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Re: Expansion mod
Posted: Sun Sep 14, 2025 7:20 am
by Alvek
Retreat1970 wrote: Sat Sep 13, 2025 9:39 am
2.1.0.7b + refreshed
CTD dump attached
[14.09.2025]
Version 2.1.0.8-beta
https://github.com/DW-UX/DistantWorldsE ... 1.0.8-beta
Possible fix for edge case bug on ship leaving fleet
Re: Expansion mod
Posted: Sun Sep 21, 2025 7:09 am
by zoommooz11
Just a quick question, where exactly do I put the two folders, 'new' and 'full'? Do I copy the contents of them into the main install folder, or the folders themselves? Then launch as normal from steam, or use new exe?
Cheers
Re: Expansion mod
Posted: Sun Sep 21, 2025 7:12 am
by Alvek
zoommooz11 wrote: Sun Sep 21, 2025 7:09 am
Just a quick question, where exactly do I put the two folders, 'new' and 'full'? Do I copy the contents of them into the main install folder, or the folders themselves? Then launch as normal from steam, or use new exe?
Cheers
Copy content of full folder into game main directory to install. Copy content of new to update to next version if already installed.
You can launch game as usual, no changes here (steam, launcher, exe, etc)
Re: Expansion mod
Posted: Sun Sep 21, 2025 7:21 am
by zoommooz11
ty for speedy reply.
Re: Expansion mod
Posted: Sun Sep 21, 2025 7:28 am
by zoommooz11
Will mods like trek 2.0 work with this, or only DWUR?
Re: Expansion mod
Posted: Sun Sep 21, 2025 7:30 am
by Alvek
zoommooz11 wrote: Sun Sep 21, 2025 7:28 am
Will mods like trek 2.0 work with this, or only DWUR?
Any content mod will work, only Bacon mod is not compatible as both mods change exe, but this mod is continuation to that should not be problem
Re: Expansion mod
Posted: Wed Oct 15, 2025 9:57 pm
by Noyyau
Hello Alvek, question about the Explorer ships doing research (BaconMod feature): did you change something about them?
Had a look through the thread but could't find anything beyond a comment about Explorers and 1.05, and can't find a changelog , only the note
[03.06.2023]
Version 1.05
https://shorturl.at/lmwxH (dead link)
Tutorial bug fixed (BaconMod)
Noticed that now Explorer-science ships research automatically something random on their own. I put a Energy Lab on the Explorer and it started researching a Weapons tech.
With the !science all command, it started researching 1 tech per each branch (intended behavior).
However tech selection is random, can't find the command to set/choose manually what to research (in original Bacon Mod it was possible).
Thanks
Re: Expansion mod
Posted: Thu Oct 16, 2025 4:07 am
by Alvek
Noyyau wrote: Wed Oct 15, 2025 9:57 pm
Hello Alvek, question about the Explorer ships doing research (BaconMod feature): did you change something about them?
Had a look through the thread but could't find anything beyond a comment about Explorers and 1.05, and can't find a changelog , only the note
[03.06.2023]
Version 1.05
https://shorturl.at/lmwxH (dead link)
Tutorial bug fixed (BaconMod)
Noticed that now Explorer-science ships research automatically something random on their own. I put a Energy Lab on the Explorer and it started researching a Weapons tech.
With the !science all command, it started researching 1 tech per each branch (intended behavior).
However tech selection is random, can't find the command to set/choose manually what to research (in original Bacon Mod it was possible).
Thanks
No changes for explorer research, should work same as Bacon mod.
Check galaxypedia for Bacon commands, not sure if contains all of them. If there is no info about command you are looking for then tell me and I'll look for it when I will have time.
Re: Expansion mod
Posted: Thu Oct 16, 2025 4:27 pm
by Alvek
Link on
github page with full change log and direct links to old versions. Some version may be unavailable to download due to google finding them suspisious, other versions may be protected with password (1234) to avoid that fate.
Can't find command to select what ships will research, not sure how Bacon mod allowed that.
Re: Expansion mod
Posted: Thu Oct 16, 2025 4:41 pm
by Noyyau
Alvek wrote: Thu Oct 16, 2025 4:07 am
Noyyau wrote: Wed Oct 15, 2025 9:57 pm
Hello Alvek, question about the Explorer ships doing research (BaconMod feature): did you change something about them?
Had a look through the thread but could't find anything beyond a comment about Explorers and 1.05, and can't find a changelog , only the note
[03.06.2023]
Version 1.05
https://shorturl.at/lmwxH (dead link)
Tutorial bug fixed (BaconMod)
Noticed that now Explorer-science ships research automatically something random on their own. I put a Energy Lab on the Explorer and it started researching a Weapons tech.
With the !science all command, it started researching 1 tech per each branch (intended behavior).
However tech selection is random, can't find the command to set/choose manually what to research (in original Bacon Mod it was possible).
Thanks
No changes for explorer research, should work same as Bacon mod.
Check galaxypedia for Bacon commands, not sure if contains all of them. If there is no info about command you are looking for then tell me and I'll look for it when I will have time.
Indeed the Galactopedia held the answer: research target is selectable
after the first month!
