What we need
Moderators: Joel Billings, simovitch, harley, warshipbuilder
- Hard Sarge
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What we need
Hi Gang
Okay, so for now, we are a go (that sounds strange)
what we need now, is ideas and hassles
what needs to be fixed, vs what we would like to see
for BoB, the quick win explot
need to look at the range of the 109 (some of my data on ranges, don't match game ranges)
numbers, exp, targets what not
what do you think needs to be fixed in the games
(Charles, Tagged, already got it listed)
improved UI, is a given, closer to the same UI for both games would be great
better art work
mistakes on the map (already I am stepping on toes, I know we already got a lot of this data in other places, but we still need what others think)
Feel free to pipe in
HARD_Sarge
Okay, so for now, we are a go (that sounds strange)
what we need now, is ideas and hassles
what needs to be fixed, vs what we would like to see
for BoB, the quick win explot
need to look at the range of the 109 (some of my data on ranges, don't match game ranges)
numbers, exp, targets what not
what do you think needs to be fixed in the games
(Charles, Tagged, already got it listed)
improved UI, is a given, closer to the same UI for both games would be great
better art work
mistakes on the map (already I am stepping on toes, I know we already got a lot of this data in other places, but we still need what others think)
Feel free to pipe in
HARD_Sarge

- wernerpruckner
- Posts: 4138
- Joined: Thu May 05, 2005 1:00 pm
RE: What we need
for additional BoB sites and BoB info, I think best peaople would be Otisabuser and DBS ( if he is still around ?? )
for mistakes on the BTR map [:)]
oh boy, don´t let me get started [;)]
what about some additional sites and resizing of many of the existing ones ( one of my hobbies is the oil/fuel industry of Europe from the 30s onwards )
Resizing of units ( if we are not able to kill the damn 20k pilot limit )
Werner
for mistakes on the BTR map [:)]
oh boy, don´t let me get started [;)]
what about some additional sites and resizing of many of the existing ones ( one of my hobbies is the oil/fuel industry of Europe from the 30s onwards )
Resizing of units ( if we are not able to kill the damn 20k pilot limit )
Werner
- Hard Sarge
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RE: What we need
Well...
like I said, I was already stepping on toes
I know we can count on you for many of the sites in your area
I one up on you, I working on it
HARD_Sarge
like I said, I was already stepping on toes
I know we can count on you for many of the sites in your area
I one up on you, I working on it
HARD_Sarge

