Brothers in arms

Gamers can also use this forum to chat about any game related subject, news, rumours etc.

Moderator: maddog986

User avatar
Lonewolfpj
Posts: 28
Joined: Thu Feb 03, 2005 2:38 pm
Location: Washington DC

Brothers in arms

Post by Lonewolfpj »

I wanted to tell you guys that I realy recomend this game. I think everyone in here will like the stradigy and the tactics of squad base combat. It nice to play a game that puts in battle as an NCO.
DISCLAIMER: Poster makes no guarantee that the above expressed information is accurate, complete, current, funny, new, spelled correctly, or grammatically correct.
User avatar
Hertston
Posts: 3317
Joined: Sat Aug 17, 2002 3:45 pm
Location: Cornwall, UK

RE: Brothers in arms

Post by Hertston »

You couldn't tell us a bit more, and compare with some other games? I thought initially this looked a very exciting title, but got less and less enthused as time went on and the approach used seemed more and more "lite".

You are talking to a wargaming crowd here - how realistic are the tactics you can employ compared with games like H&D 2, Ghost Recon, or Full Spectrum Warrior? Does suppression fire actually work against the AI, for example? Is the morale of your men a factor? And so on.
User avatar
Marc von Martial
Posts: 5292
Joined: Thu Jan 04, 2001 4:00 pm
Location: Bonn, Germany
Contact:

RE: Brothers in arms

Post by Marc von Martial »

I have allready ordered, too bad it takes up to the 18th for the US version to hit Eurpean shelves [:(]
User avatar
DeepSix
Posts: 395
Joined: Wed Dec 22, 2004 12:10 am
Location: Music City

RE: Brothers in arms

Post by DeepSix »

ORIGINAL: Hertston

You are talking to a wargaming crowd here - how realistic are the tactics you can employ compared with games like H&D 2, Ghost Recon, or Full Spectrum Warrior? Does suppression fire actually work against the AI, for example? Is the morale of your men a factor? And so on.

Always dangerous to assume things based on the bulleted lists the developer puts out for PR,[;)] but I get the impression that those tactics are incorporated. Hope so, anyway; I'm not going to buy it if they aren't. The main requirement for me is that combat be realistic and objective-oriented -- not just an endless spawing of bad guys based on the game's difficulty setting -- because once you've played the story out the whole experience is just another arcade shoot 'em up. I like the idea of a real squad on a real mission, so I hope that in this game there will be a real tangible connection between the player's tactical decisions and what plays out as a result!
Image
User avatar
Tankerace
Posts: 5408
Joined: Fri Mar 21, 2003 12:23 pm
Location: Stillwater, OK, United States

RE: Brothers in arms

Post by Tankerace »

I'd like it, but I'm afraid Im waiting on Silent Hunter III. With SH2 being kind of a downer (not to mention you can't play it if you update your Nvidia drivers for WitP) I need a true sucessor to Command Aces of the Deep. (Yep, I still play her. Just bagged me a 1000 ton Zerstorer last night).
Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
User avatar
DeepSix
Posts: 395
Joined: Wed Dec 22, 2004 12:10 am
Location: Music City

RE: Brothers in arms

Post by DeepSix »

Yeah I asked about this in another thread about five minutes ago[:D] -- what a coincidence that SHIII is due out soon and here I am wanting a sub sim. Given the limits of my wallet, and the hunger I have for a good sub sim, I'm thinking I'll be much more likely to buy SHIII "blind" and wait a while to see how BIA does.
Image
User avatar
Tankerace
Posts: 5408
Joined: Fri Mar 21, 2003 12:23 pm
Location: Stillwater, OK, United States

RE: Brothers in arms

Post by Tankerace »

Same here. BesidesA subsim where you actualy have a crew? Who in their right mind can pass that up.


Alaaaarmmmmmm!!!!!!!!!!!!!!!!!!
Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
User avatar
DeepSix
Posts: 395
Joined: Wed Dec 22, 2004 12:10 am
Location: Music City

RE: Brothers in arms

Post by DeepSix »

lol absolutely! Reading the list of Q&A about what they included. Thermal layers! Holy cow, Batman! It'll be great if it's all it's cracked up to be.

(I now return this thread to its rightful owner before I take it off course any further)[:D]
Image
User avatar
Bill Durrant
Posts: 963
Joined: Tue Sep 16, 2003 1:39 am
Location: Oxfordshire

RE: Brothers in arms

Post by Bill Durrant »

BIA got a very favourable review in Armchair General magazine November 2004
Sunk by 35cm/45 1YT Gun - Near Singapore
User avatar
Tankerace
Posts: 5408
Joined: Fri Mar 21, 2003 12:23 pm
Location: Stillwater, OK, United States

RE: Brothers in arms

Post by Tankerace »

I was under the impression it wasn't even out yet..... Do you mean preview?
Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
User avatar
Sarge
Posts: 2197
Joined: Sat Mar 01, 2003 7:46 am
Location: ask doggie

RE: Brothers in arms

Post by Sarge »

ORIGINAL: Hertston

You couldn't tell us a bit more, and compare with some other games? I thought initially this looked a very exciting title, but got less and less enthused as time went on and the approach used seemed more and more "lite".

You are talking to a wargaming crowd here - how realistic are the tactics you can employ compared with games like H&D 2, Ghost Recon, or Full Spectrum Warrior? Does suppression fire actually work against the AI, for example? Is the morale of your men a factor? And so on.

From what I have seen on wargamer forums I visit, the game is just a good looking FPS with little to no depth. As for tactics - just run /charge with your Thompson spraying, like the box art shows (hehe). No one in your squad will die unless its scripted [8|]. As for game play there is no going prone or leaning around corners. MP supports two players and I think is also DVD drive only.

