possible problem with the new patch?

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bombata
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possible problem with the new patch?

Post by bombata »

hi all,

i patched my WITP to 1.50 and restarted a game as japanese player against the AI. now, after 2 weeks gametime, i noticed that not one automatic convoy was created in osaka to bring supplies to my bases.

all ships in osaka (some 40 DD, 480 AK and 83 TK) are set to the "yes" status and all bases are added into the automatic convoy system in the auto convoy menu.

there must be something wrong with the new patch because i noticed no problem with 1.40 about the automatic convoy system. i saw the convoys beeing loaded in osaka and also i saw them on the map underway to their destination.

anyone got the same problem and maybe a solution?

thanks and bye
Halsey
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RE: possible problem with the new patch?

Post by Halsey »

We have no problems here. Only solutions.[:D]
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Iridium
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RE: possible problem with the new patch?

Post by Iridium »

Yeah this is a known 'problem' due to the 1.50 patch. From what the mods say it seems that in order to fix some other bugs this may have been the result...[:'(]

Programming can be a pain that way...[:D]
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pasternakski
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RE: possible problem with the new patch?

Post by pasternakski »

1.50 broke what little was unbroken of the auto convoy feature.
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bombata
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RE: possible problem with the new patch?

Post by bombata »

great.[&:]

so the auto convoy system is totaly broken now and does not work after 1.50?

that makes the big campaign unplayable.

i hope there will be a fix soon.

MFG
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michaelm75au
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RE: possible problem with the new patch?

Post by michaelm75au »

It just means you need to do more work in regard to routing supplies from Home bases to the front.[;)]

I did not notice it was broken (until someone told me), because thats how I have been handling supply convoys.

Michael
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coralsaw
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RE: possible problem with the new patch?

Post by coralsaw »

IMO 'unplayable' is a bit of an overstatement. From what I gather on this forums, few people use the autoconvoy anyway, because it is not foolproof (or we are control-freaks). [;)]

/coralsaw
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Platoonist
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RE: possible problem with the new patch?

Post by Platoonist »

I always figured auto-convoy was busted from day one and haven't thought much about it since. Suprised to hear that are those who still used it.
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kafka
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RE: possible problem with the new patch?

Post by kafka »

Well, I used the autoconvoy system too, so for me it is a real game breaker and I'll stop playing until it is fixed. Doing the convoy management myself would just add another vast portion of micromanagement to a game which already requires a lot of my time. Please fix it.
sabreman1966mcs
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RE: possible problem with the new patch?

Post by sabreman1966mcs »

ORIGINAL: Platoonist

I always figured auto-convoy was busted from day one and haven't thought much about it since. Suprised to hear that are those who still used it.

Same here, I always thought it was broken so have never used it. I just use Continuous Supply convoys for my main movement of supplies around the place.
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michaelm75au
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RE: possible problem with the new patch?

Post by michaelm75au »

HI
I find it amusing that one group complains about the auto-convoy being useless.[:(]

Then, by accident it gets turned off.

Another group then complains it is not working.[X(]

Not saying anything about either group, because they are both right. Just find it amusing.

Michael[:D][:D][:D]
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tsimmonds
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RE: possible problem with the new patch?

Post by tsimmonds »

that makes the big campaign unplayable.

It is?!?!? Damn, wish you woulda told me sooner, I've been playing it for months without using autoconvoys. If I'd only known it was unplayable....[;)]
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pasternakski
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RE: possible problem with the new patch?

Post by pasternakski »

I learned early on never to use autoconvoy. It's about as useless as Rosie O'Donnell's rape whistle.
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Cap Mandrake
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RE: possible problem with the new patch?

Post by Cap Mandrake »

Nonsense....autoconvoy is very useful as autorecon.......15 AK's and 2 PG's sail within hailing distance of Kwajelein while transiting from San Fran to Noumea.....bingo.....the presence of 2 Betty groups at Kwajelein is now reconfirmed.

PS...It is quite possible I spelled Kwajelein wrong.
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testarossa
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RE: possible problem with the new patch?

Post by testarossa »

ORIGINAL: irrelevant
that makes the big campaign unplayable.

It is?!?!? Damn, wish you woulda told me sooner, I've been playing it for months without using autoconvoys. If I'd only known it was unplayable....[;)]

Autoconvoy system?!![X(] Where???
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Erik Rutins
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RE: possible problem with the new patch?

Post by Erik Rutins »

To respond to the original poster, yes, we will include a fix for this in the next update.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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Bradley7735
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RE: possible problem with the new patch?

Post by Bradley7735 »

Thanks Erik,

I appreciate the communication.

FYI, I was one player who actually liked the auto-convoy system. It works very well for about 60% of your bases if playing as allies. I can't wait for it to be working again. (OK, I can wait, but I don't want to) [;)]

bc
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pasternakski
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RE: possible problem with the new patch?

Post by pasternakski »

ORIGINAL: Cap Mandrake

Nonsense....autoconvoy is very useful as autorecon.......15 AK's and 2 PG's sail within hailing distance of Kwajelein while transiting from San Fran to Noumea.....bingo.....the presence of 2 Betty groups at Kwajelein is now reconfirmed.

PS...It is quite possible I spelled Kwajelein wrong.
Didja ever see your route when sending a supply convoy from SF to Townsville? It includes close brushes with such choice tourist spots as Saipan, Truk, and Rabaul.

Did I ever tell you how much I hate the sound of torpedoes splashing into the water? By the dozens?

No, thanks, Erik, as far as I'm concerned, you can keep autoconvoy. The major worry I have is that any "fix" will break something else. Haven't we about reached the point where it's time to leave this thing alone? I regard it as playable the way it currently is (although I wish changes had not been made to Allied heavy bomber effectiveness and survivability, and I totally agree with those who maintain that ASW and submarine sighting by aircraft are FAR too effective - for both sides).

I have just restarted four PBEM games that were discontinued in disgust back in January and February. Believe me, I am not in the slightest way interested in a patch 1.60 that will cause these four guys to hunt me down, pull down my jammy bottoms, and creatively apply Mr. Broomhandle as punishment for talking them into trying this one more time.
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Erik Rutins
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RE: possible problem with the new patch?

Post by Erik Rutins »

Pasternakski,

I understand your concern, all I can say is we'll do our best to make sure the next one has fewer unwanted and unintended "features". I think expanding the testing team and possibly doing a limited public beta on the next patch would be helpful to make sure we minimize the gremlin quotient.

Regards,

- Erik
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CEO, Matrix Games LLC


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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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pad152
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RE: possible problem with the new patch?

Post by pad152 »

ORIGINAL: michaelm

HI
I find it amusing that one group complains about the auto-convoy being useless.[:(]

Then, by accident it gets turned off.

Another group then complains it is not working.[X(]

Not saying anything about either group, because they are both right. Just find it amusing.

Michael[:D][:D][:D]

Well not really, if playing the allies you could use the auto-convoy system to supply rear bases, the allies have tons of supplies, nobody noticed or cared when some useless base got 80 tons of supply. When playing Japan it's another story, the auto-convoy had a nasty habit of sending badly need supply to far off places. I've seen games where people would run out of supplies only to find out the auto-convoy system sent too much to the wrong places.

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