-
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- Location: Reading, England
RE: What we need
Hi all,
1 - Ground combat would be nice if re-worked for BTR. Similar to what i've mentioned before -
If you pound a unit in particular it should be less able to withstand a ground attack. Also a low oil reserve would be nice if we could tie that it to a reduced efficiency of armoured units. Of course like BoB power plants what you wouldn't want is for someone to be able to pound away at grouns units and for them to end the war in 43. Needs to be a balance.
2 - UI is one for me too. Perhaps try and list more stuff on a page or have links to other pages (like in WiTP) to prevent repetition - in out in out etc.
3. Air combat - from chatting to a couple of guys (Nik being one of them) the air combat routine although realistic isn't attractive on the eye. Maybe some form of more attractive air combat model would be good. WiTP style for example?
Dinner beckons.....
Steven
1 - Ground combat would be nice if re-worked for BTR. Similar to what i've mentioned before -
If you pound a unit in particular it should be less able to withstand a ground attack. Also a low oil reserve would be nice if we could tie that it to a reduced efficiency of armoured units. Of course like BoB power plants what you wouldn't want is for someone to be able to pound away at grouns units and for them to end the war in 43. Needs to be a balance.
2 - UI is one for me too. Perhaps try and list more stuff on a page or have links to other pages (like in WiTP) to prevent repetition - in out in out etc.
3. Air combat - from chatting to a couple of guys (Nik being one of them) the air combat routine although realistic isn't attractive on the eye. Maybe some form of more attractive air combat model would be good. WiTP style for example?
Dinner beckons.....
Steven
WitE 2 Tester
WitE Tester
BTR/BoB Tester
WitE Tester
BTR/BoB Tester
RE: What we need
Dont forget the 'passive escorts' on the return leg issue.
-
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RE: What we need
Yup good point bud.
How about a tweak with the returning escorts and also 'blued' axis fighters? As it stands they can not initiate any sort of offensive combat only defensive. 9/10 they will get smacked. I know they shouldn't be able to fly for miles on end attacking stuff but some sort of offensive capability when returning to base would be good.
Steven
How about a tweak with the returning escorts and also 'blued' axis fighters? As it stands they can not initiate any sort of offensive combat only defensive. 9/10 they will get smacked. I know they shouldn't be able to fly for miles on end attacking stuff but some sort of offensive capability when returning to base would be good.
Steven
WitE 2 Tester
WitE Tester
BTR/BoB Tester
WitE Tester
BTR/BoB Tester
RE: What we need
I'd like to see the escort routine cleaned up a little. In theory, its supposed to be simple in that you can drag the yellow box on the map to 'stagger' your escorts along the bomber path so that continuous coverage is provided, however in reality this is difficult, well at least for me because most of the map gets sucked up by the choose fighter squadron screen making it hard to navigate and see clearly where your escorts are lining up.
Would also like to see the OOB accessing improved as well. It would be nice to be able to access air units by their parent organization in more places, not just the "by aircraft type" method that predominates.
It would be nice if you could select specific target types and then "keep" only those highlighted target types on the map when selecting a bombing mission too. Right now, you have to "exit" the target type screen which then brings back all the other target types onto the main map leading to clutter. I have a hard time remembering where my "target" of choice was when having to deal with all the clutter.
Would also like to see the OOB accessing improved as well. It would be nice to be able to access air units by their parent organization in more places, not just the "by aircraft type" method that predominates.
It would be nice if you could select specific target types and then "keep" only those highlighted target types on the map when selecting a bombing mission too. Right now, you have to "exit" the target type screen which then brings back all the other target types onto the main map leading to clutter. I have a hard time remembering where my "target" of choice was when having to deal with all the clutter.
RE: What we need
I'd also like to see bomber losses looked into as it seems damaged a/c crash way to much instead of making it back to base or the AI targets them way to much. I do understand that the Luftwaffe would try to damage a plane to get it to fall out of formation then swarm over them. Also bomber morale seem to drop way too much even on milk run raids.
Shuttle raids, IIRC, still need to be looked into as there was at some point problems with the parent unit left back at original base or something like that - it's been so long & I never got far enough along to do them but do remember the topic from BTR forum.
Shuttle raids, IIRC, still need to be looked into as there was at some point problems with the parent unit left back at original base or something like that - it's been so long & I never got far enough along to do them but do remember the topic from BTR forum.
RE: What we need
HS,
1. Like to see simple way to plot multiple night intruder missions.
2. Fighter sweeps be less of a kamikaze mission.
3. A fix to the Belfast bug.
4. As part of the mission plotting menu have the game give you a percentage chance of the mission aborting due to weather.
cheers
Jim
1. Like to see simple way to plot multiple night intruder missions.
2. Fighter sweeps be less of a kamikaze mission.
3. A fix to the Belfast bug.
4. As part of the mission plotting menu have the game give you a percentage chance of the mission aborting due to weather.
cheers
Jim
RE: What we need
Better combat graphics even if it only gets to the the WiTP level of showing air units ranged against each other and exploding/aborting.
/Greyshaft
RE: What we need
whats the Belfast bug?
- Hard Sarge
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RE: What we need
Hi Greyshaft
I am not sure we are going to be able to go to that detail right now
hassle being BTR is more of a running battle idea, where UV/WitP are more point battle
(I had worked out a very detailed staggered point type combat system, that would bring it more along the lines of UV/WitP, but that would really make it a whole "new" game, rather then a updated, fixed verison of the current game)
I am not sure we are going to be able to go to that detail right now
hassle being BTR is more of a running battle idea, where UV/WitP are more point battle
(I had worked out a very detailed staggered point type combat system, that would bring it more along the lines of UV/WitP, but that would really make it a whole "new" game, rather then a updated, fixed verison of the current game)

