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RE: Soviet Dawn Beta Test Ausf. E

Posted: Sat Dec 21, 2019 1:35 pm
by terminator
ORIGINAL: AngrySwan

The Soviets also formed mixed mechanized and cavalry forces and, unlike Germans, they had more than one cavalry division.

Soviet Cavalry Div. in Prague 1945:

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RE: Soviet Dawn Beta Test Ausf. E

Posted: Sun Dec 22, 2019 2:41 am
by AngrySwan
Some impressive kill lists.

Do you have a picture of your force by the end of 1945? I guess there is some heavy armor in it.

RE: Soviet Dawn Beta Test Ausf. E

Posted: Sun Dec 22, 2019 3:33 am
by terminator
ORIGINAL: AngrySwan

Some impressive kill lists.

Do you have a picture of your force by the end of 1945? I guess there is some heavy armor in it.

The Soviet Cavalry is not very strong at the beginning of the war, it is only with the upgrades and the experience that these units will reveal all their potential.

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RE: Soviet Dawn Beta Test Ausf. E

Posted: Sun Dec 22, 2019 1:08 pm
by terminator
Vyasma 1941

Enemy objective is not correctly formulated (The Soviets must not capture...) :

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RE: Soviet Dawn Beta Test Ausf. E

Posted: Thu Dec 26, 2019 6:58 am
by terminator
Leningrad 1944

- Typo: Brillant victory -> Brilliant victory

- Russian infantry units don’t have the right orientation, we have the impression that they are fleeing

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RE: Soviet Dawn Beta Test Ausf. E

Posted: Thu Dec 26, 2019 1:53 pm
by terminator
Sea of Azov (1/2)

Objectives:
- typo: Domniate -> Dominate
- Dnepr = Dnieper (it would be better to keep the same term)
- where is Saparoshe on the map ?

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RE: Soviet Dawn Beta Test Ausf. E

Posted: Sat Dec 28, 2019 1:48 pm
by terminator
Sea of Azov (2/2)


The Event "DnieperCrossing" is very unlikely to trigger due to Condition "Reached by Aircraft" :

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RE: Soviet Dawn Beta Test Ausf. E

Posted: Sat Dec 28, 2019 5:56 pm
by AngrySwan
Hi terminator,

Saporoshe (you may also find the name Zaporozhye in Russian sources) is the whole region where the fighting takes place. Maybe the city of Zaporozhiza is meant?

About the river - it is better if one name is always used, to avoid confusion.



RE: Soviet Dawn Beta Test Ausf. E

Posted: Sun Dec 29, 2019 2:06 am
by terminator
Crimea 1944 (1/2)

Briefing : "conquer the peninsula in order to stop Soviet(?) bombing of Romania" [&:]

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RE: Soviet Dawn Beta Test Ausf. E

Posted: Sun Dec 29, 2019 2:23 pm
by AngrySwan
That is a German objective from 1941. The Soviets in 1944 needed to eliminate the presence of German navy in Sevastopol and clear the pocket behind their lines.

RE: Soviet Dawn Beta Test Ausf. E

Posted: Sun Dec 29, 2019 2:47 pm
by terminator
ORIGINAL: AngrySwan

That is a German objective from 1941. The Soviets in 1944 needed to eliminate the presence of German navy in Sevastopol and clear the pocket behind their lines.

The Crimean offensive (8 April – 12 May 1944), Wikipedia :

"The Wehrmacht was able to successfully hold on to the Crimea even after it had been cut off by land due to their ability to supply it via the Black Sea. Holding the Crimea was considered important as its loss would negatively affect the attitude of Turkey and put Romanian oilfields under risk of Soviet air attacks."

RE: Soviet Dawn Beta Test Ausf. E

Posted: Sun Dec 29, 2019 5:40 pm
by AngrySwan
The Soviet objective for the game would be ''We must capture the peninsula to renew bomber attacks on Romania and improve our relations with Turkey.''

