RE: What we need
Posted: Sat Oct 29, 2005 11:43 am
My list of issues (only partial, what I can think of now, and not bothering with anything already mentioned)
- NF airfield hanging: prevent one NF shooting more than a couple of returning NJG without either the rest diverting, the attacker being out of position, someone attempting to find it and shooting it down etc. I have have 3 NJG losses in 3 minutes to one intruder on many occasions. Not possible. The Intruder has to reposition after each kill, will lose night vision every time he fires (mizzle flash etc). This should be toned down
- Increase the NF number of engagements following successful detection of NGJ in flight. I have never done any stats, but it will less than 5% (at a guess) of detections that result in an engagement, let alone a kill at present! A 99% experience Mossie crew should get engagements up to 50% of the time against 110, (note - engagements, not kills - based on accounts from expert crews, and relative a/c performance)
- Sort out the >30000ft bombing accuracy bug
- sort out the flak trap issue - the placing of huge amounts of flak around airfields should still be possible, but should be less effective. I have had horrendous flak losses on airfield attackes with 100+ light flak (>50%) 10% losses due to flak sjould be really exceptional. I don't know if there is any attenuation of flak, but after say 10 positions (guns) around a point target, light flak would have to be too far away to fire at full efect, so the next set (20 positions?) should be less affective, the layer beyond that even less. The attackers do not dive 5 miles from the target and then fly at bomb release altitude over hundreds of flak guns!
- Over populated airbases do not seem to have enough impact (maybe my perception, but 6+ units on a 4 size base does little)
- B groups, and realistic flying numbers for US BG (not 32 a/c per group)
- Diversions allowed for damaged a/c (heads for nearest suitable airbase, and then is unavailable for x days)
- sort out SAS pilot deaths
- sort out high squadron OC death rate
- Improve recon soutines - too tedious to plot manually, but auto visits the same targets too often. Simplest fix may be for an extra filter ('minimum time from last photo' in days, so you could concentrate on all sites you haven't visitied in 10+ days or something). ALso, a minimum altitude setting would be good. Due ti the flak trap issue above, I have to change all the 500' AF recces manaually to avoid horrible PR losses on auto.
I will add more later when I have played the game, and remembers them!
- NF airfield hanging: prevent one NF shooting more than a couple of returning NJG without either the rest diverting, the attacker being out of position, someone attempting to find it and shooting it down etc. I have have 3 NJG losses in 3 minutes to one intruder on many occasions. Not possible. The Intruder has to reposition after each kill, will lose night vision every time he fires (mizzle flash etc). This should be toned down
- Increase the NF number of engagements following successful detection of NGJ in flight. I have never done any stats, but it will less than 5% (at a guess) of detections that result in an engagement, let alone a kill at present! A 99% experience Mossie crew should get engagements up to 50% of the time against 110, (note - engagements, not kills - based on accounts from expert crews, and relative a/c performance)
- Sort out the >30000ft bombing accuracy bug
- sort out the flak trap issue - the placing of huge amounts of flak around airfields should still be possible, but should be less effective. I have had horrendous flak losses on airfield attackes with 100+ light flak (>50%) 10% losses due to flak sjould be really exceptional. I don't know if there is any attenuation of flak, but after say 10 positions (guns) around a point target, light flak would have to be too far away to fire at full efect, so the next set (20 positions?) should be less affective, the layer beyond that even less. The attackers do not dive 5 miles from the target and then fly at bomb release altitude over hundreds of flak guns!
- Over populated airbases do not seem to have enough impact (maybe my perception, but 6+ units on a 4 size base does little)
- B groups, and realistic flying numbers for US BG (not 32 a/c per group)
- Diversions allowed for damaged a/c (heads for nearest suitable airbase, and then is unavailable for x days)
- sort out SAS pilot deaths
- sort out high squadron OC death rate
- Improve recon soutines - too tedious to plot manually, but auto visits the same targets too often. Simplest fix may be for an extra filter ('minimum time from last photo' in days, so you could concentrate on all sites you haven't visitied in 10+ days or something). ALso, a minimum altitude setting would be good. Due ti the flak trap issue above, I have to change all the 500' AF recces manaually to avoid horrible PR losses on auto.
I will add more later when I have played the game, and remembers them!
