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RE: Mods and their Use of (to be continued)

Posted: Tue Sep 29, 2015 7:39 pm
by Jason Petho
ORIGINAL: VegasOZ

I'm an old wargamer and I always prefer the character/stylized counters. My favorite is 3D of course. I like NATO for modern naval and some strategic games. But I even use Stylized counters in War in the East and War in the West. It's the "little kid" pretending to be commanding troops syndrome. I once had 8 sets of PanzerBlitz cardboard maps and 12 sets of PanzerBlitz die cut counters. I had a ball with brigade and division sized games on some 4x8 plywood tables in my garage.

While I didn't play PanzerBlitz, I did have a large collection of 72/76mm models/infantry that I would use to battle with.

Based on berto's theory above, it makes sense that I prefer the 3D.

Jason Petho

RE: Mods and their Use of (to be continued)

Posted: Wed Sep 30, 2015 1:13 am
by Crossroads
I had both [8D]

RE: Mods and their Use of (to be continued)

Posted: Thu Oct 01, 2015 3:04 am
by Crossroads
ORIGINAL: SchroederFL

Wow! Crossroads, you have the gift, for sure! [8D]
If the PB, PL and AIW counters were implemented into a future mode, I'd be back in '70s wargaming Heaven![:)]

It will be worth the wait....Keep up the grrreat work, bud

Thanks my friend [:)]

Well we've already got the black unit profiles, unit stats on counters are on our wish-list (not saying as with PL counters, but in some form), ... It will be worth the wait indeed.

RE: Mods and their Use of (to be continued)

Posted: Tue Oct 06, 2015 3:07 pm
by Crossroads
Available Mods listing updated:

[*] Black 2D Unit Profiles now to all 2D views
[*] Original CS:ME background music now available

RE: Mods and their Use of (to be continued)

Posted: Wed Oct 07, 2015 2:54 pm
by Crossroads
Updated with a pointer to SIPRES' Bases3D UK/FR mod. Great job, can we have more please!

RE: Mods and their Use of (to be continued)

Posted: Mon Oct 12, 2015 3:46 pm
by Crossroads
Huib Versloot's document on using Map Editor with Google Earth

Google Earth looks a bit different nowadays, but the principle should be the same.

RE: Mods and their Use of (to be continued)

Posted: Fri Nov 13, 2015 7:26 am
by Crossroads
Skip Intro Music mod by harry_vdk added to the list. Thanks!

RE: Mods and their Use of (to be continued)

Posted: Sun Nov 29, 2015 4:15 pm
by Crossroads
Alternate 3D Bases mods added to the list.

RE: Mods and their Use of (to be continued)

Posted: Sun Dec 06, 2015 7:50 am
by Crossroads
Pointer to Maus Man's great Pseudo 3D Mod added to the opening post. I take a bow [&o]

RE: Mods and their Use of (to be continued)

Posted: Sun Dec 20, 2015 8:45 am
by Crossroads
Opening post updated to include a pointer to 76mm's Pink Frosted Arty Crosshairs mod. Thank you!

Image

RE: Mods and their Use of (to be continued)

Posted: Sun Jun 19, 2016 5:55 am
by Crossroads
Opening post updated to match the imminent 1.02 UPDATE.

Also, added a new mod: Warhorse Textured 2D Terrain. Do try it out!

RE: Mods and their Use of (to be continued)

Posted: Mon Nov 20, 2017 3:29 pm
by Crossroads
Opening post updated with links to two cool new mods by Jafele. Thanks!

RE: Mods and their Use of (to be continued)

Posted: Sat Jan 20, 2018 9:04 am
by Crossroads
Opening post updated for the arrival of 2.0 [:)]

RE: Mods and their Use of (to be continued)

Posted: Tue Jan 23, 2018 5:51 pm
by Crossroads
Opening post updated to include direct links to all 31 of Berto's Coder Diaries. Fascinating history on how we got here where we are today- recommended reading!

RE: Mods and their Use of (to be continued)

Posted: Wed Apr 04, 2018 11:26 am
by Crossroads
Opening Post updated with 3D MausMan Map Mod 2.0 download link. Gorgeous stuff Bill, just gorgeous! Thank you!

RE: Mods and their Use of (to be continued)

Posted: Thu Apr 05, 2018 8:58 am
by Spartan7
Dumb Question, I'm sure the answer is in the manual but can't find it....

What is the time duration of a turn? 5 minutes? 10?

RE: Mods and their Use of (to be continued)

Posted: Thu Apr 05, 2018 9:11 am
by Big Ivan
Hi Gary,

I believe it is still 6 minutes. That time scale has held from the beginning of Campaign Series back in 1999.

Cheers!
John[;)]

RE: Mods and their Use of (to be continued)

Posted: Thu Apr 05, 2018 9:33 am
by Crossroads
To answer the question, there's really two time scales involved in the Campaign Series games.

First, there's what I call the game basis time scale, how units are designed, which old Talonsoft manuals stated to be 6 minutes but what I have intepreted to be closer to say 10 minutes on average. This is what needs to be considered when designing new units into the game.

Then, there's the scenario time scale, ie. how many turns does it take to cover a certain battle, where it all really depends on the action depicted. As the game play cuts typically all slack time off, as players keep going at their targets, a 30 turn scenario can equally depict a day worth of slower action, or just a few hours of hectic say meeting engagement action. This (number of turns for a scenario) is what needs to be considered when designing a scenario. Typically, even then it takes a few test plays to figure out the optimal scenario length for the action covered.

That's how I view this anyhow [:)]

RE: Mods and their Use of (to be continued)

Posted: Thu Apr 05, 2018 11:38 am
by berto

The rigid "six minutes per turn" standard is an older JTCS standard that has been second guessed and reconsidered (and argued about!) since then. Players can continue to play the older JTCS series of games with that standard in mind, as they wish. But in more recent game implementations, turn time is more fluid, and as Crossroads notes, it varies depending on the scenario and situation.

"What is the time duration of a turn?" Short answer: It depends. [:'(]

RE: Mods and their Use of (to be continued)

Posted: Thu Apr 05, 2018 3:16 pm
by Spartan7
Thanks for all the quick responses. I'm reworking the Chinese 1 scenario with new OOBs based on translated (from Hebrew) battalion level after-action reports and a timeline from Jackie Even's book "Decisive Leadership in the Sinai" (an EXPENSIVE but comprehensive source) that has fairly good timelines on which units were where and at what time.
Going to start with about 12 minutes per turn and see how it plays out and extend the scenario to about 10 hours or 50 turns.
Thanks again.