RE: Soviet Dawn Beta Test Ausf. E

Posted: Mon Dec 30, 2019 4:00 am
by Ronald Wendt
Hi folks,

agreed, the Crimea text makes no sense. Seems some old German briefing slipped into the commisars briefcase.[;)]

Regards,

RE: Soviet Dawn Beta Test Ausf. E

Posted: Mon Dec 30, 2019 10:18 pm
by AngrySwan
Hi Ronald,

Does the kill list have a limit?

I guess I am over it :D
Not by point value but I guess by the number of killed units, will have to check the combat protocol.

How to do that - make a specialized bunker killer unit, maximum stats against infantry and always give it artillery support.

This is not a complaint about bug, just an observation.

RE: Soviet Dawn Beta Test Ausf. E

Posted: Tue Dec 31, 2019 3:18 am
by Ronald Wendt
Hi AngySwan,
ORIGINAL: AngrySwan

Hi Ronald,

Does the kill list have a limit?

I guess I am over it :D
Not by point value but I guess by the number of killed units, will have to check the combat protocol.

How to do that - make a specialized bunker killer unit, maximum stats against infantry and always give it artillery support.

This is not a complaint about bug, just an observation.

i am not sure if i get it right. You are saying you have killed so many units that they do not show up in the list anymore ?

Its not a real bug, but a limitation then. Could you send me a savegame with that unit so that we can consider solutions for this ?

Regards,

RE: Soviet Dawn Beta Test Ausf. E

Posted: Tue Dec 31, 2019 6:56 pm
by AngrySwan
Hi Ronald,

I sent the save, that is the last turn of the campaign. I think the kill list is too long, it even crashes the game. The bunker killer unit fought in 6 scenarios and the total point value of kills is not that high, around 140 or 150, but the killed units are many.

My objective was to get a land unit with 5 attachments and not have too high losses. The long kill list is a ''side effect''.




RE: Soviet Dawn Beta Test Ausf. E

Posted: Wed Jan 01, 2020 10:39 am
by terminator
Crimea 1944 (2/2)

The Text messages for the landing of the Soviet troops (16 & 20 Rifle Corps of the Seperate Coastal Army) should have a red background :

Image

RE: Soviet Dawn Beta Test Ausf. E

Posted: Wed Jan 01, 2020 1:10 pm
by terminator
ORIGINAL: AngrySwan

Hi Ronald,

Does the kill list have a limit?

I guess I am over it :D
Not by point value but I guess by the number of killed units, will have to check the combat protocol.

How to do that - make a specialized bunker killer unit, maximum stats against infantry and always give it artillery support.

This is not a complaint about bug, just an observation.
The Killed Unit does not appear immediately on the Killer Unit history list, the Killer Unit must be deselected and then reselected to see the Killed Unit appear on the Killer Unit history list.

RE: Soviet Dawn Beta Test Ausf. E

Posted: Wed Jan 01, 2020 3:42 pm
by AngrySwan
That is the normal procedure, but imagine you have a specialized bunker killer unit with its own artillery support (that should also be possible for Soviets) and the combat procedure is: artillery fire until the defender has 2-3 points left, maybe 1 - and then the bunker killer comes. It gets 1 kill per 2 moves or maybe more.

The current kill list can have 17 items - that is more than enough and most units never reach even half of the number; I have some infantry divisions that have 0 experience because they never saw action. But this is a special unit that must get 5 promotions by the end of the campaign and has its own artillery support and is a part of a tank army. After 6 scenarios it will have a kill list over 17 units.

You can also do it with the Soviets, there must be enough bunkers in all scenarios.

RE: Soviet Dawn Beta Test Ausf. E

Posted: Thu Jan 02, 2020 5:28 am
by Ronald Wendt
Hi folks,

during my testing i never had an overflow with the kill list. But it should cope with extreme situations and i hope we will find a quick(=doable) solution. Just imagine one day there is a Western campaign starting in 1939 and someone has the insane idea to combine it with the 37 maps of the A-A campaign. Could cause long lists. [:D]

AngrySwan: received your mail but it lacked an attachment.

Regards,