[MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more

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faizwan
Posts: 4
Joined: Mon May 15, 2023 8:05 am

Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more

Post by faizwan »

I got this error when I click on some of the encyclopedia entries for example resources like adamantium. Sorry for bad English.
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Alvek
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Location: Kyiv

Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more

Post by Alvek »

faizwan wrote: Tue Apr 22, 2025 3:39 pm I got this error when I click on some of the encyclopedia entries for example resources like adamantium. Sorry for bad English.
I will check that error. Right now I know only one resource that generate error - Cubite.

Do you click on resourse inside wiki or link on planet/other place?
faizwan
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Joined: Mon May 15, 2023 8:05 am

Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more

Post by faizwan »

I tested both, and both resulted in an error
imowl
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Joined: Fri Jun 06, 2025 6:40 pm

Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more

Post by imowl »

Does anybody know where to get Sabranan Modding Tool v1.1.0.24 to download from?

I need to modify a lot of ship templates because Beacon Mod causes issues for races with military ship size penalties, they can not properly use explorer labs and certain pirate templates.

For reference: "Bacon Mod Exploration ship and construction ship size. These two ships max size is now the same as an empire's military ship max size. Previously they we not modified by either military or civilian empire size factor."
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imperialWorldX
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Location: Canada

Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more

Post by imperialWorldX »

even with the encyclopedia being warped beyond recognition, the mod runs well now.
The Emperor's Peace will be maintained.

Image
Alvek
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Joined: Fri Mar 24, 2023 9:47 pm
Location: Kyiv

Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more

Post by Alvek »

imperialWorldX wrote: Wed Jun 25, 2025 4:38 pm even with the encyclopedia being warped beyond recognition, the mod runs well now.
What wrong with galactopedia?
I only know about few resources that will break it until restart.
Joubarbe
Posts: 43
Joined: Mon Mar 29, 2010 2:05 pm

Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more

Post by Joubarbe »

Wow... That's truly amazing work! I reinstalled DW1 after realising that DW2 is not worth it (what is the point of making the same game with ugly unreadable 3D?) and just discovered this mod that basically fixed all the little problems I had, plus improving graphics, well done!

That being said, the galactopedia is completely messed up. HTML tags, overlapping images, black font for some texts... Any fix?
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CaesarAug
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Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more

Post by CaesarAug »

Joubarbe wrote: Wed Jul 02, 2025 9:22 am Wow... That's truly amazing work! I reinstalled DW1 after realising that DW2 is not worth it (what is the point of making the same game with ugly unreadable 3D?) and just discovered this mod that basically fixed all the little problems I had, plus improving graphics, well done!

That being said, the galactopedia is completely messed up. HTML tags, overlapping images, black font for some texts... Any fix?
Yes, much as I appreciate the hard work that has gone into the development of DW2 (the Tech Tree is most impressive), I do find that DWU has a clearer UI, at least for me. The planets, the stars, the bases, the ships, the fighters etc., are more visible and I find even more pleasing to the eye in 2D.

I have been extensively modding a Star Trek Kirk-era game and a Star Wars Universe game, based on different modders and sources. I rather like the results. Still tweaking here and there and play-testing. I may upload them at some point to share them with DWU players who might likewise enjoy these mods.
Joubarbe
Posts: 43
Joined: Mon Mar 29, 2010 2:05 pm

Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more

Post by Joubarbe »

About the galactopedia problem, I've found that updating the Expansion Mod fixed it. The "link to re-uploaded Expansion Mod" is old, and if you go directly to the github, you'll find a much more recent version.

Also, you really shouldn't put text between the images. The install instructions and all the features of the mod should be at the top, then the showcase. Thanks.
TuuvisVanKraun
Posts: 4
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Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more

Post by TuuvisVanKraun »

For some reason I am unable to start a new game. It gives an error from this line with any race: `ImageScaling;Scaled 0.95` from the `capitalShip.txt` file. I extracted all files using 7Zip, activated theme and restarted the game, as instructed.

Any ideas? Could it be that I need to change the dot to a comma?

EDIT: Yes... It seems that the dot needs to be a comma for me. Damn localization things... :x
Last edited by TuuvisVanKraun on Sat Aug 09, 2025 5:30 pm, edited 1 time in total.
Alvek
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Location: Kyiv

Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more

Post by Alvek »

TuuvisVanKraun wrote: Sat Aug 09, 2025 5:28 pm For some reason I am unable to start a new game. It gives an error from this line with any race: `ImageScaling;Scaled 0.95` from the `capitalShip.txt` file. I extracted all files using 7Zip, activated theme and restarted the game, as instructed.

