Expansion mod

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Alvek
Posts: 234
Joined: Fri Mar 24, 2023 9:47 pm
Location: Kyiv

Re: Expansion mod

Post by Alvek »

Retreat1970 wrote: Sat Sep 13, 2025 9:39 am 2.1.0.7b + refreshed

CTD dump attached
[14.09.2025]
Version 2.1.0.8-beta
https://github.com/DW-UX/DistantWorldsE ... 1.0.8-beta
Possible fix for edge case bug on ship leaving fleet
zoommooz11
Posts: 54
Joined: Tue Sep 23, 2014 10:20 am

Re: Expansion mod

Post by zoommooz11 »

Just a quick question, where exactly do I put the two folders, 'new' and 'full'? Do I copy the contents of them into the main install folder, or the folders themselves? Then launch as normal from steam, or use new exe?

Cheers
Alvek
Posts: 234
Joined: Fri Mar 24, 2023 9:47 pm
Location: Kyiv

Re: Expansion mod

Post by Alvek »

zoommooz11 wrote: Sun Sep 21, 2025 7:09 am Just a quick question, where exactly do I put the two folders, 'new' and 'full'? Do I copy the contents of them into the main install folder, or the folders themselves? Then launch as normal from steam, or use new exe?

Cheers
Copy content of full folder into game main directory to install. Copy content of new to update to next version if already installed.
You can launch game as usual, no changes here (steam, launcher, exe, etc)
zoommooz11
Posts: 54
Joined: Tue Sep 23, 2014 10:20 am

Re: Expansion mod

Post by zoommooz11 »

ty for speedy reply.
zoommooz11
Posts: 54
Joined: Tue Sep 23, 2014 10:20 am

Re: Expansion mod

Post by zoommooz11 »

Will mods like trek 2.0 work with this, or only DWUR?
Alvek
Posts: 234
Joined: Fri Mar 24, 2023 9:47 pm
Location: Kyiv

Re: Expansion mod

Post by Alvek »

zoommooz11 wrote: Sun Sep 21, 2025 7:28 am Will mods like trek 2.0 work with this, or only DWUR?
Any content mod will work, only Bacon mod is not compatible as both mods change exe, but this mod is continuation to that should not be problem
Noyyau
Posts: 18
Joined: Wed Jan 13, 2021 5:12 am

Re: Expansion mod

Post by Noyyau »

Hello Alvek, question about the Explorer ships doing research (BaconMod feature): did you change something about them?
Had a look through the thread but could't find anything beyond a comment about Explorers and 1.05, and can't find a changelog , only the note
[03.06.2023]
Version 1.05
https://shorturl.at/lmwxH (dead link)
Tutorial bug fixed (BaconMod)

Noticed that now Explorer-science ships research automatically something random on their own. I put a Energy Lab on the Explorer and it started researching a Weapons tech.
With the !science all command, it started researching 1 tech per each branch (intended behavior).
However tech selection is random, can't find the command to set/choose manually what to research (in original Bacon Mod it was possible).

Thanks
Alvek
Posts: 234
Joined: Fri Mar 24, 2023 9:47 pm
Location: Kyiv

Re: Expansion mod

Post by Alvek »

Noyyau wrote: Wed Oct 15, 2025 9:57 pm Hello Alvek, question about the Explorer ships doing research (BaconMod feature): did you change something about them?
Had a look through the thread but could't find anything beyond a comment about Explorers and 1.05, and can't find a changelog , only the note
[03.06.2023]
Version 1.05
https://shorturl.at/lmwxH (dead link)
Tutorial bug fixed (BaconMod)

Noticed that now Explorer-science ships research automatically something random on their own. I put a Energy Lab on the Explorer and it started researching a Weapons tech.
With the !science all command, it started researching 1 tech per each branch (intended behavior).
However tech selection is random, can't find the command to set/choose manually what to research (in original Bacon Mod it was possible).

Thanks
No changes for explorer research, should work same as Bacon mod.
Check galaxypedia for Bacon commands, not sure if contains all of them. If there is no info about command you are looking for then tell me and I'll look for it when I will have time.
Alvek
Posts: 234
Joined: Fri Mar 24, 2023 9:47 pm
Location: Kyiv

Re: Expansion mod

Post by Alvek »

Link on github page with full change log and direct links to old versions. Some version may be unavailable to download due to google finding them suspisious, other versions may be protected with password (1234) to avoid that fate.

Can't find command to select what ships will research, not sure how Bacon mod allowed that.
Noyyau
Posts: 18
Joined: Wed Jan 13, 2021 5:12 am

Re: Expansion mod

Post by Noyyau »

Alvek wrote: Thu Oct 16, 2025 4:07 am
Noyyau wrote: Wed Oct 15, 2025 9:57 pm Hello Alvek, question about the Explorer ships doing research (BaconMod feature): did you change something about them?
Had a look through the thread but could't find anything beyond a comment about Explorers and 1.05, and can't find a changelog , only the note
[03.06.2023]
Version 1.05
https://shorturl.at/lmwxH (dead link)
Tutorial bug fixed (BaconMod)

Noticed that now Explorer-science ships research automatically something random on their own. I put a Energy Lab on the Explorer and it started researching a Weapons tech.
With the !science all command, it started researching 1 tech per each branch (intended behavior).
However tech selection is random, can't find the command to set/choose manually what to research (in original Bacon Mod it was possible).

Thanks
No changes for explorer research, should work same as Bacon mod.
Check galaxypedia for Bacon commands, not sure if contains all of them. If there is no info about command you are looking for then tell me and I'll look for it when I will have time.
Indeed the Galactopedia held the answer: research target is selectable after the first month!
I was just testing and hadn't waited long enough. After a month or so the Ctrl+Alt+RightClick correctly showed Research-> and the choice of target tech.
Admittedly I haven't played DWU in a long while, forgot plenty of such details.
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