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RE: possible problem with the new patch?
Posted: Wed May 11, 2005 5:21 am
by bombata
well, the auto convoy system is a important feature of the game which makes micro management a bit easier. espacialy when i have a delay in the gameplay (2-3 seconds) when i create a TF or set a destination, its a pain to resupply the bases without the auto convoy system.
glad that it will be fixed soon.
MFG
RE: possible problem with the new patch?
Posted: Wed May 11, 2005 5:32 am
by pasternakski
ORIGINAL: Erik Rutins
Pasternakski,
I understand your concern
I dunno, Erik. I really don't want "Mr. Broomhandle."
In all seriousness, I have a serious problem with seriously considering any serious sort of "public beta," limited or otherwise, for the next patch. Seriously. With all due respect to the posters in these forums (and I do mean "due"), there are just too many people who have a fixed idea of what the game should be, how it should perform, who should win, who should lose, what winning and losing mean, and so on. This game is way too many steps down the footpath now to start this kind of thing.
You brought it on yourselves, you know. If, in the first place, you had made a definitive pronouncement on the bombload capacity of African swallows and their ability to deliver ordnance on target, then stuck with it, you wouldn't be getting all these posts that misquote and otherwise misinterpret "Holy Grail."
You sow the wind, you reap the giant fart.
RE: possible problem with the new patch?
Posted: Wed May 11, 2005 5:34 am
by pasternakski
ORIGINAL: bombata
well, the auto convoy system is a important feature of the game ... glad that it will be fixed soon.
Don't hold your breath (see above post concerning what happens when you sow the wind). The autoconvoy system never did work properly.
RE: possible problem with the new patch?
Posted: Wed May 11, 2005 11:46 pm
by 2Stepper
ORIGINAL: pasternakski
Don't hold your breath (see above post concerning what happens when you sow the wind). The autoconvoy system never did work properly.
Perhaps, but there's ways to mitigate the AI's troubles with steering your ships right. I prefered the AC system because it kept my fingers out of every little nuance of WiTP. I'm a grog like the next person, but hours and hours just to make adjustments on each turn is just guh in my humble opinion.
RE: possible problem with the new patch?
Posted: Thu May 12, 2005 1:14 am
by tsimmonds
Perhaps, but there's ways to mitigate the AI's troubles with steering your ships right.
Personally, if I'm going to have to micro convoys, I'd prefer that they were convoys that I created and loaded up myself in the first place. No AI, whether working perfectly or not, is going to suit me when it comes to deciding what stuff to send where, and by when. That is half of this game, at least.
RE: possible problem with the new patch?
Posted: Thu May 12, 2005 5:15 am
by bombata
ok, i found a temporary solution until the AC is fixed.
i just created several huge automatic convoys (4-5 DD, 4-5 TK and several AK) in osaka and sent them to resupply the big bases (2 ports in china, 1 in korea, saigon, formosa, truk) and when the supply is there, fast AP (the ones with 14 knt. speed) will take over the supply to bring it into the smaller bases.
its a bit more micro management but imho its better then the AC. the number of transport TF is reduced and so the submarine treath for the convoys. it would be even more work to let some of the ships in the harbor for repairing after beeing underway for several weeks and to replace them with 100% operational ships, but i hope we will get a powerfull and intact AC system soon with the next patch.
bye
RE: possible problem with the new patch?
Posted: Thu May 12, 2005 5:31 am
by pasternakski
ORIGINAL: bombata
i hope we will get a powerfull and intact AC system soon with the next patch.
You can wish in one hand and crap in the other and see which is filled first.
RE: possible problem with the new patch?
Posted: Thu May 12, 2005 10:53 am
by tsimmonds
when the supply is there, fast AP (the ones with 14 knt. speed) will take over the supply to bring it into the smaller bases.
You probably won't be happy with the results you get here. APs aren't so good at hauling supplies. On an AP 1 supply point takes up 3 load capacity. So not only do they haul less supply, they load and unload it at 1/3 speed compared with AK. Besides, you'll need those big fast APs to move your arriving hordes of base forces from Japan to your new bases. The thing is there are so many of the 7000 capacity AKs, you can afford to run them everywhere. You will have them just sitting around empty, I promise. IJs problem is not shipping, it is rather not having enough supply to put in them.
