RE: WPE 1.00.141 Beta 5.1 - air balance problems
Posted: Sun Nov 21, 2021 5:59 pm
I'm not sure what it should be but I would think some sort of limit should be there, maybe no more then double the land combat factors
What's your Strategy?
https://forums.matrixgames.com:443/
ORIGINAL: Harrybanana
Having said this, I think that Alvaro is right that there should be some limit on how much air units can affect the Combat Odds. My suggestion would be that Offensive GS should be limited to 2X the unmodified Attack Strength of the Attacking Units and Defensive GS should be limited to 2X the unmodified Defense Strength of the Defending Unit.

ORIGINAL: Harrybanana
Other things that I think need to done:
1. Increase the rate at which each Nations National Air Unit Experience increases. While there have been times when a player has gotten lucky and had his Russian Air Unit Experience increase quickly, generally this increases way too slowly.
ORIGINAL: Harrybanana
2. Increase the rate at which individual air units gain experience. In my gaming experience air units seldom if ever have experience levels higher than 55% even if they see a lot of combat. The only exceptions are air units that begin the game with higher experience. But even they progress steadily downward as they take losses.
ORIGINAL: Harrybanana
3. Fix it so that Air Units providing GS can cause an increase to that Nations National Air Experience level. Maybe this is already the case, but if so I haven't ever noticed an increase from this.
ORIGINAL: ncc1701e
ORIGINAL: Harrybanana
Other things that I think need to done:
1. Increase the rate at which each Nations National Air Unit Experience increases. While there have been times when a player has gotten lucky and had his Russian Air Unit Experience increase quickly, generally this increases way too slowly.
Except for Russian, all other major nations are already at their maximum. But I agree for Russia.
ORIGINAL: ncc1701e
ORIGINAL: Harrybanana
Having said this, I think that Alvaro is right that there should be some limit on how much air units can affect the Combat Odds. My suggestion would be that Offensive GS should be limited to 2X the unmodified Attack Strength of the Attacking Units and Defensive GS should be limited to 2X the unmodified Defense Strength of the Defending Unit.
But, it won't change anything in my above example with the HQ. Defense Strength of the HQ is 3. So, you mean the defensive ground support can go up to 6. In the first battle, it was 4. Maybe in the second battle, the defense strength was lower, I don't know.
![]()
ORIGINAL: Harrybanana
I am not quite sure which Attack you are referring too.
ORIGINAL: Harrybanana
ORIGINAL: ncc1701e
ORIGINAL: Harrybanana
Other things that I think need to done:
1. Increase the rate at which each Nations National Air Unit Experience increases. While there have been times when a player has gotten lucky and had his Russian Air Unit Experience increase quickly, generally this increases way too slowly.
Except for Russian, all other major nations are already at their maximum. But I agree for Russia.
Italy and France start with 40% Air Experience and I think Rumania and Hungary begin with only 40% as well (but I am not sure).
