..Hopefully next.
These issues have also been addressed, sorry I didn't get that on the list.
RE: New DW: Legends Public Beta v1.7.0.2 Available!
Posted: Tue Nov 29, 2011 7:53 pm
by Locarnus
ORIGINAL: Haree78
ORIGINAL: Locarnus
eg 15x15 single fuel cells have higher capacity then in 10x10 or smaller.
Just a factor for the fuel techs.
What's the point in that? I want the Galaxy to feel large, later game when you have higher fuel capacity makes everything feel smaller.
I definitely want it to stay the same.
The point is, that the AI empires do not "understand" that 100 freighters travelling on 0 fuel is a problem for their economy. So the ai still sends the "underfueled" freighters on long range trips.
Which results in lots of unnecessarily crippled ai empires. Also, the ai controls the economy of the player. The players only solution is, to put more fuel cells on the private ships in larger galaxies...
edit: I will try out the new patch and see if the current changes are sufficient.
RE: New DW: Legends Public Beta v1.7.0.2 Available!
Posted: Tue Nov 29, 2011 8:03 pm
by Mozo
Thank you SO much Elliot and Erik for treating your customers so well.
I've loving this game.
Regards,
Mozo
RE: New DW: Legends Public Beta v1.7.0.2 Available!
Posted: Tue Nov 29, 2011 8:11 pm
by ToastySandwich
Loving the expanded territory size on larger galaxies, a lot more contested bases in my game all of a sudden !
RE: New DW: Legends Public Beta v1.7.0.2 Available!
Posted: Tue Nov 29, 2011 8:12 pm
by elliotg
ORIGINAL: Bingeling
Top left corner issue:
I selected two carriers for a fleet for a special mission (multi select), and gave the refuel order by the action button lower left. They both headed for the top left corner.
Thanks, fixed in the *next* update
RE: New DW: Legends Public Beta v1.7.0.2 Available!
Posted: Tue Nov 29, 2011 8:13 pm
by J HG T
Thanks for the update!
Great stuff once again and finally that nerf for debris fields. Thank you very much!
RE: New DW: Legends Public Beta v1.7.0.2 Available!
Posted: Tue Nov 29, 2011 8:17 pm
by ASHBERY76
ORIGINAL: ToastySandwich
Loving the expanded territory size on larger galaxies, a lot more contested bases in my game all of a sudden !
Indeed it makes the system more relevant now and should help with the messy border issue.
RE: New DW: Legends Public Beta v1.7.0.2 Available!
Posted: Tue Nov 29, 2011 8:31 pm
by Bingeling
I have in a few hours (on slow motion due to a large war) noticed some trade suggestions that surprised me.
The AI asked to swap monitoring station for gas mines. All in contested territory. Another AI suggested end to war if I gave away a contested base. I have never noticed neither before.
Has anyone else seen new trade deals?
And I got to love the larger zones of influence. My 8x8 map is almost all painted when the influence is on and I look at the galaxy map.
I went to war with a powerful AI empire in my 8x8, and the game struggled when action got hot. I am unsure if this is new or not, but aggressive AI makes a lot of big fights at once.
I attacked a LSP with 4 defensive bases using about 50 ships among two fleets.
The AI attacked two different colonies with medium space ports and 3-4 defensive bases and a 20+ fleet defending at each one.
My 6600 intel quad did not exactly handle that one combined with some alt-tabbing with grace. But it did not crash. Mabye I should bring the laptop to browse the web when war is running hot

RE: New DW: Legends Public Beta v1.7.0.2 Available!
Posted: Tue Nov 29, 2011 8:41 pm
by jezwhywhy
Dont know if its been asked before, do patches break save games?
RE: New DW: Legends Public Beta v1.7.0.2 Available!
Posted: Tue Nov 29, 2011 8:52 pm
by Kruos
I have just launched a little Zenox Empire to see the news improvments, in particular the balancing on the tech and ships in debris fields, and it is excellent!
Very good beta patch, as usual.
PS : I would be glad to participate and help but alas everything works fine here, no bug to report for the moment. ^^