Quick Questions Thread
Moderator: Joel Billings
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Re: Quick Questions Thread
It seems to me the following:
If there is combat in your hex, then any planes nearby will come out to play.
If you turn off air support, and put all planes at rest that might stop interceptions in the area.
But If any air forces have units doing an air mission in the area, then they are likely to intercept. I take it as they are doing their job, so not affected by a rest order.
EG (russian) planes protecting the sea route beween Leningrad and the pocket got involved in a ground combat.
Planes in the area can come from air groups from other command.
A battle showed the air group involved in a battle as X (air group providing ground support to involved units) but one of the squadrons came from air group Y.
Not sure if there is any penalty or whether those fight as under the control of the leader of X.
So if they do get involved despite rest - check for air directives.
I assume if they are at rest before the air phase then they won't commit to the mission, but changing any committed to air directives to rest during the ground phase is too late.
Let me know if I am wrong or you can refine the above thoughts.
If there is combat in your hex, then any planes nearby will come out to play.
If you turn off air support, and put all planes at rest that might stop interceptions in the area.
But If any air forces have units doing an air mission in the area, then they are likely to intercept. I take it as they are doing their job, so not affected by a rest order.
EG (russian) planes protecting the sea route beween Leningrad and the pocket got involved in a ground combat.
Planes in the area can come from air groups from other command.
A battle showed the air group involved in a battle as X (air group providing ground support to involved units) but one of the squadrons came from air group Y.
Not sure if there is any penalty or whether those fight as under the control of the leader of X.
So if they do get involved despite rest - check for air directives.
I assume if they are at rest before the air phase then they won't commit to the mission, but changing any committed to air directives to rest during the ground phase is too late.
Let me know if I am wrong or you can refine the above thoughts.
Re: Quick Questions Thread
If I understand correctly, the problem is that your fighters auto-intercept too much during the air phase?56ajax wrote: Fri Jun 06, 2025 6:12 am And if I dont have any Superioity Directives at all, what else will bring my fighters up to the slaughter?
The solution to that would be to reduce the "Mission AC Pct" for AS.
Like this:
Last edited by K62_ on Thu Jun 12, 2025 2:16 pm, edited 1 time in total.
"Power always thinks it has a great soul and vast views beyond the comprehension of the weak" - John Adams
Re: Quick Questions Thread
Thanks I will try that.
Molotov : This we did not deserve.
Foch : This is not peace. This is a 20 year armistice.
C'est la guerre aérienne
Foch : This is not peace. This is a 20 year armistice.
C'est la guerre aérienne
Re: Quick Questions Thread
Q : Can Sov Airborne Brigades still be built up to a Guards RD and if so from what date. The same question also for Rifle Brigades.
And where in the manual (or on this forum) are these details listed.
Thanks everyone
And where in the manual (or on this forum) are these details listed.
Thanks everyone
Molotov : This we did not deserve.
Foch : This is not peace. This is a 20 year armistice.
C'est la guerre aérienne
Foch : This is not peace. This is a 20 year armistice.
C'est la guerre aérienne
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- Joined: Tue Jul 02, 2024 7:29 pm
Re: Quick Questions Thread
One thing that concerns me is the losses (of russian vs German).K62_ wrote: Wed Jun 11, 2025 4:01 pmIf I understand correctly, the problem is that your fighters auto-intercept too much during the air phase?56ajax wrote: Fri Jun 06, 2025 6:12 am And if I dont have any Superioity Directives at all, what else will bring my fighters up to the slaughter?
The solution to that would be to reduce the "Mission AC Pct" for AS.
Like this:
AS mis pct.png
I see numbers in the battle reports of 2 / 3.
I wonder if raising the number would assist larger numbers getting involved rather than 12 FW190 vs 2 Yak1b's.
I would probably accept less intercepts if I didn't lose 2-3 every single time.
Of course then I might need to work out how to avoid losing 20-30 a time.
Re: Quick Questions Thread
27.5.4 Converting Rifle Brigades to Divisions56ajax wrote: Thu Jun 12, 2025 2:40 am Q : Can Sov Airborne Brigades still be built up to a Guards RD and if so from what date. The same question also for Rifle Brigades.
And where in the manual (or on this forum) are these details listed.
Thanks everyone
After April 1942, two regular (not naval infantry) Soviet rifle brigades can be combined to form a new division. Brigades with a later withdrawal date can usually not be combined this way (unless the players are using Enhanced Theatre box control).
From March 1942, three Soviet airborne brigades can be combined to create a Guards Rifle Division.
Re: Quick Questions Thread
Converted a FRONT to ASSAULT a couple turns ago. Still no increase in Command Capacity; what gives? ASSAULT HQs should increase Command Capacity among the parent and all subordinate HQs, right?