RE: possible problem with the new patch?
Posted: Thu May 12, 2005 11:55 am
by JamesM
ORIGINAL: kafka
Well, I used the autoconvoy system too, so for me it is a real game breaker and I'll stop playing until it is fixed. Doing the convoy management myself would just add another vast portion of micromanagement to a game which already requires a lot of my time. Please fix it.
Kafka I have to agree with you, compare spending 30 to 45 minutes doing a turn to 15 to 30 minutes using auto convoys. I do not think I will play WITP until it is fixed. I do enough micromanaging at work.
Jim
RE: possible problem with the new patch?
Posted: Thu May 12, 2005 2:04 pm
by Gem35
I might actualy try a pbem now against anyone who uses auto convoys, more VP's for me [;)]
RE: possible problem with the new patch?
Posted: Sat May 14, 2005 4:15 am
by Reverberate
ORIGINAL: pasternakski
I learned early on never to use autoconvoy. It's about as useless as Rosie O'Donnell's rape whistle.
Attention PC police--a rape "joke".......
RE: possible problem with the new patch?
Posted: Sat May 14, 2005 5:14 am
by pasternakski
ORIGINAL: Reverberate
Attention PC police--a rape "joke".......
About as funny as the difference between Michael Jackson's face and d1ck colors.
RE: possible problem with the new patch?
Posted: Mon May 16, 2005 3:37 pm
by m10bob
I also used the "auto-convoy" system because I HATE micro-management..My life is complex enough and I just wanna get "on with it" on this great game.Please RUSH the fix for this function.If you are considering another patch,PLEASE don't include this *much needed* fix NOW !!!..Thank you..[:(]
RE: possible problem with the new patch?
Posted: Fri May 20, 2005 2:32 am
by kfmiller41
normally I dont post but this for me is a real issue. I love the game despite some flaws people have pointed out, but the auto convoy system is important for me as I play Japan in 3 of my 4 ongoing games and that much micro managment added in is more than I can handle. I for one do use the AC system for rear area bases which does cut down on alot of that for me. I only have so many hours in a day so I have to stop 2 of my games. Now I someone wiull say dont play so many games, well I enjoy the game alot and devote alot of time to it but without the AC system its just to much for me. I am sure I am not the only Jap player who feels this way (at least one other does[:D])
RE: possible problem with the new patch?
Posted: Thu May 26, 2005 5:31 am
by durnedwolf
Hi Erik,
What arethe chances of signing up as a beta tester for WITP?
RE: possible problem with the new patch?
Posted: Thu May 26, 2005 10:52 am
by tsimmonds
100%; just buy the game[;)]
RE: possible problem with the new patch?
Posted: Thu May 26, 2005 11:45 am
by Griswel
ORIGINAL: jamesm
ORIGINAL: kafka
Well, I used the autoconvoy system too, so for me it is a real game breaker and I'll stop playing until it is fixed. Doing the convoy management myself would just add another vast portion of micromanagement to a game which already requires a lot of my time. Please fix it.
Kafka I have to agree with you, compare spending 30 to 45 minutes doing a turn to 15 to 30 minutes using auto convoys. I do not think I will play WITP until it is fixed. I do enough micromanaging at work.
Jim
Does it really add that much per turn? Aren't there many places where you don't need to change each convoy each turn? Or are there so many that even doing some each day adds that much time.
[not yet playing, and wondering if I'd ever spend that much time micro-managing supply!]
RE: possible problem with the new patch?
Posted: Thu May 26, 2005 11:49 am
by Captain Cruft
ORIGINAL: irrelevant
100%; just buy the game[;)]
ROFLMAO!
A serious point to those who have used the auto-convoy in the past. Try it without. Once you have a "system" up and running the effort is almost nothing. Bases not involved in combat don't need to see a boat more than once every few months.
RE: possible problem with the new patch?
Posted: Thu May 26, 2005 1:47 pm
by Mr.Frag
What arethe chances of signing up as a beta tester for WITP?
Very good!
RE: possible problem with the new patch?
Posted: Thu May 26, 2005 3:35 pm
by Erik Rutins
Yep, if you want to sign up, ask Mr. Frag [8D]
We're working hard to get the next update ready as soon as possible. A lot is going on behind the scenes, never fear.
Regards,
- Erik