I was just testing and hadn't waited long enough. After a month or so the Ctrl+Alt+RightClick correctly showed Research-> and the choice of target tech.
Admittedly I haven't played DWU in a long while, forgot plenty of such details.
Re: Expansion mod
Posted: Thu Jan 08, 2026 5:08 pm
by Alvek
[08.01.2025]
Version 2.1.0.9-beta
[Removed]
Fix for wrong warning message for Extractor count in mods that haven't updated Value2 to indicate maximum mining amount
Bug in versions, use next one
Re: Expansion mod
Posted: Thu Jan 08, 2026 5:27 pm
by CaesarAug
Good to hear from you again, Alvek! I hope you can go home soon.
Thanks for another update to the Expansion Mod!
Question: Are the Bacon Mod hotkeys still operating for fighters and bombers? Do they only work for carriers, or bases too?
Re: Expansion mod
Posted: Thu Jan 08, 2026 6:35 pm
by Alvek
[08.01.2025]
Version 2.1.0.9-beta
https://github.com/DW-UX/DistantWorldsE ... 0.9.1-beta
Fix for wrong warning message for Extractor count in mods that haven't updated Value2 to indicate maximum mining amount
Re-upload with fix for 2.1.0.9
Re: Expansion mod
Posted: Thu Jan 08, 2026 6:38 pm
by Alvek
CaesarAug wrote: Thu Jan 08, 2026 5:27 pm
Good to hear from you again, Alvek! I hope you can go home soon.
Thanks for another update to the Expansion Mod!
Question: Are the Bacon Mod hotkeys still operating for fighters and bombers? Do they only work for carriers, or bases too?
Yeah, I hope too, but I don't think troops will be released from service at least year after end of war.
EM support all hotkeys from BM and DWU. You can check hotkeys after starting new game\loading in Options menu
Re: Expansion mod
Posted: Thu Jan 08, 2026 8:56 pm
by CaesarAug
I'm having trouble getting the fighters/bombers to operate manually. They seem to only attack when the carrier is attacking a target. Fighters/bombers on bases seem to attack only when the base is attacked, along with all other weapons on the attacked base.
According to the Bacon Mod forum, Alt+4 and Alt+5 manage fighter/bomber attack operations manually. But this is not working for me in-game, I must be doing something wrong. Interestingly, in the Options menu for Hotkeys, the same fighter/bomber management reads Menu+D4 and Menu+D5. Not sure what the "Menu" key is.
Re: Expansion mod
Posted: Thu Jan 08, 2026 9:22 pm
by Alvek
CaesarAug wrote: Thu Jan 08, 2026 8:56 pm
I'm having trouble getting the fighters/bombers to operate manually. They seem to only attack when the carrier is attacking a target. Fighters/bombers on bases seem to attack only when the base is attacked, along with all other weapons on the attacked base.
According to the Bacon Mod forum, Alt+4 and Alt+5 manage fighter/bomber attack operations manually. But this is not working for me in-game, I must be doing something wrong. Interestingly, in the Options menu for Hotkeys, the same fighter/bomber management reads Menu+D4 and Menu+D5. Not sure what the "Menu" key is.
Probably Alt key, that it's name in enumeration. I will check tomorrow.
Long time ago i checked fighters hotkeys, launch and return definitely worked
Re: Expansion mod
Posted: Thu Jan 08, 2026 10:30 pm
by CaesarAug
Yes, the launch and return buttons do work. It's the manual attack Alt+4 (fighters) and Alt+5 (bombers) that I can't get to work.
EDIT: I think perhaps I have overlooked the Alt-a hotkey which enables/disables manual/automatic control of fighters and bombers.
Will continue to play-test this.
As for another thought: would it be possible to enable bases to engage an enemy target, that is, without being attacked first? In other words, just like ships?
Re: Expansion mod
Posted: Sat Jan 10, 2026 2:54 pm
by Alvek
CaesarAug wrote: Thu Jan 08, 2026 10:30 pm
Yes, the launch and return buttons do work. It's the manual attack Alt+4 (fighters) and Alt+5 (bombers) that I can't get to work.
EDIT: I think perhaps I have overlooked the Alt-a hotkey which enables/disables manual/automatic control of fighters and bombers.
Will continue to play-test this.
As for another thought: would it be possible to enable bases to engage an enemy target, that is, without being attacked first? In other words, just like ships?
Steps to assign fighters\bombers to attack:
1)set target on any ship that is not yours with Alt+4
2)select ship\base you want to order attack from
3)press Alt+5(6) to launcher fighters
4)Profit
Bases right now attack any hostile target as soon as it in range of base weapons, except maybe fighter. Fighters will agro and then hunt until they finish off every enemy they can reach iirc
Re: Expansion mod
Posted: Sat Jan 10, 2026 3:06 pm
by CaesarAug
Trying this out. Does not work for me. Don’t know what I am doing wrong.
Re: Expansion mod
Posted: Sat Jan 10, 2026 8:52 pm
by Alvek
CaesarAug wrote: Sat Jan 10, 2026 3:06 pm
Trying this out. Does not work for me. Don’t know what I am doing wrong.
Looks like I need to add messages for wrong target or other reasons fighter hotkeys are skipping attack