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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Posted: Fri Jul 30, 2021 6:38 pm
by HardLuckYetAgain
Turn 2
Had to find an appropriate attacker. Got lucky on the retreat. Now to find an attacker for the SEC rgmt.

RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Posted: Fri Jul 30, 2021 6:49 pm
by HardLuckYetAgain
Turn 2 (real time update)
I guess straight North will work too ;-P

RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Posted: Fri Jul 30, 2021 6:57 pm
by HardLuckYetAgain
Turn 2 (real time update)
Front line on the river is weak as expected this early in the game. Shouldn't be a problem attacking both of these with FLAMM attached to the PZ division.

RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Posted: Fri Jul 30, 2021 7:03 pm
by HardLuckYetAgain
Turn 2 (real time update)
FIRST, I move a rgmt across the river to dictate the retreat paths(indicated) of the Armor and the Infantry. This is a must.

RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Posted: Fri Jul 30, 2021 7:32 pm
by HardLuckYetAgain
Turn 2
Had to think on things a bit and look at the map. I decide to bring up another PZ division, marked in light blue and break it down to the West of Pskov before making the attack. I make the attack and the Soviet Rifle division retreats marked in Orange.

RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Posted: Fri Jul 30, 2021 7:55 pm
by HardLuckYetAgain
Turn 2 (real time update)
Computer acting all funky and had to save and restart. Now back with the update.
Attack on the Soviet Armor division easily routed to the NE per the orange arrow.
NOW to the important question. What is in the RED circle in the Rough terrain? This could bog down real quick and I go center if there is a heavy pipe hitter there. We are about to find out....

RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Posted: Fri Jul 30, 2021 7:59 pm
by HardLuckYetAgain
Turn 2 (real time update)
SECURITY is in the hex!!!!!! Game still on. Going to up pump the Moto regiment with an SU and attack.

RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Posted: Fri Jul 30, 2021 8:04 pm
by HardLuckYetAgain
Turn 2 (Real time update)
Security attacked and routed to the NE marked with an orange arrow.

RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Posted: Fri Jul 30, 2021 8:11 pm
by HardLuckYetAgain
Turn 2
Just an FYI if you don't know.
If you look at some of the snapshots and you see NO "?" or 0?0 on the counter it is because you have Y pushed in for the name of the units. Didn't know if everyone knew that or not but thought I would mention it here.
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Posted: Fri Jul 30, 2021 8:17 pm
by HardLuckYetAgain
Turn 2 (real time update)
Tired of hiding the names & Jubjub will find out soon enough.
Ok, now to see if what I said was an HQ or not in the orginal recon picture. Going to go "balls deep" and bring up my PZ division with the most MP's and find out. If it is just a HQ I will then use 1 MOTO Rgmt to see if we can see what is in the RED circle.
Here goes...

RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Posted: Fri Jul 30, 2021 8:24 pm
by HardLuckYetAgain
Turn 2 (Real time update)
YUP, just an HQ like Recon said. The HQ displaced to the Soviet Airbase Hex to the NE. No leader died in the displacement.
Now to bring up a MOTO rgmt to start scouting that hex. Turn 2 I will chance attacks into Heavy woods but I will use combined arms to do so (no idea if combined arms is in this game but it is left over from my Europa series games ingrained in my head

No Loki it is NOT left over from WITE1, it is much older!!!! )
Airfields still have planes on them.... Hmmmmm

RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Posted: Fri Jul 30, 2021 8:33 pm
by HardLuckYetAgain
Turn 2 (Real time update)
Move up a Moto rgmt, then break my PZ Division down into Rgmts, then move PZ Rgmt then another next to the Soviet stack in the Heavy Woods. Found it to have 1 Soviet Rifle division & HQ's. I then put a FLAMM SU in both of the PZ rgmts and the PENIL bicycle SU in the MOTO rgmt.
Time to attack... OH first I have to make sure my HQ's are in range. Don't want this to fail!!!

RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Posted: Fri Jul 30, 2021 8:38 pm
by HardLuckYetAgain
Turn 2 (real time update)
Attack succeeds & the Soviet Rifle division routes East marked in Orange. The two HQ's displace to the light blue arrows.
FLAMM is nice

RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Posted: Fri Jul 30, 2021 8:39 pm
by Rosencrantus
ORIGINAL: HardLuckYetAgain
Turn 2 (Real time update)
YUP, just an HQ like Recon said. The HQ displaced to the Soviet Airbase Hex to the NE. No leader died in the displacement.
Now to bring up a MOTO rgmt to start scouting that hex. Turn 2 I will chance attacks into Heavy woods but I will use combined arms to do so (no idea if combined arms is in this game but it is left over from my Europa series games ingrained in my head

No Loki it is NOT left over from WITE1, it is much older!!!! )
Airfields still have planes on them.... Hmmmmm
When you kill a leader you get a pop-up saying so right? I remember getting something like that once but usually when I displaced enemy HQs I rarely get anything.
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Posted: Fri Jul 30, 2021 8:41 pm
by HardLuckYetAgain
Have been informed by my superior(wife) that it is time to eat. When she commands I obey. Be back in an hour to finish this off.
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Posted: Fri Jul 30, 2021 9:04 pm
by Gam3r
JubJub made a big mistake. Leaving gaps not a good idea.
In my other game, lone fort unit around Kiev subordinated to Stavka, surpisingly, get reinforced from SW front units, so it cost 3 hasty attack to Axis to actualy take that hex.
2 line front behind a river could waste much more of enemy MP.
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Posted: Fri Jul 30, 2021 9:09 pm
by HardLuckYetAgain
ORIGINAL: Rosencrantus
ORIGINAL: HardLuckYetAgain
Turn 2 (Real time update)
YUP, just an HQ like Recon said. The HQ displaced to the Soviet Airbase Hex to the NE. No leader died in the displacement.
Now to bring up a MOTO rgmt to start scouting that hex. Turn 2 I will chance attacks into Heavy woods but I will use combined arms to do so (no idea if combined arms is in this game but it is left over from my Europa series games ingrained in my head

No Loki it is NOT left over from WITE1, it is much older!!!! )
Airfields still have planes on them.... Hmmmmm
When you kill a leader you get a pop-up saying so right? I remember getting something like that once but usually when I displaced enemy HQs I rarely get anything.
You will get a pop-up, unless they changed in the last two months I have been gone. Plus used to kill on average 3 leaders clearing out the pockets T2, which I have yet to do. Hope they have fixed it
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Posted: Fri Jul 30, 2021 9:13 pm
by HardLuckYetAgain
ORIGINAL: Gam3r
JubJub made a big mistake. Leaving gaps not a good idea.
In my other game, lone fort unit around Kiev subordinated to Stavka, surpisingly, get reinforced from SW front units, so it cost 3 hasty attack to Axis to actualy take that hex.
2 line front behind a river could waste much more of enemy MP.
The Soviet player doesn't have a lot of units and MP's are pretty restrictive 1st turn. He did good and I would change what was in that Rough hex for sure. Most of the units are local but does tell me some other things though. I am pretty sure there are a great many Soviets heading North because of my opening heavily weighted this way.
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Posted: Fri Jul 30, 2021 9:25 pm
by HardLuckYetAgain
Turn 2 (real time update)
ALMOST, but no cigar. Can't complete the encirclement. But the units are pinned in and only a matter of time for them, I hope....
Now to make the noose tighter around Pskov.

RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Posted: Fri Jul 30, 2021 9:36 pm
by HardLuckYetAgain
Turn 2 (real time update)
Noose is tightening... Will the end result be enough? I am sure some will get out. Infantry on the front lines turn 3 for me so we shall see.
