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RE: AGS Turn 1 Moves
Posted: Tue Mar 08, 2011 1:28 pm
by EntropyAvatar
ORIGINAL: mikemcmann
It's auto broken. All units can always move one space. The sec moves east and the inf div moves west and the empty space connects them.
No, the space between them reverts to Axis before the Sov player starts his turn. The only way any units would have the movement to reach that space is to take out the romanian cav and they just finished saying that it can't be done.
RE: AGS Turn 1 Moves
Posted: Tue Mar 08, 2011 1:28 pm
by CapAndGown
ORIGINAL: mikemcmann
Cap and gown
It's auto broken. All units can always move one space. The sec moves east and the inf div moves west and the empty space connects them.
I think that the Romanian move is fine, but it requires a 2nd par group Corp to seal securely
The hex in between will convert to German control during the logistics phase.

RE: AGS Turn 1 Moves
Posted: Sun Jan 08, 2012 4:03 pm
by gregorit
If you build out the rail network from northern Romania, as many sharks do, you will need to OCCUPY those two rail hexes. (Next to the RCav units in the previous diagram.) German FBDs will lack the MPs to do this and, if you're trying to maximize supply network construction, you've just fallen almost a full turn behind.