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Re: Unofficial patch
Posted: Wed Jul 27, 2022 3:31 pm
by Yaab
"1. Naval support not present at 0(0) port once port is built up"
Well, I have just checked Nihau (port 0/0, Hawaii). The base is in range of the Naval HQ in Pearl Harbor. No naval support present at Nihau. Does that mean naval support iwll show up once Nihau's port is built up to level 1?
Re: Unofficial patch
Posted: Wed Jul 27, 2022 4:45 pm
by Tanaka
michaelm75au wrote: Sun Jul 24, 2022 9:49 pm
Hi
While waiting for the 'last' official path, I have dropped in the 'unofficial' beta patch.
Just unzip into the game folder. Suggest saving the old files first.
Release notes on changes in zip
Regards
Michael thank you for all of your work! How do we use our command line switches with the new EXE?
Re: Unofficial patch
Posted: Wed Jul 27, 2022 8:38 pm
by Moltrey
Yaab wrote: Wed Jul 27, 2022 3:31 pm
"1. Naval support not present at 0(0) port once port is built up"
Well, I have just checked Nihau (port 0/0, Hawaii). The base is in range of the Naval HQ in Pearl Harbor. No naval support present at Nihau. Does that mean naval support iwll show up once Nihau's port is built up to level 1?
Yaab, I was always under the impression that naval support is only included at large bases and that you have to bring any naval support with you to ports you build up.
Re: Unofficial patch
Posted: Wed Jul 27, 2022 8:41 pm
by Moltrey
Tanaka wrote: Wed Jul 27, 2022 4:45 pm
michaelm75au wrote: Sun Jul 24, 2022 9:49 pm
Hi
While waiting for the 'last' official path, I have dropped in the 'unofficial' beta patch.
Just unzip into the game folder. Suggest saving the old files first.
Release notes on changes in zip
Regards
Michael thank you for all of your work! How do we use our command line switches with the new EXE?
I perused the notes and don't believe any switches have changed or been added. Might have missed something, but my old command line works perfectly in the new patch .exe
Re: Unofficial patch
Posted: Wed Jul 27, 2022 10:33 pm
by btd64
Yaab wrote: Wed Jul 27, 2022 3:31 pm
"1. Naval support not present at 0(0) port once port is built up"
Well, I have just checked Nihau (port 0/0, Hawaii). The base is in range of the Naval HQ in Pearl Harbor. No naval support present at Nihau. Does that mean naval support iwll show up once Nihau's port is built up to level 1?
Once you build up to level 1 you should see naval support....GP
Re: Unofficial patch
Posted: Wed Jul 27, 2022 10:34 pm
by btd64
Moltrey wrote: Wed Jul 27, 2022 8:41 pm
Tanaka wrote: Wed Jul 27, 2022 4:45 pm
michaelm75au wrote: Sun Jul 24, 2022 9:49 pm
Hi
While waiting for the 'last' official path, I have dropped in the 'unofficial' beta patch.
Just unzip into the game folder. Suggest saving the old files first.
Release notes on changes in zip
Regards
Michael thank you for all of your work! How do we use our command line switches with the new EXE?
I perused the notes and don't believe any switches have changed or been added. Might have missed something, but my old command line works perfectly in the new patch .exe
Switches should work the same....GP
Re: Unofficial patch
Posted: Thu Jul 28, 2022 6:32 am
by BBfanboy
Moltrey wrote: Wed Jul 27, 2022 8:38 pm
Yaab wrote: Wed Jul 27, 2022 3:31 pm
"1. Naval support not present at 0(0) port once port is built up"
Well, I have just checked Nihau (port 0/0, Hawaii). The base is in range of the Naval HQ in Pearl Harbor. No naval support present at Nihau. Does that mean naval support iwll show up once Nihau's port is built up to level 1?
Yaab, I was always under the impression that naval support is only included at large bases and that you have to bring any naval support with you to ports you build up.
The bug was that SPS (0) ports
could not use naval support present on the base even when there were port levels developed at the base. The fix is to make the NS usable once a level one port or more is built.
Re: Unofficial patch
Posted: Sat Jul 30, 2022 10:22 am
by Sardaukar
@michelm
There is something wrong with CAP in this patch. It doesn't fly.
See
https://www.matrixgames.com/forums/view ... 3&t=386774
So, I'd suggest refraining to use this patch until it's checked.
Re: Unofficial patch
Posted: Sat Jul 30, 2022 4:53 pm
by michaelm75au
Patch file has been updated with a fix to correct the land-based CAP not flying issue.
Re: Unofficial patch
Posted: Sat Jul 30, 2022 5:10 pm
by Sardaukar
michaelm75au wrote: Sat Jul 30, 2022 4:53 pm
Patch file has been updated with a fix to correct the land-based CAP not flying issue.
I knew you were good, but this good! Shouldn't you be out for a pint or 2?