- wernerpruckner
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RE: What we need
Nikademuz,
Dover/Belfast bug:
mainly with sweeping forces
they hit an A/F somewhere and dont come back after that, but start to move to Dover/Belfast ( and it is a long way from Italy )
Dover/Belfast bug:
mainly with sweeping forces
they hit an A/F somewhere and dont come back after that, but start to move to Dover/Belfast ( and it is a long way from Italy )
RE: What we need
yikes....i hoped they packed a lunch before takeoff
- Hard Sarge
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RE: What we need
one of the bugs we crushed before, was like 5 layers deep, each time we thought we had it, it was still there, we had to clear out all 5 layers before it was finally fixed
it kind of looks like the dover bug is the same way, we have thought it was fixed 3 times, but at times it still comes up
one of the things is fighters on close excourt, would break off after the raid hit the target
Sweeps in the Med could be trouble too (short range fighters were good for sweeps because of this)
we got most of it, but at times it still kicks in and we don't know why
(but, we got the Code now and can work on the code, so it may be easier to find and fix things)
it kind of looks like the dover bug is the same way, we have thought it was fixed 3 times, but at times it still comes up
one of the things is fighters on close excourt, would break off after the raid hit the target
Sweeps in the Med could be trouble too (short range fighters were good for sweeps because of this)
we got most of it, but at times it still kicks in and we don't know why
(but, we got the Code now and can work on the code, so it may be easier to find and fix things)

- von Shagmeister
- Posts: 1273
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RE: What we need
Hi Sarge,
Like you say we've got access to the code now so that should make things easier. As you know (and for the benefit of others) in the past JC was only working with what he could through the OB.
I hope he gets on board soon because lets face it all we really did (except Harley) was test things and come up with ideas, JC was the one who did the programing.
von Shagmeister
Per Speculationem Impellor ad Intelligendum
- Hard Sarge
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RE: What we need
ahhh
Yes, you got a point, maybe a number of people here don't know how things worked over with the BTR site
for thoses that don't know me, I am a player and a tester, JC did the work, I did a lot of the testing and point things out (along with many others) once we could pinpoint something and JC could get a idea on how and why it wasn't working, then I/WE did the testing to make sure it was out
so, maybe you will all have to get used to how I talk/write
I tend to say WE instead of I or me and in cases of JC and Harley and what they worked on and I tested, I tend to say WE, instead of them
I also have a habit of talking about the AI as if it is a person
so, I did not make the OOBs, JC did, I tested them, I did not make the Editor, Harley did, I tested it
so overall, I still like to think, WE did a good job, they did the work, I just got to play with it before everybody else
HARD_Sarge
Yes, you got a point, maybe a number of people here don't know how things worked over with the BTR site
for thoses that don't know me, I am a player and a tester, JC did the work, I did a lot of the testing and point things out (along with many others) once we could pinpoint something and JC could get a idea on how and why it wasn't working, then I/WE did the testing to make sure it was out
so, maybe you will all have to get used to how I talk/write
I tend to say WE instead of I or me and in cases of JC and Harley and what they worked on and I tested, I tend to say WE, instead of them
I also have a habit of talking about the AI as if it is a person
so, I did not make the OOBs, JC did, I tested them, I did not make the Editor, Harley did, I tested it
so overall, I still like to think, WE did a good job, they did the work, I just got to play with it before everybody else
HARD_Sarge

- wernerpruckner
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RE: What we need
as if he tested them all alone [:D]
at least he is never alone [:'(]
and we still love him [:)]
at least he is never alone [:'(]
and we still love him [:)]
- Hard Sarge
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- seydlitz_slith
- Posts: 2036
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RE: What we need
This sounds like one of those BASF commercials...you know...
"At BASF we don't make the things you buy. We make the things you buy better"
"At BASF we don't make the things you buy. We make the things you buy better"