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Re: Storm Clouds Gathering (4-player game)
Posted: Fri Sep 20, 2024 3:49 pm
by Orm
There will be a break here.
Re: Storm Clouds Gathering (4-player game)
Posted: Fri Sep 20, 2024 7:29 pm
by Orm

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Picture from Sep/Oct '42 Impulse #7 (Allies) - Ground Strike
Re: Storm Clouds Gathering (4-player game)
Posted: Fri Sep 20, 2024 7:30 pm
by Orm

- 0795.jpg (901.6 KiB) Viewed 662 times
Picture from Sep/Oct '42 Impulse #7 (Allies) - Ground Strike
Re: Storm Clouds Gathering (4-player game)
Posted: Fri Sep 20, 2024 7:30 pm
by Orm

- 0796.jpg (864.69 KiB) Viewed 662 times
Picture from Sep/Oct '42 Impulse #7 (Allies) - Ground Strike
Re: Storm Clouds Gathering (4-player game)
Posted: Fri Sep 20, 2024 7:33 pm
by Orm
Sep/Oct '42
Impulse #7 (Allied)
China ground strike the Japanese militia in the northern Indo-China.

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Re: Storm Clouds Gathering (4-player game)
Posted: Fri Sep 20, 2024 7:38 pm
by Orm
No, not this time.

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Re: Storm Clouds Gathering (4-player game)
Posted: Fri Sep 20, 2024 7:59 pm
by Orm

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Picture from Sep/Oct '42 Impulse #7 (Allies) - Land Movement
Re: Storm Clouds Gathering (4-player game)
Posted: Fri Sep 20, 2024 8:38 pm
by Orm
Sep/Oct '42
Impulse #7 (Allied)
Rail moves:
China (Nat):
ART E China -> S China
USSR:
ART Minsk -> Odessa
INF Riga -> Lvov
Land movememnt:
USSR:
Soviet forces push against the Japanese defences in Korea.
Minor adjustments on the west front.
Minor movement in Persia.
In nirth Iraq the Soviet forces tries to advance towards Baghdad.
China:
Minor movement by the communists.
Minor movement in southern China.
Re: Storm Clouds Gathering (4-player game)
Posted: Fri Sep 20, 2024 8:39 pm
by Orm
Sep/Oct '42
Impulse #7 (Allied)
One attack by USSR in Korea. No support available. Assault or blitz?

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Re: Storm Clouds Gathering (4-player game)
Posted: Fri Sep 20, 2024 8:42 pm
by NatRapsEno
Blitz
Re: Storm Clouds Gathering (4-player game)
Posted: Fri Sep 20, 2024 9:03 pm
by Orm
Sep/Oct '42
Impulse #7 (Allied)
The Soviet advance into Korea continues, but now there are some losses.

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Re: Storm Clouds Gathering (4-player game)
Posted: Fri Sep 20, 2024 9:10 pm
by Orm
Sep/Oct '42
Impulse #7 (Allied)
Air rebase:
USSR:
FTR2 64,152 -> 70,156 in Korea
FTR2 79,79 -> Kirkuk, Iraq
China:
FTR2 Central China -> Nanning
CW:
CVP on CV in CSV -> CV in Gibraltar
USA:
LND3 Seychelles -> Chagos Archepilago
No reorganization.
Re: Storm Clouds Gathering (4-player game)
Posted: Fri Sep 20, 2024 9:14 pm
by Orm
Turn continues (1 to end).
Save sent.
Re: Storm Clouds Gathering (4-player game)
Posted: Sat Sep 21, 2024 9:17 am
by NatRapsEno
I need to understand why Rommel is OOS here? Graziani is underneath the German fighter in the picture.

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Re: Storm Clouds Gathering (4-player game)
Posted: Sat Sep 21, 2024 9:36 am
by Orm
Desert hexes cost as two hexes for supply purposes. Reaching Graziani takes 5 hexes due to at least one desert hex has to be used. Railway doesn't help since you trace the supply via another secondary supply source. You need a real port for a primary supply link.
Ask if I wasn't clear.
Re: Storm Clouds Gathering (4-player game)
Posted: Sat Sep 21, 2024 10:24 am
by NatRapsEno

- Screenshot 2024-09-21 061448.png (609.93 KiB) Viewed 594 times
The rules state "The 4 non-rail hexes can occur anywhere along the path". In the above picture Rommel could even trace to Baghdad with 3 hexes and then along the rail to Graziani. To me, Grazianai is acting as a defacto port hex, since units in a coastal hex are always in supply. If I need a real port, then I don't understand why being within 3 hexes of Graziani does anything. It's as if the game is treating Rommel like a regular corps or division that can't use the rail line.
Re: Storm Clouds Gathering (4-player game)
Posted: Sat Sep 21, 2024 10:48 am
by NatRapsEno
For that matter, I don't understand why the Italian mech is OOS, since Baghdad is a secondary source and the rail can be used to Graziani.
Re: Storm Clouds Gathering (4-player game)
Posted: Sat Sep 21, 2024 10:55 am
by Orm
Cut relevant parts covering this from RAC in 1 to 4 below.
1) A supply path, basic or railway, can be up to 4 hexes.
Each desert, or desert mountain, hex your supply path
enters counts as 1 extra hex.
2) You trace a supply path from a unit to a primary supply source. If you are tracing a path from a secondary
supply source to a primary supply source, it is a railway supply path. If you are tracing any other supply path, it is a
basic supply path.
3) To trace a basic supply path overseas, the unit must be in a coastal hex or trace the path via a port. To trace a
railway path overseas, the secondary source must be in a coastal hex or trace the path via a port.
4) A secondary supply source for a unit is:
• an HQ the unit co-operates with (see 18.1); or
• the capital city of a minor country controlled by the unit’s major power; or
• the capital city of a major power, or a minor country, conquered by the unit’s major power, or by a major
power the unit co-operates with.
My comments:
1) Deserts make the supply path shorter as each desert hex cost double.
2) Railway can never be used if tracing supply via another secondary supply source
3) HQs on coastal hexes act as a port in some cases. But not for supply paths. The supply path needs a real port.
4) Baghdad is not conquered by Italy. It is liberated, and thus controlled by Italy. Therefore only Italian units may get supply from Baghdad.
A little short on time now. More later if need be.

Re: Storm Clouds Gathering (4-player game)
Posted: Sat Sep 21, 2024 11:44 am
by NatRapsEno
Thanks for helping me understand this. The key piece that I was missing was this:
"2) Railway can never be used if tracing supply via another secondary supply source"
Re: Storm Clouds Gathering (4-player game)
Posted: Sat Sep 21, 2024 11:47 am
by Orm
One of my most dislike rules is the limitation on aligned capitals for supply. Baghdad as it is now is a secondary supply source for Italian units, but not for German units.
But if Baghdad had been conquered instead of liberated, then it would have been a secondary supply source for both.