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Re: Basic rules-questions
Posted: Tue May 24, 2022 7:15 am
by JacquesDeLalaing
I'm still interested.

(re. intel and arty/airstrike effectiveness - post from Apr 22, 2022)
Re: Basic rules-questions
Posted: Wed May 25, 2022 8:13 pm
by Saint Ruth
JacquesDeLalaing wrote: Sat Apr 30, 2022 9:54 am
I think this works as explained in the manual and on the combat results table.
During combat resolution, the game determines the average unit quality of each side (always rounded down, if I remember correctly; not sure if weighted by stacking points). The difference in unit quality is then applied as a shift to the final odds.
Once the final odds, intensity and random roll are determined, the damage from the combat table is applied to each individual unit, but it will be modified by each individual unit's experience (more experienced units take less damage than inexperienced ones). How much of the damage is applied to readiness or strength still depends on the unit's readiness (before the battle).
That's it!
Cheers,
Brian
Re: Basic rules-questions
Posted: Wed May 25, 2022 8:15 pm
by Saint Ruth
JacquesDeLalaing wrote: Tue May 24, 2022 7:15 am
I'm still interested.

(re. intel and arty/airstrike effectiveness - post from Apr 22, 2022)
Ah yes, there might be a bug there as currently intel has no effect on arty/airstrike effectiveness!
It's on the list!
Cheers,
Brian
Re: Basic rules-questions
Posted: Thu May 26, 2022 6:34 am
by governato
my original curiosity was about air assets...
quality does not affect the attack/defense bonus of air assets, but it does affect their losses and recovery.... correct? Maybe also the chance their support gets aborted?
Sorry if this has been explained somewhere else already.
Re: Basic rules-questions
Posted: Fri May 27, 2022 4:41 pm
by Saint Ruth
AA attacks are just like any other attack, so the Quality of the Attacker (AA) is compared to the quality of the defender (Air unit) and that'll give a shift to the odds.
So, yes, quality affects chance of attack being aborted and amount of casualties.
Cheers,
Brian
Re: Basic rules-questions
Posted: Sun Jun 05, 2022 8:22 am
by JacquesDeLalaing
Saint Ruth wrote: Wed May 25, 2022 8:15 pm
JacquesDeLalaing wrote: Tue May 24, 2022 7:15 am
I'm still interested.

(re. intel and arty/airstrike effectiveness - post from Apr 22, 2022)
Ah yes, there might be a bug there as currently intel has no effect on arty/airstrike effectiveness!
It's on the list!
Cheers,
Brian
Ah, thanks a lot for clearing that up.
I was really confused!

Re: Basic rules-questions
Posted: Sun Jul 03, 2022 9:47 am
by JacquesDeLalaing
In the scenario "Gordov's Counterattack" there seem to be two hexes marked as victory locations in the victory overlay ("V"). However, only one seems to be valid (if you click on the Kalach victory info, only one of the two hexes are highlighted).
Is this a bug or are there indeed two victory locations in Kalach (one of which is missing its VP-information)?
Re: Basic rules-questions
Posted: Sun Jul 03, 2022 2:32 pm
by bcgames
Both hexes have to be occupied by the Axis to gain the victory points for Kalach.
Re: Basic rules-questions
Posted: Mon Jul 04, 2022 8:19 pm
by JacquesDeLalaing
Thank you!