Re: Unofficial patch
Posted: Sat Jul 30, 2022 5:14 pm
by Panjack
Amazing. Thank you.
Re: Unofficial patch
Posted: Sat Jul 30, 2022 5:58 pm
by michaelm75au
I should actually be in bed; its 4am here. But for the good of the 'corps', I gave up my sleep,

Re: Unofficial patch
Posted: Sat Jul 30, 2022 6:02 pm
by Sardaukar
michaelm75au wrote: Sat Jul 30, 2022 5:58 pm
I should actually be in bed; its 4am here. But for the good of the 'corps', I gave up my sleep,
May the 16 out of 20 world's most venomous creatures living in AUS leave you unharmed.

Re: Unofficial patch
Posted: Sat Jul 30, 2022 9:03 pm
by lopec
LOL was going crazy wondering if there was some weather or other under the hood reason why all my fighters on CAP were being destroyed on the ground. Thanks!
Re: Unofficial patch
Posted: Sat Jul 30, 2022 10:47 pm
by haegint
michaelm75au wrote: Sat Jul 30, 2022 5:58 pm
I should actually be in bed; its 4am here. But for the good of the 'corps', I gave up my sleep,
A big thank you, Michael. Fantastic spirit!

Re: Unofficial patch
Posted: Sun Aug 07, 2022 9:21 am
by Sardaukar
*bump*
Re: Unofficial patch
Posted: Wed Aug 10, 2022 1:20 am
by CaptBeefheart
I fired up a Downfall game with this patch and so far, so good. The nav support fix is working as advertised.
Is there anything else I should look for?
Thanks for the efforts, Michael.
Cheers,
CB
Re: Unofficial patch
Posted: Wed Aug 10, 2022 1:59 am
by RangerJoe
USSAmerica wrote: Wed Jul 27, 2022 1:09 pm
Chris21wen wrote: Wed Jul 27, 2022 6:08 am
USSAmerica wrote: Wed Jul 27, 2022 1:35 am
Typically, it's only done if you have spent PP's to assign a TF leader who was not the ship captain of the largest ship in the TF. If you disband it, you will have to pay the PP's again when you form a new one to assign the same TF leader to it.
The other way to do it is to transfer all but one ship to the base. Keeps the leader and also keeps the TF number. Not sure this is needed.
You're exactly right, Chris. That is the way to keep your TF leader and number. This patch change adds a confirmation check for people who accidentally click the Disband button when trying to click one near it. I've personally not had much problem with this, so not sure what my opinion of the confirmation click would be.
Another option is to assign another vessel to the TF while putting the rest into a port or another TF. Those HDMLs make nice yachts for the Admirals!

You could even change the type of TF to an Escort TF.
Re: Unofficial patch
Posted: Fri Aug 19, 2022 6:29 pm
by haegint
Really just asking whether we should expect an "official/final" version of this unofficial patch at some point? Is there perhaps some indicative ETA for it? What's the plan here, please?
Cheers and thanks!
Re: Unofficial patch
Posted: Fri Aug 19, 2022 7:28 pm
by btd64
haegint wrote: Fri Aug 19, 2022 6:29 pm
Really just asking whether we should expect an "official/final" version of this unofficial patch at some point? Is there perhaps some indicative ETA for it? What's the plan here, please?
Cheers and thanks!
The beta should be out soon....GP