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RE: Brothers in arms
Posted: Sun Mar 06, 2005 11:17 pm
by Marc von Martial
ORIGINAL: Joe 98
I have read some reviews.
It seems the developers have tried to make a game where yoyu are required to use proper infantry tactics.
I reckon I'll try it.
If I need to pick up Ospreys "World War II Infantry Tactics - Squad and Platoon" from the shelves then we have a winner here [;)]. Now seriously, I hope it lives up to al the development interviews I read in the past. Can“t wait for the box to arrive.
RE: Brothers in arms
Posted: Mon Mar 07, 2005 5:13 pm
by Lonewolfpj
sorry it took me so long to post in here again. The game requires you to use proper infintry tactics. If you try to run and be a hero you wouldn live veary long. This game might not me for everyone but it is much better them call of duty and any of the metal of honor games.
RE: Brothers in arms
Posted: Mon Mar 07, 2005 7:01 pm
by Hertston
There's a world of difference between simply not running and gunning and "proper" infantry tactics.
Has anyone else actually played it? Will there be a demo?
RE: Brothers in arms
Posted: Tue Mar 08, 2005 1:46 am
by DeepSix
ORIGINAL: Hertston
There's a world of difference between simply not running and gunning and "proper" infantry tactics.
Has anyone else actually played it? Will there be a demo?
There may not be much agreement with me on this, and it's somewhat off the topic of Brothers in Arms, but this thread has got me to thinking (always dangerous). What I'd like to see -- sooner or later, as computer code and system requirements allow -- is a tactical sim that incorporates some of the basic character elements found in role playing games. I don't mean the dragons and wizardry and the like, of course, but definitely more unique and complex characters. Where the character you play could be different every time, depending on what you "roll up" when you create him/her.
One thing that caught my eye on the SH3 webpage was the claim that your crew have individual skill levels and "character features" (to use that term broadly since that's only a
preview of SH3[;)]). I've been hoping to see more of this kind of game variable incorporated for a long time, though. I haven't played Full Spectrum Warrior, but the Tom Clancey games series introduced some of this in the form of mission planning and personnel selection. It was (I thought) one of the best things about them.
Blasting bad guys is fun, but I'd rather it were part of a richer tactical puzzle that I have to solve. More than one way to get off the beach. Unit personnel with strengths and weaknesses that have direct bearing on the conduct and resolution of whatever operation is underway.
Especially the incorporation of individual MOS for the AIs. Wounds more realistically incapacitate and take you/them out of action temporarily or permanently. The benefits of these kinds of variables and details would be particularly felt in multiplayer sessions. There, a "smarter" game might attract more mature players and assist in discouraging 13-year-old spawn campers. No offense if anyone reading this is 13.[:)]
As it is now, fps games are just too "flat" IMHO. For me, easily discovered/manipulated game triggers easily suck all the life out of graphics, no matter how much they impress. As does playing the same missions over and over. Currently, fps games lose their freshness as soon as you complete a chapter/episode/level. To make it fresh again, you have to buy the half-@ssed expansion pack... which is more of the same... anyway....
Granted, the larger the playable arena and the more possible outcomes to any single event there are, the greater the burden on programmers and the machines intended to run the thing, and you can't code the infinite (or purely random) number of possible outcomes, but I would like to see more fps with more depth that develop along these lines.
Right. I think this is the moment where I am supposed to yell "Who's with me?!"[;)]
RE: Brothers in arms
Posted: Tue Mar 08, 2005 2:19 am
by Sarge
ORIGINAL: Hertston
Has anyone else actually played it? Will there be a demo?
Yes and as soon as all the impulse purchases are cashed in [:'(].
My buddy finished the game in about four days [8|]. I played the SP game and online game, If you view standing in the middle of a road in the noon sun spraying MG fire and cussing at germans realistic this game is for you. Every other word is F you Kruat this and F that and were F'ed and so on. As for the tactics [8|] you get to tell your squad were to move or point out there is a MG42 cutting them in half and its time to return fire, that is the extent of the tactics.
Graphics are pretty good as far as I can tell, not a Xbox guy so have no idea what or how it compares to other titles for Xbox. The realistic gameplay goes as far as after about four rounds from you M1 hit home you get to see a BIG blood splat, mind you this is a M1 from twenty yards away and still you need to put four plus rounds in your target.
Edit: Sound also is ok ,all the cussing gets a little repetitive after a time
Remember this is just my opinion
RE: Brothers in arms
Posted: Tue Mar 08, 2005 3:05 am
by ravinhood
F you Kruat this and F that and were F'ed and so on.
