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Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
Posted: Tue Apr 22, 2025 3:39 pm
by faizwan
I got this error when I click on some of the encyclopedia entries for example resources like adamantium. Sorry for bad English.
Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
Posted: Sun Apr 27, 2025 2:27 pm
by Alvek
faizwan wrote: Tue Apr 22, 2025 3:39 pm
I got this error when I click on some of the encyclopedia entries for example resources like adamantium. Sorry for bad English.
I will check that error. Right now I know only one resource that generate error - Cubite.
Do you click on resourse inside wiki or link on planet/other place?
Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
Posted: Tue Apr 29, 2025 9:58 am
by faizwan
I tested both, and both resulted in an error
Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
Posted: Fri Jun 06, 2025 7:26 pm
by imowl
Does anybody know where to get Sabranan Modding Tool v1.1.0.24 to download from?
I need to modify a lot of ship templates because Beacon Mod causes issues for races with military ship size penalties, they can not properly use explorer labs and certain pirate templates.
For reference: "Bacon Mod Exploration ship and construction ship size. These two ships max size is now the same as an empire's military ship max size. Previously they we not modified by either military or civilian empire size factor."
Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
Posted: Wed Jun 25, 2025 4:38 pm
by imperialWorldX
even with the encyclopedia being warped beyond recognition, the mod runs well now.
Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
Posted: Wed Jun 25, 2025 4:41 pm
by Alvek
imperialWorldX wrote: Wed Jun 25, 2025 4:38 pm
even with the encyclopedia being warped beyond recognition, the mod runs well now.
What wrong with galactopedia?
I only know about few resources that will break it until restart.
Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
Posted: Wed Jul 02, 2025 9:22 am
by Joubarbe
Wow... That's truly amazing work! I reinstalled DW1 after realising that DW2 is not worth it (what is the point of making the same game with ugly unreadable 3D?) and just discovered this mod that basically fixed all the little problems I had, plus improving graphics, well done!
That being said, the galactopedia is completely messed up. HTML tags, overlapping images, black font for some texts... Any fix?
Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
Posted: Wed Jul 02, 2025 10:17 am
by CaesarAug
Joubarbe wrote: Wed Jul 02, 2025 9:22 am
Wow... That's truly amazing work! I reinstalled DW1 after realising that DW2 is not worth it (what is the point of making the same game with ugly unreadable 3D?) and just discovered this mod that basically fixed all the little problems I had, plus improving graphics, well done!
That being said, the galactopedia is completely messed up. HTML tags, overlapping images, black font for some texts... Any fix?
Yes, much as I appreciate the hard work that has gone into the development of DW2 (the Tech Tree is most impressive), I do find that DWU has a clearer UI, at least for me. The planets, the stars, the bases, the ships, the fighters etc., are more visible and I find even more pleasing to the eye in 2D.
I have been extensively modding a Star Trek Kirk-era game and a Star Wars Universe game, based on different modders and sources. I rather like the results. Still tweaking here and there and play-testing. I may upload them at some point to share them with DWU players who might likewise enjoy these mods.
Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
Posted: Wed Jul 02, 2025 3:13 pm
by Joubarbe
About the galactopedia problem, I've found that updating the Expansion Mod fixed it. The "link to re-uploaded Expansion Mod" is old, and if you go directly to the github, you'll find a much more recent version.
Also, you really shouldn't put text between the images. The install instructions and all the features of the mod should be at the top, then the showcase. Thanks.
Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
Posted: Sat Aug 09, 2025 5:28 pm
by TuuvisVanKraun
For some reason I am unable to start a new game. It gives an error from this line with any race: `ImageScaling;Scaled 0.95` from the `capitalShip.txt` file. I extracted all files using 7Zip, activated theme and restarted the game, as instructed.
Any ideas? Could it be that I need to change the dot to a comma?
EDIT: Yes... It seems that the dot needs to be a comma for me. Damn localization things...

Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
Posted: Sat Aug 09, 2025 5:30 pm
by Alvek
TuuvisVanKraun wrote: Sat Aug 09, 2025 5:28 pm
For some reason I am unable to start a new game. It gives an error from this line with any race: `ImageScaling;Scaled 0.95` from the `capitalShip.txt` file. I extracted all files using 7Zip, activated theme and restarted the game, as instructed.
Any ideas? Could it be that I need to change the dot to a comma?
Have you installed Expansion mod? Original game have bug with scaling of images
Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
Posted: Sat Aug 09, 2025 5:31 pm
by TuuvisVanKraun
Alvek wrote: Sat Aug 09, 2025 5:30 pm
TuuvisVanKraun wrote: Sat Aug 09, 2025 5:28 pm
For some reason I am unable to start a new game. It gives an error from this line with any race: `ImageScaling;Scaled 0.95` from the `capitalShip.txt` file. I extracted all files using 7Zip, activated theme and restarted the game, as instructed.
Any ideas? Could it be that I need to change the dot to a comma?
Have you installed Expansion mod? Original game have bug with scaling of images
The files are in the DWUR folders. Do I need to update them with Expansion mod?
EDIT: Ahhhh, I SEE. Sorry about that

