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RE: Wish feature for editor
Posted: Sat Apr 22, 2017 11:29 am
by crispy131313
ORIGINAL: sPzAbt653
Flag = 0 sets the script to inactive.
Flag = 1 set the script to active.
Thanks Crispy [&o]
Does '= 0' also disable the Failsafe Date ?
Yes I am pretty sure that nothing in the script is read if Flag= 0
RE: Wish feature for editor
Posted: Sat Apr 22, 2017 4:33 pm
by sPzAbt653
Excellent, thank you sir !
RE: Wish feature for editor
Posted: Fri May 12, 2017 7:09 pm
by rjh1971
When you set a mp game you can't choose to have soft build up on, I would like to have the possibility to select soft builds as in previous games of the series.
RE: Suggestions thread
Posted: Sun May 14, 2017 7:18 am
by Hellfirejet
ORIGINAL: sPzAbt653
The Azores could maybe use a few more labels, they are a little bleak at the present. Maybe add Terceira, Pico and Flores [see next post].
The Azores with named islands.[;)]

RE: Suggestions thread
Posted: Sun May 14, 2017 12:11 pm
by sPzAbt653
Here is another look, the way I ended up doing it. Not as detailed as yours.

RE: Suggestions thread
Posted: Thu Aug 03, 2017 8:05 am
by steevodeevo
Sorry, I've not read the entire thread, but am I right there is no accumulated unit experience (veterancy) resulting in unit efficiency and performance improvements?
RE: Suggestions thread
Posted: Thu Aug 03, 2017 8:57 am
by OxfordGuy3
ORIGINAL: steevodeevo
Sorry, I've not read the entire thread, but am I right there is no accumulated unit experience (veterancy) resulting in unit efficiency and performance improvements?
What makes you think that?
RE: Wish feature for editor
Posted: Thu Aug 03, 2017 9:00 am
by OxfordGuy3
ORIGINAL: PJL
This is more of a UI suggested post, but it would be nice if we could right click a HQ and see it's command range, much as you would do with fighters with their intercept and escort ranges.
Please this!
RE: Suggestions thread
Posted: Thu Aug 03, 2017 10:44 am
by steevodeevo
ORIGINAL: oxford_guy
ORIGINAL: steevodeevo
Sorry, I've not read the entire thread, but am I right there is no accumulated unit experience (veterancy) resulting in unit efficiency and performance improvements?
What makes you think that?
Hi mate - I've never seen stats on it - is it on the Unit? I will take another look.
EDIT: Found it! thanks.
RE: Wish feature for editor
Posted: Thu Aug 03, 2017 10:44 am
by steevodeevo
ORIGINAL: oxford_guy
ORIGINAL: PJL
This is more of a UI suggested post, but it would be nice if we could right click a HQ and see it's command range, much as you would do with fighters with their intercept and escort ranges.
Please this!
+1

RE: Wish feature for editor
Posted: Wed Aug 09, 2017 6:43 am
by Benedict151
That seems a good suggestion
Will run past Hubert
RE: Wish feature for editor
Posted: Wed Aug 09, 2017 1:10 pm
by rocketman71
Suggestion posted in another thread - the option to view units and partisan hotspots at the same time which would give a more comprehensive view than toggling with "P".
RE: Wish feature for editor
Posted: Wed Aug 09, 2017 1:15 pm
by OxfordGuy3
ORIGINAL: rocketboy
Suggestion posted in another thread - the option to view units and partisan hotspots at the same time which would give a more comprehensive view than toggling with "P".
Yes please!
RE: Wish feature for editor
Posted: Mon Aug 28, 2017 4:14 pm
by sPzAbt653
Could this mouse-over also display the currently available MPP's ? I know it is right there in the upper left corner, but it is difficult to see [and would be easier to see in this mouse-over pop-up].

RE: Wish feature for editor
Posted: Tue Aug 29, 2017 4:54 pm
by PJL1973
Another UI suggestion. In the research screen, the research slots become red when they are at maximum. It would be nice if this was also extended to the research name as well please. I would also like the name and numbered slot to be greyed out as well once you had insufficient funds to do that particular area, similarly to the production screen.
RE: Suggestions thread
Posted: Sat Sep 16, 2017 7:24 am
by nnason
ability to play opponents previous turn for both sides like in PBEM already and to save this for entire game.
RE: Wish feature for editor
Posted: Tue Oct 10, 2017 3:51 am
by sPzAbt653
Two observations based on over a year of playing, and not having to do with any particular version but with the game in general. The computer often uses Strategic Bombers to attack Ground Units or Naval Units. As the human player there is sometimes a limited benefit to doing this. However, I think that overall the computer should have a priority to use Strats to attack resources, as this maximizes their abilities.
Similarly, Maritime Bombers are not used against Naval Targets as much as I think they should be.
It may be in both of these cases that spotting and the lack of a human decision process hamper the computers' ability to identify proper targets, but I think that if it is not already an aspect of the game that the computer might be able to prioritize targets for Strat and Maritime Bombers.
RE: Wish feature for editor
Posted: Sun Dec 24, 2017 8:13 pm
by athineos
Need to add stacking and Random Battle Generator. The campaign series has more replayability.
RE: Suggestions thread
Posted: Sat Jan 27, 2018 10:23 am
by xwormwood
Suggestion: if a country surrenders, keep the Partisan units which might be on the map alive (they are irregular forces, which don't belong to any official army, therefor they probably don't care about the surrender of the Nation.
Suggestion: add an US invasion plan for the Red Sea Area once the USSR has surrendered AND the mid east has been lost to the Allies. Usually this region is only guarded by a minimum of axis forces, the AI might have a chance to hurt the Axis if it would attack in Egypt instead of Northern France.
Suggestion: give all Allied nations a little morale bonus once any country gets freed from the Axis (everybody loves good news, and the flame of hope keeps burning as long as there might be a chance that everything might turn out well in the end.
Suggestion: create for every year a separate save game file. Just in case that the player wants to return, playing his own side, or to swap side. The feature to change the sides is great fun. Just offer a little help that the player can enter his own campaign at some fixed dates.
Suggestion: once the National Morale reaches the single digit area, offer the player a Decision Event to slow the process a bit (just the way you did it in SC WW1).
RE: Suggestions thread
Posted: Tue Mar 13, 2018 11:21 am
by Taxman66
Another suggestion:
Normalize USSR pre Barbarossa MPP a bit.
That doesn't necessarily mean normalizing mobility level, though that would be the easiest way to do it.
I believe there is too much incentive for the axis to play passively and keep the USSR mob low (thus minimizing their mpp); and conversly perhaps too much punishment for the axis to play aggressively (in too much mpp for the USSR with higher mob rate).
Note that I am not saying the USSR should have a flat rate. I just feel that there is not enough MPP for the USSR when they are stuck at 15-18% mobilization until Jan 1941; and they get too much when they are in the upper 20 to 30% range.