Lol that reminds me of a game called "Kingpin" several years ago. Talk about curse words, that was it's only vocabulary I think. But, well, it had so much cursing that it actually was "funny". And well like sex, cursing sells games as well. It's probably the 2nd best way to sell games, and if it has both sex and cursing, well, you've got a winner on your hands for well the 12 to 20 years olds. heh
RE: Brothers in arms
Posted: Tue Mar 08, 2005 7:21 pm
by ShermanM4
There may not be much agreement with me on this, and it's somewhat off the topic of Brothers in Arms, but this thread has got me to thinking (always dangerous). What I'd like to see -- sooner or later, as computer code and system requirements allow -- is a tactical sim that incorporates some of the basic character elements found in role playing games. I don't mean the dragons and wizardry and the like, of course, but definitely more unique and complex characters. Where the character you play could be different every time, depending on what you "roll up" when you create him/her.
One thing that caught my eye on the SH3 webpage was the claim that your crew have individual skill levels and "character features" (to use that term broadly since that's only a preview of SH3 ). I've been hoping to see more of this kind of game variable incorporated for a long time, though. I haven't played Full Spectrum Warrior, but the Tom Clancey games series introduced some of this in the form of mission planning and personnel selection. It was (I thought) one of the best things about them.
I think CC in essence attempted this. However, B17 Flying Fortress did that all the more. The crew had to have actual skill in operating certain components. The Pilot could not just jump on the guns. The navigator could not just grab the Norden Bomb site if your Bombradier went down. The tail gunner coulnt just run up and grab the flight controls.
Lol that reminds me of a game called "Kingpin" several years ago. Talk about curse words, that was it's only vocabulary I think. But, well, it had so much cursing that it actually was "funny". And well like sex, cursing sells games as well. It's probably the 2nd best way to sell games, and if it has both sex and cursing, well, you've got a winner on your hands for well the 12 to 20 years olds. heh
Just look at the #1 video game in America right now. Grand Theft Auto: San Andreas. Sex and cursing, thats all it does.
RE: Brothers in arms
Posted: Tue Mar 08, 2005 8:20 pm
by Riun T
Hey guys, I'm not gonna use any quotes cause it sounds like we all have the grasp of the survey on Brothers in arms, I'd just like to say that this all makes me very happy theirs no VON ROMing of any of the comments or analysis thats been discussed on this topic,and especially NO bias's. I would like to add that I just finished the Medal of Honor Pacific Assault, now I know that alot of us don't agree with EA policy and such,but have to say that people like Gunny or Wild Bill should give it a try. Its kind of linier,but I got a really good feel for the four man fighting group, tight,fast,with a moderate amount of firepower,and I have never had any other game that lets u have all the static movements like prone crouched,leaning out eithersided,ladders,secondary click Aim,and jump made applyable and never realized how the closeness of the jungle made the use of buttstroke or bayonet used SOOOOOO often [ this game scared the shit outta me ] are they yelling their taunts and rallying to Banzi from 40 yards out in the dense stuff or are they in the hollow of this ridge 8 feet away??? and was it 3 of em i heard or 30??? GREAT game not since operation flashpoint have I felt so ingrossed in the play, and that really all its about isn't it???RT
RE: Brothers in arms
Posted: Thu Mar 10, 2005 4:08 am
by Sarge
If your looking for a shooter with the use of tactics look up the demo for H&D2. Damage model is a little on the arcade side, but what shooter isn't [;)]
RE: Brothers in arms
Posted: Thu Mar 10, 2005 4:10 am
by Tankerace
I love H&D2, its by far the best of the "real" first person shooters.
Of course I always die in MP games, because I go at Germans with my trusty unscoped '03.
RE: Brothers in arms
Posted: Thu Mar 10, 2005 9:15 pm
by benpark
H&D2 and OFP were the only FPS games I can recollect playing that really attempted a new spin that worked, were fun to play, and had more than a mere nod to realism. I'll give OFP an extra point for having a simple to set up scenario builder, and vast playing area.
To me, it is sheer laziness on the part of developers to corral the player into a linear path, and to have an AI scripted to the gills. The forward thinking shown in the two above examples exposes the rest of the genre as sticking to the same boring formulas. I will try the demo of BiA, and hope for the best...
RE: Brothers in arms
Posted: Fri Mar 11, 2005 1:08 am
by testarossa
I don't want to sound biased, but... If game is being developed for PC and XBOX/PS2 it's like a label "never buy". The only good port from console to PC was KotOR and may be GTA3.