Skimmed through the links too quickly, missed a few
EDIT #2: Oh yessss, it works, and it's so beautiful... <3
This is what DWU should've been to begin with!
Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
Posted: Sun Aug 10, 2025 10:01 am
by TuuvisVanKraun
While the game is running fine, I keep getting this error window:

- error.png (5.64 KiB) Viewed 2051 times
Game keeps working, but if I to close this error window or click "OK", the game crashes. Not sure how this could be fixed, didn't find files with filepaths in them. Not even sure what sound this is supposed to be or when it happens.
Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
Posted: Sun Aug 10, 2025 3:21 pm
by Alvek
TuuvisVanKraun wrote: Sun Aug 10, 2025 10:01 am
While the game is running fine, I keep getting this error window:
error.png
Game keeps working, but if I to close this error window or click "OK", the game crashes. Not sure how this could be fixed, didn't find files with filepaths in them. Not even sure what sound this is supposed to be or when it happens.
Bit weird of bug, game can't find effect files in DWUR mod and original game folder.
Expansion mod installed?
Upload crush error from Documents\My Games\Distant Worlds Universe\DW_CrashDump.txt
Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
Posted: Sun Aug 10, 2025 6:34 pm
by TuuvisVanKraun
Alvek wrote: Sun Aug 10, 2025 3:21 pm
Expansion mod installed?
Upload crush error from Documents\My Games\Distant Worlds Universe\DW_CrashDump.txt
Yes, it's installed and all work well. Unfortunately the crash dump doesn't have what you were looking for.
Code: Select all
Distant Worlds - Crash Dump - 1.9.5.12
14.36.07 Monday, 28 July 2025
System.IO.FileNotFoundException: C:\Program Files (x86)\Steam\steamapps\common\Distant Worlds Universe\images\ui\chrome\galaxy.png
at System.Drawing.Image.FromFile(String filename, Boolean useEmbeddedColorManagement)
at DistantWorlds.Start.TYw3rrOYbNc8Innq5X6(Object )
at DistantWorlds.Start.cMuXzKteVu(Object , EventArgs )
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.SetVisibleCore(Boolean value)
at System.Windows.Forms.Control.set_Visible(Boolean value)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at AdeiSmFbbeZGrsmmeB.Xe3uDLq1SwUX40GKys.INgFbvooxBc2H9Ov8Ick(Object )
at AdeiSmFbbeZGrsmmeB.Xe3uDLq1SwUX40GKys.SofRtfIJrGO()
--- COMPLETE ---
Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
Posted: Sun Aug 10, 2025 9:58 pm
by Alvek
TuuvisVanKraun wrote: Sun Aug 10, 2025 6:34 pm
Alvek wrote: Sun Aug 10, 2025 3:21 pm
Expansion mod installed?
Upload crush error from Documents\My Games\Distant Worlds Universe\DW_CrashDump.txt
Yes, it's installed and all work well. Unfortunately the crash dump doesn't have what you were looking for.
Code: Select all
Distant Worlds - Crash Dump - 1.9.5.12
14.36.07 Monday, 28 July 2025
System.IO.FileNotFoundException: C:\Program Files (x86)\Steam\steamapps\common\Distant Worlds Universe\images\ui\chrome\galaxy.png
at System.Drawing.Image.FromFile(String filename, Boolean useEmbeddedColorManagement)
at DistantWorlds.Start.TYw3rrOYbNc8Innq5X6(Object )
at DistantWorlds.Start.cMuXzKteVu(Object , EventArgs )
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.SetVisibleCore(Boolean value)
at System.Windows.Forms.Control.set_Visible(Boolean value)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at AdeiSmFbbeZGrsmmeB.Xe3uDLq1SwUX40GKys.INgFbvooxBc2H9Ov8Ick(Object )
at AdeiSmFbbeZGrsmmeB.Xe3uDLq1SwUX40GKys.SofRtfIJrGO()
--- COMPLETE ---
Check that DWUR enabled and contains images\ui\chrome\galaxy.png DWUR of mod folder.
Also check that original game have that image in game image folder.
It should used original image without errors.