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Posted: Fri Oct 17, 2003 9:15 pm
by 609IAP_Thumper
Every hour played keeps me out of the bars where $70 doesn't last very long.

Posted: Fri Oct 17, 2003 9:34 pm
by Mr.Frag
Every hour played keeps me out of the bars where $70 doesn't last very long.
Now there's a good way to look at it, lets see, 1,000 hours of play vs 1,000 drinks in a bar at $5 ... hmmm ok, new selling price for WitP is $5,000 :p
WitP is cheap enough when you look at it that way to include a brand new computer in the package

Posted: Sat Oct 18, 2003 1:53 am
by SeaWolF K
My rule for computer programs is if I get $1/hour or less it is a good investm ent. Now based on the fact that I've gotten over 200 hours out of UV sense Sep. and haven't even started PBEM yet (moving next month and need to get internet at my new place first). That says the WITP would be a bargin at $200.
SeaWolF
Posted: Sat Oct 18, 2003 11:58 am
by LargeSlowTarget
I've voted 'No', but nevertheless I would like to know what they are smoking - no sober and sane person would even think about making such a gigantic game...

.
Posted: Mon Oct 20, 2003 8:59 pm
by Peteg77
May have to get a new computer to boot since I will probably run out of space and memory. BTW...how will they get it all on a disk/cd?
Posted: Tue Oct 21, 2003 12:55 pm
by Reg
Penguin wrote:I hardly ever buy a "version I" game; the "version II or III" generally have the bugs worked out and show that the early versions were competently executed and well-received in the marketplace. Usually I wait to buy till the $49 game goes down to $29. By then the major patches are out, and the initial hype has died down and people are more realistic about it.
Just a question. Where are all these patches going to come from if no one buys the first edition???
I will pay the money for what promises to be a good product in as I feel it will encourage more development in an area of my interest.
What I do object to is paying exorbitant sums to the currency exchange bankers!! (
insert less than complentary description here). Why??? Because I end up paying $$$$ and none of the extra goes to the guys who actually do the work in producing the product!!!!
Posted: Tue Oct 21, 2003 5:22 pm
by Nimits
$69.99 is only too much if I want to buy it.
Posted: Tue Oct 21, 2003 5:58 pm
by PzB74
The only silly thing about the amount is the .99 cents :p
Why can't someone raise above this pettiness and round off to the nearest $$ ?
I know it's easier to find a vegetarian pit bull terrier than make this happen...but still :rolleyes:
Posted: Tue Oct 21, 2003 6:43 pm
by Sonny
PzB wrote:The only silly thing about the amount is the .99 cents :p
Why can't someone raise above this pettiness and round off to the nearest $$ ?
I know it's easier to find a vegetarian pit bull terrier than make this happen...but still :rolleyes:
Don't it just **** you off?
Advertisers and psychologists should all be shot!
Posted: Tue Oct 21, 2003 7:34 pm
by Nimits
Because, in the eyes of the average consumer, 69.99 is $10 cheaper than %70.00
Posted: Wed Oct 22, 2003 12:05 am
by Chiteng
If the game included accurate and total control of the war economy,
I would happily pay in excess of 300$ for it.
Posted: Wed Oct 22, 2003 12:38 am
by Mr.Frag
If the game included accurate and total control of the war economy,
I would happily pay in excess of 300$ for it.
Define what you consider accurate and total control of the war economy.
Goods exist and need to be imported by force. Goods drive Industry. Industry produces Widgets. Manufaturing converts Widgets into Things. Things are the historical items used during WitP such as planes, guns, ships.
Things are a direct result of (a) demands (replacing losses) and (b) futures (producing new stuff).
Posted: Wed Oct 22, 2003 12:49 am
by pasternakski
Chiteng wrote:If the game included accurate and total control of the war economy,
I would happily pay in excess of 300$ for it.
Then you need to find another game, because this isn't it. Your control of the war economy will be strictly limited, as I understand what has been said about the design by Matrix staff so far.
What you will get to do is apply the assets you are given to the war in the Pacific theater of operations, acting as a sort of fictional intermediary between the political leaders of the Allied nations and their top-rank historical field commanders (you combine the powers of commander in chief of Chinese, Dutch, Filipino, Commonwealth, and American forces in the theater).
This is nothing new. It is the same role you had in Pacific War.
Posted: Wed Oct 22, 2003 2:22 am
by Chiteng
Mr.Frag wrote:Define what you consider accurate and total control of the war economy.