RE: Brothers in arms
Posted: Fri Mar 11, 2005 2:34 am
by Sarge
Rumor has it RWT is going to Xbox [8|]not a big shocker
These new so-called "Realistic" games hitting the stores are a prime example of graphics are ONLY one aspect of a game, and should not be the only aspect.
Some of the best games I have played over the years have graphics taking a back seat to gameplay and AI.
RE: Brothers in arms
Posted: Fri Mar 11, 2005 8:37 pm
by testarossa
Let's hope they will rise the standards for XBOX 2 and PS3.
RE: Brothers in arms
Posted: Sat Mar 12, 2005 10:12 am
by ravinhood
Heh, the Total War series is going SEGA lol now that realllly tells me what RTW was/is. I knew it all the time "kiddie clickfest game".

RE: Brothers in arms
Posted: Sun Mar 13, 2005 6:36 pm
by Maliki
I'll restate an opinion i offered elsewhere.A mixed bag on this game.Certain aspects are excellent..others are sub-par.
This is a good,not a great,game.If not an outright purchase it's worth a rental.
RE: Brothers in arms
Posted: Sun Mar 13, 2005 6:42 pm
by Sarge
ORIGINAL: Maliki
I'll restate an opinion i offered elsewhere.A mixed bag on this game.Certain aspects are excellent..others are sub-par.
This is a good,not a great,game.If not an outright purchase it's worth a rental.
Its worth a demo,
Any so called tactical shooter with only sprint and squat puts up flags [8|]
RE: Brothers in arms
Posted: Mon Mar 14, 2005 11:03 am
by Maliki
ORIGINAL: Sarge
ORIGINAL: Maliki
I'll restate an opinion i offered elsewhere.A mixed bag on this game.Certain aspects are excellent..others are sub-par.
This is a good,not a great,game.If not an outright purchase it's worth a rental.
Its worth a demo,
Any so called tactical shooter with only sprint and squat puts up flags [8|]
It would have been nice to have a demo offered.I figured there would be one before release.If theres one out there i've never seen it,or they could go the route of several games and release one later.
The interface for controlling your fireteams is very simple.Its nice in some respects but it also limits how you can handle them.
RE: Brothers in arms
Posted: Thu Mar 17, 2005 9:42 pm
by Lonewolfpj
I belive that BIA is a much better and more relastic game then H&D2. I think that there are both exellent games. But if I had to choose I would go with BIA[:D]
RE: Brothers in arms
Posted: Sat Mar 19, 2005 7:02 am
by runes
ugh. i am still reeling over this game.
for me, biggest let down EVER. EVER. period.
they have me in suspense and awe for a year and a half, and then, have the nerve to release this tripe? I am glad i downloaded it. i feel ripped off. even having paid nothing for it.
not only is it MORE scripted than Call of Duty/Medal of Honour, it has the most predictable gameplay i've played in a while. order your buddies to supress- and then hey, the map has specifically built in routes for you to sneak around them. and just go rambo. in fact, 95% of my kills have been from running up, expending a clip or just knocking the crap out of them.
i don't believe bullets exist in this game. lots of other shooters, you feel like you are firing something. you know theres a bullet whizzing though the air and then impacting into someone. this DOES NOT exist in BIA. it's like Duck Hunt for Nintendo. You're just pulling the trigger and hoping the "enemy" is in the right place.
when i got shot, there is no connection. i don't realize im being shot, i don't believe it. Doom1 had this down better.
And when i shoot enemies. Again, no connection. Their death animations (there have been some cool ones tho) take like 45 seconds. I don't know if i'm missing, hitting, or killing an enemy. GUN PHSYICS! GUN PHYSICS!!
similarly, who the hell let these guys past basic? I can hold a rifle and fire it more accurately. Yes, gun sway is important to a realistic shooter, but COME ON. it felt more like i was aiming down 1200m at a Head of State, than through iron sights at someone 20 yards away. Either that or Matt Baker has a bad case of parkinson's.
those are my biggest gripes. That there are no gun-bullet- physics. See, in call of duty, i sure as shit felt supressed. I knew there were bullets flying around me, i knew it was death to peek or look up. In this game, which bosts supression as one of it's selling points, it is non existant. You'll be supressed,but not know why, care why, or feel it.
similarly, who was the bonehead that decided not to put a prone/peak/lean button? Seriously. This is 2005, those controls have been almost mandatory for shooters for the last 4 years. it's like not having a reload button.
so far 5/10 and seriously sliding.