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Re: Quick Questions Thread
Depends on your dates. Early on there is no Bonus to Fronts.Q-Ball wrote: Sun Jun 15, 2025 3:25 pm Converted a FRONT to ASSAULT a couple turns ago. Still no increase in Command Capacity; what gives? ASSAULT HQs should increase Command Capacity among the parent and all subordinate HQs, right?
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Living Manual 1.30 ,p.374 wrote:Code: Select all
Date Axis Army Axis Corps Soviet Front Soviet Army 1941 1.34 1.17 Nil Nil 1942 1.34 1.17 1.10 1.10 1943 1.34 1.17 1.34 1.25 1944 1.34 1.17 1.67 1.34 1945 1.34 1.17 1.67 1.34
“Amateurs study tactics; professionals study logistics.”
My Mods:
GE Gui & Sym Mod Depot (continued)
Rasputitsa for your eyes. Soviet colours redone.
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My Mods:
GE Gui & Sym Mod Depot (continued)
Rasputitsa for your eyes. Soviet colours redone.
My Tools:
Turn-Dates-Converter
Command Efficiency with Command Range Modifier
Planning map 1.02.45_Beta
Re: Quick Questions Thread
Need a quick refresher on what it takes to make GUARDS.
Roughly, how many wins? (Assuming you have a "Winning Record")
Can the following units attain Guards status, yes or no?
--Any Battalion-size unit
--Naval Infantry Bde
--Motorized Infantry DIV
--NKVD Motorized Rifle DIV
--Mountain DIV
Thanks!
Roughly, how many wins? (Assuming you have a "Winning Record")
Can the following units attain Guards status, yes or no?
--Any Battalion-size unit
--Naval Infantry Bde
--Motorized Infantry DIV
--NKVD Motorized Rifle DIV
--Mountain DIV
Thanks!
Re: Quick Questions Thread
If I remember correctly, fighters will come up whenever you get close to their air base.
I don't think that can be disabled. Also, would you want to? As it may well be an air raid on the base.
I don't think that can be disabled. Also, would you want to? As it may well be an air raid on the base.
2021 - Resigned in writing as a 20+ year Matrix Beta and never looked back ...
Re: Quick Questions Thread
The problem I had was that my fighters were engaged in air superiority missions, without a directive, at least 5 hexes into enemy territory, what looked like the same hex turn after turn, and suffering lossess of 50 to 1. Experience went from the high 60s down to 51. It was as if a ghost air directive was kicking in. Moving the units out of range, or the blessed blizzard, stopped that.MarkShot wrote: Mon Jun 16, 2025 2:54 am If I remember correctly, fighters will come up whenever you get close to their air base.
I don't think that can be disabled. Also, would you want to? As it may well be an air raid on the base.
Molotov : This we did not deserve.
Foch : This is not peace. This is a 20 year armistice.
C'est la guerre aérienne
Foch : This is not peace. This is a 20 year armistice.
C'est la guerre aérienne
Re: Quick Questions Thread
Here are some useful/detailed posts from Joel about getting guards status:Q-Ball wrote: Sun Jun 15, 2025 10:57 pm Need a quick refresher on what it takes to make GUARDS.
Roughly, how many wins? (Assuming you have a "Winning Record")
Can the following units attain Guards status, yes or no?
--Any Battalion-size unit
--Naval Infantry Bde
--Motorized Infantry DIV
--NKVD Motorized Rifle DIV
--Mountain DIV
Thanks!
https://forums.matrixgames.com/viewtopi ... 8#p5207538
https://forums.matrixgames.com/viewtopi ... 2#p5208022
https://forums.matrixgames.com/viewtopi ... 6#p5198736
"Power always thinks it has a great soul and vast views beyond the comprehension of the weak" - John Adams
Re: Quick Questions Thread
If that is the PBEM game, your opponent is likely running an air superiority directive in his own territory, knowing that your fighters will automatically respond to it as though they are flying CAP. Putting fighters on rest should prevent that.56ajax wrote: Mon Jun 16, 2025 10:30 amThe problem I had was that my fighters were engaged in air superiority missions, without a directive, at least 5 hexes into enemy territory, what looked like the same hex turn after turn, and suffering losses of 50 to 1. Experience went from the high 60s down to 51. It was as if a ghost air directive was kicking in. Moving the units out of range, or the blessed blizzard, stopped that.MarkShot wrote: Mon Jun 16, 2025 2:54 am If I remember correctly, fighters will come up whenever you get close to their air base.
I don't think that can be disabled. Also, would you want to? As it may well be an air raid on the base.
Sorry to say 50-1 losses do happen more and more in the game now, even with what should be reasonable experience levels. You just can't compete effectively with experienced LW pilots in the 80s and 90s.
Re: Quick Questions Thread
Hello 
What is the explanation for this 2nd number in parentheses in the air operations report?
Thankls

What is the explanation for this 2nd number in parentheses in the air operations report?
Thankls

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