Goods exist and need to be imported by force. Goods drive Industry. Industry produces Widgets. Manufaturing converts Widgets into Things. Things are the historical items used during WitP such as planes, guns, ships.
Things are a direct result of (a) demands (replacing losses) and (b) futures (producing new stuff).
I was answering the original poster.
I think the board game 'WITP' is an excellent example of what I mean.
If you actually wanted one.
PacWar
Posted: Wed Oct 22, 2003 2:39 am
by mogami
This question has been asked before. I'll use my standard answer.
I paid more for PacWar. I paid more for the SPI boardgame War in the Pacific.
PacWar was in 1992 and War in the Pacific was in 1979 (I think) So the price for me remains about the same it has always been.
Posted: Wed Oct 22, 2003 2:49 am
by Chiteng
Mogami wrote:This question has been asked before. I'll use my standard answer.
I paid more for PacWar. I paid more for the SPI boardgame War in the Pacific.
PacWar was in 1992 and War in the Pacific was in 1979 (I think) So the price for me remains about the same it has always been.
The cover of the box says 1976. And you are of course correct.
Far better than the board game PacWar. =P
The war ends when you can bomb Japan. What fun is that?
Posted: Wed Oct 22, 2003 5:05 am
by Zakhal
Well it was just few months after i had got my first pc, a brand new 486 when i saw this two page full review of the game in our local magazine. After reading it as a 14 year old i was totally sold. I had studied ww2 (europe) before but only read one book about pacific war. All i can say i saved my money and bought the game. After six years nothing compared. There was *no* *any* *other* *game* with the same scale. And i was still playing.
Now its bin TEN YEARS and you ask whether i "might" pay $70 for the ONLY true "sequel" of this game? WELL YES I MIGHT
(i have played boardgames too)
War in the Pacific
Posted: Thu Oct 23, 2003 6:33 am
by mogami
Hi, I recall how hard it was to plot movements in that game. Because of the problem of imposing a hex grid over a map that is a flat globe, not all the hexes were the same size. Depending on where you were located determined how large the hexes were and thus the range of aircraft and ships.
I think the abstract TF deployment used for air attacks and surface actions worked well. Like all monster board games keeping track of the book work was the hardest part. Every TF and base had to have orders written every turn. (You could not just wait your turn and start moving TF's both sides wrote their orders and then took turns moving TF's according to the written orders.)
I can't believe I finished several games of this beast. (Team war game)
(Wonder if WITP will try this-the hex size thing)
ME TOO.
Posted: Thu Oct 23, 2003 7:25 pm
by Mike Scholl
Mogami wrote:Hi, I recall how hard it was to plot movements in that game. Because of the problem of imposing a hex grid over a map that is a flat globe, not all the hexes were the same size. Depending on where you were located determined how large the hexes were and thus the range of aircraft and ships.
I think the abstract TF deployment used for air attacks and surface actions worked well. Like all monster board games keeping track of the book work was the hardest part. Every TF and base had to have orders written every turn. (You could not just wait your turn and start moving TF's both sides wrote their orders and then took turns moving TF's according to the written orders.)
I can't believe I finished several games of this beast. (Team war game)
(Wonder if WITP will try this-the hex size thing)
Too bad you never got a chance to play it "double-blind" with a moderator.
That really made it come to life and was a tremendous gaming experiance.
Though I never had any problem with movement plots. And that map solved
the problem of Corregadore/Bataan controling the enterance to Manilla's port
quit elegantly. Only major problem with the map was in Asia proper. where
it "glossed over" a number of small details like the Himalaya Mtns.
Posted: Tue Oct 28, 2003 3:59 am
by KGrob
I hope Matrix does make a ton of money off the game. Then, guess what?
First, they'll have more money to develop more products with better quality. Matrix Games deserves to make some money IMO.
Second, it will entice other companies to jump in and start producing similar games which will lead to competition in the marketplace. Placing more companies in the mix will lead to more products and more choice for consumers. Competition means that the developers will need to produce better products at better prices.
It's called the free-market, you know, Capitalism.