IMHO get SHIII and leave this one to the twitchy crowd.
User avatar
wodin
Posts: 10709
Joined: Sun Apr 20, 2003 3:13 am
Location: England
Contact:

RE: Brothers in arms

Post by wodin »

ORIGINAL: Sarge
ORIGINAL: Hertston

You couldn't tell us a bit more, and compare with some other games? I thought initially this looked a very exciting title, but got less and less enthused as time went on and the approach used seemed more and more "lite".

You are talking to a wargaming crowd here - how realistic are the tactics you can employ compared with games like H&D 2, Ghost Recon, or Full Spectrum Warrior? Does suppression fire actually work against the AI, for example? Is the morale of your men a factor? And so on.

From what I have seen on wargamer forums I visit, the game is just a good looking FPS with little to no depth. As for tactics - just run /charge with your Thompson spraying, like the box art shows (hehe). No one in your squad will die unless its scripted [8|]. As for game play there is no going prone or leaning around corners. MP supports two players and I think is also DVD drive only.

IMHO get SHIII and leave this one to the twitchy crowd.

Have to agree, its going to be another above average FPS game. Apparantly your squad mates don't die they just get incapacitated until the next mission. Its pre programmed for them to die at certain points. The only FPS Ive read about recently that looks quite realistic is Red Orchestra.
User avatar
DeepSix
Posts: 395
Joined: Wed Dec 22, 2004 12:10 am
Location: Music City

RE: Brothers in arms

Post by DeepSix »

ORIGINAL: Sarge
...there is no going prone or leaning around corners... leave this one to the twitchy crowd.

What an absurd omission. That tidbit is most helpful to know, thank you; the money I might have spent on this will now go to a DVD drive so I can run SH3. I'm tired of getting my hopes up for fps.
Image
User avatar
Sarge
Posts: 2197
Joined: Sat Mar 01, 2003 7:46 am
Location: ask doggie

RE: Brothers in arms

Post by Sarge »

ORIGINAL: DeepSix

I'm tired of getting my hopes up for fps.


I have no hopes for the FPS. I also don't see one being released by a publisher/developer in the near future. The engines that FPS require most likely still cost a bundle and would never generate a profitable return on the investment.

I know there has been some attemps made in the past to fill the "Wargamers" niche market with a FPS. But what it all comes down to is when your spending mom and dads cash who cares if the game is a $50 coaster. Put some cool looking graphics on the box and go gold.

No prone or lean [8|], how is it that is not a requirement in todays FPS market. Hell there is already talk of a Market Garden expansion and the game has only been a release on Xbox so far for a week now tops.

Graphics + Normandy = Sales [;)]
User avatar
DeepSix
Posts: 395
Joined: Wed Dec 22, 2004 12:10 am
Location: Music City

RE: Brothers in arms

Post by DeepSix »

ORIGINAL: Sarge

No prone or lean [8|], how is it that is not a requirement in todays FPS market. ...

I played Medal of Honor Allied Assault -- it *does* have lean, but not prone. Nor does it have a combat knife or even a can op- I mean a bayonet -- and the character you play is supposed to be a Ranger. That's a small thing, to be sure, but it bugged me the whole way through. The abilty to complete missions with stealth would completely change the way it plays. Call of Duty offers a marginal improvement (lean, prone, aim down the sight -- *STILL* no edged weapon) but still it's pretty much run 'n gun. Especially in mulitplayer.
Graphics + Normandy = Sales [;)]

heheh -- yep. Roger that.[:D]
Image
User avatar
Hertston
Posts: 3317
Joined: Sat Aug 17, 2002 3:45 pm
Location: Cornwall, UK

RE: Brothers in arms

Post by Hertston »

I think you guys may be generalising a little.

Although there has never been a "realistic" fps game of the type I think we would all like, there are many I've really enjoyed within their limitations. Examples are Hidden and Dangerous 1&2 (despite the claims in the BiA blurb it is NOT the only WW2 tactical shooter!), the much under-rated Vietcong, and the Rainbow 6 games in single-player, and Ghost Recon, Joint Operations and America's Army in multiplayer. In multiplay particularly "real" tactics can and do come to the fore - surprisingly, as the game contains many unrealistic elements, Joint Ops is probably the best in this respect.

All that aside though, I'll wait for some reviews from sites I trust, but BiA is looking very much like an all-hype, no game job. I was getting SH3 anyway [;)], so will set asid the money for the next fps contender, Close Combat: First to Fight and hope Atomic can deliver.
User avatar
Bill Durrant
Posts: 963
Joined: Tue Sep 16, 2003 1:39 am
Location: Oxfordshire

RE: Brothers in arms

Post by Bill Durrant »

ORIGINAL: Tankerace

I was under the impression it wasn't even out yet..... Do you mean preview?

What's a P between friends. Really looking forward to War Lan Orange[;)]
Sunk by 35cm/45 1YT Gun - Near Singapore
User avatar
Tankerace
Posts: 5408
Joined: Fri Mar 21, 2003 12:23 pm
Location: Stillwater, OK, United States

RE: Brothers in arms

Post by Tankerace »

Hahahaha, you crack me up. [:D]
Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
bradfordkay
Posts: 8565
Joined: Sun Mar 24, 2002 8:39 am
Location: Olympia, WA

RE: Brothers in arms

Post by bradfordkay »

" What's a P between friends."

Remind me not to stand near you in the loo... I prefer dry shoes.
fair winds,
Brad
User avatar
Fred98
Posts: 4019
Joined: Fri Jan 05, 2001 10:00 am
Location: Wollondilly, Sydney

RE: Brothers in arms

Post by Fred98 »

I have read some reviews.

It seems the developers have tried to make a game where yoyu are required to use proper infantry tactics.

I reckon I'll try it.
Post Reply

Return to “General Discussion”