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Re: New! v1127 Public Beta Available

Posted: Wed Dec 28, 2022 11:14 pm
by Andrew Brown
Califvol wrote: Sat Dec 10, 2022 3:05 pm Here's another interesting quirk. If a TF is East Coast and is set for Cristobal- No Problem. BUT if a TF is East Coast and its set for Balboa it goes to the INDIA staging box by Abadaan and is set to go on map and travel to Balboa-i.e. half way around the world, plus shows up out of fuel! I am playing scn 06. :shock:
Sorry for the long delay in replying to this - I have been away on holiday for a few weeks (am back home temporarily but about to go away for another week). I have heard this a few times now but I can't reproduce the problem. Are you able to list the exact steps you take that leads to this situation occurring? That will help with working out what is causing it.

Thanks

Re: New! v1127 Public Beta Available

Posted: Sun Jan 01, 2023 1:41 pm
by Sardaukar
One thing I have always missed from game would be ability of units with no engineers or combat engineers to be able to fortify base.

They do that just fine outside the base, thus it is bit strange that they lose that ability when in base.

It's not that grunts would forget how to use spade and dig in when having base amenities...or maybe that's why... 8-) :lol:

Re: New! v1127 Public Beta Available

Posted: Sun Jan 01, 2023 3:06 pm
by RangerJoe
Andrew Brown wrote: Wed Dec 28, 2022 11:14 pm
Califvol wrote: Sat Dec 10, 2022 3:05 pm Here's another interesting quirk. If a TF is East Coast and is set for Cristobal- No Problem. BUT if a TF is East Coast and its set for Balboa it goes to the INDIA staging box by Abadaan and is set to go on map and travel to Balboa-i.e. half way around the world, plus shows up out of fuel! I am playing scn 06. :shock:
Sorry for the long delay in replying to this - I have been away on holiday for a few weeks (am back home temporarily but about to go away for another week). I have heard this a few times now but I can't reproduce the problem. Are you able to list the exact steps you take that leads to this situation occurring? That will help with working out what is causing it.

Thanks
I sent the CV that starts in Jamaica and the DDs that should be at Manila but were in New Orleans partying to Balboa. It used to work before but not now. They ended up in a box near Aden. I was eventually able to get them to Scotora.

Re: New! v1127 Public Beta Available

Posted: Mon Jan 02, 2023 3:21 am
by BBfanboy
RJ - your memory is failing you! That should be Scoodra! (in Greyjoyism).

Re: New! v1127 Public Beta Available

Posted: Tue Jan 03, 2023 10:10 pm
by RangerJoe
BBfanboy wrote: Mon Jan 02, 2023 3:21 am RJ - your memory is failing you! That should be Scoodra! (in Greyjoyism).
You know what? I almost spelled it that way! :lol: His AAR where he invaded Hokkaido is what got me interested in this game. :D

Re: New! v1127 Public Beta Available

Posted: Tue Jan 03, 2023 10:14 pm
by RangerJoe
The Townsville Fortress, a CD Defense unit, has three unidentified devices showing. Are they "Ladies Of The Evening?" Perhaps, yes? :mrgreen:

Re: New! v1127 Public Beta Available

Posted: Wed Jan 04, 2023 2:16 am
by RangerJoe
transport disbanded in port loaded with troops.png
transport disbanded in port loaded with troops.png (540.91 KiB) Viewed 1970 times
A loaded transport was torpedoed by a Betty, it disbanded into Balikpapen fighting fires while still loaded.

Re: New! v1127 Public Beta Available

Posted: Thu Jan 05, 2023 12:27 pm
by Trugrit
Reid River listed as a Port but ships can’t move across the river Hex.

Reid River.jpg
Reid River.jpg (178.34 KiB) Viewed 1858 times

Re: New! v1127 Public Beta Available

Posted: Thu Jan 05, 2023 4:22 pm
by Califvol
Andrew Brown wrote: Wed Dec 28, 2022 11:14 pm
Califvol wrote: Sat Dec 10, 2022 3:05 pm Here's another interesting quirk. If a TF is East Coast and is set for Cristobal- No Problem. BUT if a TF is East Coast and its set for Balboa it goes to the INDIA staging box by Abadaan and is set to go on map and travel to Balboa-i.e. half way around the world, plus shows up out of fuel! I am playing scn 06. :shock:
Are you able to list the exact steps you take that leads to this situation occurring? That will help with working out what is causing it.

Thanks
Create TF on East Coast and route it to Balboa. End of steps.

Evidently its coded that TF's have to go Cristobal then Balboa (Panama Cannal) or else they route east all the way across the map.

BUT, the Beta has two versions. I am playing the version NOT for Win 11. I haven't tried on the Win 11 version. (I will note there are differences between the two versions, such as on the Win 11 you have to click to disband a TF and on the non-Win 11 version you do not. At least on my PC that is)

Sorry for my own delay in a response.