Any ideas? Could it be that I need to change the dot to a comma?
Have you installed Expansion mod? Original game have bug with scaling of images
TuuvisVanKraun
Posts: 4
Joined: Sat Aug 09, 2025 5:25 pm

Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more

Post by TuuvisVanKraun »

Alvek wrote: Sat Aug 09, 2025 5:30 pm
TuuvisVanKraun wrote: Sat Aug 09, 2025 5:28 pm For some reason I am unable to start a new game. It gives an error from this line with any race: `ImageScaling;Scaled 0.95` from the `capitalShip.txt` file. I extracted all files using 7Zip, activated theme and restarted the game, as instructed.

Any ideas? Could it be that I need to change the dot to a comma?
Have you installed Expansion mod? Original game have bug with scaling of images
The files are in the DWUR folders. Do I need to update them with Expansion mod?

EDIT: Ahhhh, I SEE. Sorry about that :D Skimmed through the links too quickly, missed a few :)

EDIT #2: Oh yessss, it works, and it's so beautiful... <3 This is what DWU should've been to begin with!
TuuvisVanKraun
Posts: 4
Joined: Sat Aug 09, 2025 5:25 pm

Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more

Post by TuuvisVanKraun »

While the game is running fine, I keep getting this error window:
error.png
error.png (5.64 KiB) Viewed 2057 times
Game keeps working, but if I to close this error window or click "OK", the game crashes. Not sure how this could be fixed, didn't find files with filepaths in them. Not even sure what sound this is supposed to be or when it happens.
Alvek
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Location: Kyiv

Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more

Post by Alvek »

TuuvisVanKraun wrote: Sun Aug 10, 2025 10:01 am While the game is running fine, I keep getting this error window:
error.png

Game keeps working, but if I to close this error window or click "OK", the game crashes. Not sure how this could be fixed, didn't find files with filepaths in them. Not even sure what sound this is supposed to be or when it happens.
Bit weird of bug, game can't find effect files in DWUR mod and original game folder.

Expansion mod installed?
Upload crush error from Documents\My Games\Distant Worlds Universe\DW_CrashDump.txt
TuuvisVanKraun
Posts: 4
Joined: Sat Aug 09, 2025 5:25 pm

Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more

Post by TuuvisVanKraun »

Alvek wrote: Sun Aug 10, 2025 3:21 pm Expansion mod installed?
Upload crush error from Documents\My Games\Distant Worlds Universe\DW_CrashDump.txt
Yes, it's installed and all work well. Unfortunately the crash dump doesn't have what you were looking for. :(

Code: Select all

Distant Worlds - Crash Dump - 1.9.5.12

14.36.07 Monday, 28 July 2025


System.IO.FileNotFoundException: C:\Program Files (x86)\Steam\steamapps\common\Distant Worlds Universe\images\ui\chrome\galaxy.png
   at System.Drawing.Image.FromFile(String filename, Boolean useEmbeddedColorManagement)
   at DistantWorlds.Start.TYw3rrOYbNc8Innq5X6(Object )
   at DistantWorlds.Start.cMuXzKteVu(Object  , EventArgs  )
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.SetVisibleCore(Boolean value)
   at System.Windows.Forms.Control.set_Visible(Boolean value)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at AdeiSmFbbeZGrsmmeB.Xe3uDLq1SwUX40GKys.INgFbvooxBc2H9Ov8Ick(Object )
   at AdeiSmFbbeZGrsmmeB.Xe3uDLq1SwUX40GKys.SofRtfIJrGO()


--- COMPLETE ---
Alvek
Posts: 224
Joined: Fri Mar 24, 2023 9:47 pm
Location: Kyiv

Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more

Post by Alvek »

TuuvisVanKraun wrote: Sun Aug 10, 2025 6:34 pm
Alvek wrote: Sun Aug 10, 2025 3:21 pm Expansion mod installed?
Upload crush error from Documents\My Games\Distant Worlds Universe\DW_CrashDump.txt
Yes, it's installed and all work well. Unfortunately the crash dump doesn't have what you were looking for. :(

Code: Select all

Distant Worlds - Crash Dump - 1.9.5.12

14.36.07 Monday, 28 July 2025


System.IO.FileNotFoundException: C:\Program Files (x86)\Steam\steamapps\common\Distant Worlds Universe\images\ui\chrome\galaxy.png
   at System.Drawing.Image.FromFile(String filename, Boolean useEmbeddedColorManagement)
   at DistantWorlds.Start.TYw3rrOYbNc8Innq5X6(Object )
   at DistantWorlds.Start.cMuXzKteVu(Object  , EventArgs  )
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.SetVisibleCore(Boolean value)
   at System.Windows.Forms.Control.set_Visible(Boolean value)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at AdeiSmFbbeZGrsmmeB.Xe3uDLq1SwUX40GKys.INgFbvooxBc2H9Ov8Ick(Object )
   at AdeiSmFbbeZGrsmmeB.Xe3uDLq1SwUX40GKys.SofRtfIJrGO()


--- COMPLETE ---
Check that DWUR enabled and contains images\ui\chrome\galaxy.png DWUR of mod folder.
Also check that original game have that image in game image folder.
It should used original image without errors.
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