Re: New! v1127 Public Beta Available

Posted: Thu Jan 05, 2023 10:49 pm
by Shilka
So if anyone else had the same problem - I sent the UK CV at Jamaica to Balboa, and ended up in the Abadan box. Is it possible to get it somehow back to Cristobal or any other non-map base, just so it doesn't run out of fuel and sink? It also doesn't show the amount of days left it's supposed to appear on map.

Re: New! v1127 Public Beta Available

Posted: Thu Jan 05, 2023 11:21 pm
by RangerJoe
Shilka wrote: Thu Jan 05, 2023 10:49 pm So if anyone else had the same problem - I sent the UK CV at Jamaica to Balboa, and ended up in the Abadan box. Is it possible to get it somehow back to Cristobal or any other non-map base, just so it doesn't run out of fuel and sink? It also doesn't show the amount of days left it's supposed to appear on map.
Yes, I rerouted mine to Scoodra ;) . . .

Re: New! v1127 Public Beta Available

Posted: Sun Jan 08, 2023 12:18 am
by RangerJoe
Leander class front magazines hold 10 units of ammo while the rear magazines hold 18 units of ammo.png
Leander class front magazines hold 10 units of ammo while the rear magazines hold 18 units of ammo.png (320.08 KiB) Viewed 1681 times
The Leander class has only 10 units of ammo in the front magazines for their main guns but 18 units of ammo for the rear turrets. So is this intentional because the Kiwis are such cowards that they tend to run away from an enemy or is it just a mistertake?

Unlike this US Cavalry Unit under a certain officer with the last name of Patton!

Re: New! v1127 Public Beta Available

Posted: Mon Jan 09, 2023 2:37 pm
by Edward75
RangerJoe, why do you post these pictures every time and everywhere? They take up too much space and distract from topic. I understand you're a fun guy, but we're here trying to fix problems and make game better! Don't do this, please.
Does everyone like it?

P.S. On new forum, it would be better to create a spoiler to hide such drawings, this would be a big plus. But alas...

Re: New! v1127 Public Beta Available

Posted: Mon Jan 09, 2023 5:43 pm
by LBrown
I like the pictures that RJ posts. They don't bother me in the slightest. Copied two and sent out in emails as funnies for friends to have a laugh.

Re: New! v1127 Public Beta Available

Posted: Mon Jan 09, 2023 6:02 pm
by Zovs
RJs cats and Cavalry posts are my favorites, I have a 5K HD monitor and they don't take up much space at all, after I read his post they always make you think or laugh or go ahhh...

In one sense it is an "entertainment" thread, as are all war games and we should not be too serious for our hobby.

Re: New! v1127 Public Beta Available

Posted: Mon Jan 09, 2023 7:39 pm
by RangerJoe
Edward75 wrote: Mon Jan 09, 2023 2:37 pm RangerJoe, why do you post these pictures every time and everywhere? They take up too much space and distract from topic. I understand you're a fun guy, but we're here trying to fix problems and make game better! Don't do this, please.
Does everyone like it?

P.S. On new forum, it would be better to create a spoiler to hide such drawings, this would be a big plus. But alas...
I don't always post pictures . . .

How does posting a picture showing how the front magazine only holds 10 units of ammunition for the main guns while the rear magazine holds 18 units of ammunition distract from the main topic of finding a possible error since it shows the possible error unless the ship is more concerned with running away from a fight unlike that unit of the US Cavalry which does the opposite?

Re: New! v1127 Public Beta Available

Posted: Mon Jan 09, 2023 9:07 pm
by littleike
Edward75 wrote: Mon Jan 09, 2023 2:37 pm RangerJoe, why do you post these pictures every time and everywhere? They take up too much space and distract from topic. I understand you're a fun guy, but we're here trying to fix problems and make game better! Don't do this, please.
Does everyone like it?

P.S. On new forum, it would be better to create a spoiler to hide such drawings, this would be a big plus. But alas...
I think your post could be eligible for a good warning because, maybe unintentionally:

1- You are criticiziyng directly and publicily a forum member without privately contacting him.
2- You launched an insidiouls poll to the forum asking a like or not about his behaviour.
3- You spoke as a forum moderator giving the impression that the actual cannot be able to do well his work!

So please let Ranger Joe do his good work (that is more appreciated of what you think.)
and enjoy. ;)

Re: New! v1127 Public Beta Available

Posted: Tue Jan 10, 2023 2:50 am
by Spikeosx
Trying not to detract from topic too much like previous posters, but I agree with Edward75. RJs huge pictures are annoying. I suggest that people who want to see that go to a forum on that.

The beta is looking good.

Re: New! v1127 Public Beta Available

Posted: Tue Jan 10, 2023 8:36 am
by littleike
I suggest you to read also the forum FAQ where is clearly specified how to avoid other members posts!!

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Re: New! v1127 Public Beta Available

Posted: Thu Jan 12, 2023 8:52 pm
by LargeSlowTarget
LBrown wrote: Mon Jan 09, 2023 5:43 pm I like the pictures that RJ posts. They don't bother me in the slightest. Copied two and sent out in emails as funnies for friends to have a laugh.
#me2