Expansion mod

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Alvek
Posts: 244
Joined: Fri Mar 24, 2023 9:47 pm
Location: Kyiv

Re: Expansion mod

Post by Alvek »

Retreat1970 wrote: Sat Sep 13, 2025 9:39 am 2.1.0.7b + refreshed

CTD dump attached
[14.09.2025]
Version 2.1.0.8-beta
https://github.com/DW-UX/DistantWorldsE ... 1.0.8-beta
Possible fix for edge case bug on ship leaving fleet
zoommooz11
Posts: 54
Joined: Tue Sep 23, 2014 10:20 am

Re: Expansion mod

Post by zoommooz11 »

Just a quick question, where exactly do I put the two folders, 'new' and 'full'? Do I copy the contents of them into the main install folder, or the folders themselves? Then launch as normal from steam, or use new exe?

Cheers
Alvek
Posts: 244
Joined: Fri Mar 24, 2023 9:47 pm
Location: Kyiv

Re: Expansion mod

Post by Alvek »

zoommooz11 wrote: Sun Sep 21, 2025 7:09 am Just a quick question, where exactly do I put the two folders, 'new' and 'full'? Do I copy the contents of them into the main install folder, or the folders themselves? Then launch as normal from steam, or use new exe?

Cheers
Copy content of full folder into game main directory to install. Copy content of new to update to next version if already installed.
You can launch game as usual, no changes here (steam, launcher, exe, etc)
zoommooz11
Posts: 54
Joined: Tue Sep 23, 2014 10:20 am

Re: Expansion mod

Post by zoommooz11 »

ty for speedy reply.
zoommooz11
Posts: 54
Joined: Tue Sep 23, 2014 10:20 am

Re: Expansion mod

Post by zoommooz11 »

Will mods like trek 2.0 work with this, or only DWUR?
Alvek
Posts: 244
Joined: Fri Mar 24, 2023 9:47 pm
Location: Kyiv

Re: Expansion mod

Post by Alvek »

zoommooz11 wrote: Sun Sep 21, 2025 7:28 am Will mods like trek 2.0 work with this, or only DWUR?
Any content mod will work, only Bacon mod is not compatible as both mods change exe, but this mod is continuation to that should not be problem
Noyyau
Posts: 18
Joined: Wed Jan 13, 2021 5:12 am

Re: Expansion mod

Post by Noyyau »

Hello Alvek, question about the Explorer ships doing research (BaconMod feature): did you change something about them?
Had a look through the thread but could't find anything beyond a comment about Explorers and 1.05, and can't find a changelog , only the note
[03.06.2023]
Version 1.05
https://shorturl.at/lmwxH (dead link)
Tutorial bug fixed (BaconMod)

Noticed that now Explorer-science ships research automatically something random on their own. I put a Energy Lab on the Explorer and it started researching a Weapons tech.
With the !science all command, it started researching 1 tech per each branch (intended behavior).
However tech selection is random, can't find the command to set/choose manually what to research (in original Bacon Mod it was possible).

Thanks
Alvek
Posts: 244
Joined: Fri Mar 24, 2023 9:47 pm
Location: Kyiv

Re: Expansion mod

Post by Alvek »

Noyyau wrote: Wed Oct 15, 2025 9:57 pm Hello Alvek, question about the Explorer ships doing research (BaconMod feature): did you change something about them?
Had a look through the thread but could't find anything beyond a comment about Explorers and 1.05, and can't find a changelog , only the note
[03.06.2023]
Version 1.05
https://shorturl.at/lmwxH (dead link)
Tutorial bug fixed (BaconMod)

Noticed that now Explorer-science ships research automatically something random on their own. I put a Energy Lab on the Explorer and it started researching a Weapons tech.
With the !science all command, it started researching 1 tech per each branch (intended behavior).
However tech selection is random, can't find the command to set/choose manually what to research (in original Bacon Mod it was possible).

Thanks
No changes for explorer research, should work same as Bacon mod.
Check galaxypedia for Bacon commands, not sure if contains all of them. If there is no info about command you are looking for then tell me and I'll look for it when I will have time.
Alvek
Posts: 244
Joined: Fri Mar 24, 2023 9:47 pm
Location: Kyiv

Re: Expansion mod

Post by Alvek »

Link on github page with full change log and direct links to old versions. Some version may be unavailable to download due to google finding them suspisious, other versions may be protected with password (1234) to avoid that fate.

Can't find command to select what ships will research, not sure how Bacon mod allowed that.
Noyyau
Posts: 18
Joined: Wed Jan 13, 2021 5:12 am

Re: Expansion mod

Post by Noyyau »

Alvek wrote: Thu Oct 16, 2025 4:07 am
Noyyau wrote: Wed Oct 15, 2025 9:57 pm Hello Alvek, question about the Explorer ships doing research (BaconMod feature): did you change something about them?
Had a look through the thread but could't find anything beyond a comment about Explorers and 1.05, and can't find a changelog , only the note
[03.06.2023]
Version 1.05
https://shorturl.at/lmwxH (dead link)
Tutorial bug fixed (BaconMod)

Noticed that now Explorer-science ships research automatically something random on their own. I put a Energy Lab on the Explorer and it started researching a Weapons tech.
With the !science all command, it started researching 1 tech per each branch (intended behavior).
However tech selection is random, can't find the command to set/choose manually what to research (in original Bacon Mod it was possible).

Thanks
No changes for explorer research, should work same as Bacon mod.
Check galaxypedia for Bacon commands, not sure if contains all of them. If there is no info about command you are looking for then tell me and I'll look for it when I will have time.
Indeed the Galactopedia held the answer: research target is selectable after the first month!
I was just testing and hadn't waited long enough. After a month or so the Ctrl+Alt+RightClick correctly showed Research-> and the choice of target tech.
Admittedly I haven't played DWU in a long while, forgot plenty of such details.
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Alvek
Posts: 244
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Location: Kyiv

Re: Expansion mod

Post by Alvek »

[08.01.2025]
Version 2.1.0.9-beta
[Removed]
Fix for wrong warning message for Extractor count in mods that haven't updated Value2 to indicate maximum mining amount

Bug in versions, use next one
Last edited by Alvek on Thu Jan 08, 2026 6:36 pm, edited 1 time in total.
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CaesarAug
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Joined: Tue Jun 23, 2015 4:54 am

Re: Expansion mod

Post by CaesarAug »

Good to hear from you again, Alvek! I hope you can go home soon.

Thanks for another update to the Expansion Mod!

Question: Are the Bacon Mod hotkeys still operating for fighters and bombers? Do they only work for carriers, or bases too?
Alvek
Posts: 244
Joined: Fri Mar 24, 2023 9:47 pm
Location: Kyiv

Re: Expansion mod

Post by Alvek »

[08.01.2025]
Version 2.1.0.9-beta
https://github.com/DW-UX/DistantWorldsE ... 0.9.1-beta
Fix for wrong warning message for Extractor count in mods that haven't updated Value2 to indicate maximum mining amount

Re-upload with fix for 2.1.0.9
Alvek
Posts: 244
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Location: Kyiv

Re: Expansion mod

Post by Alvek »

CaesarAug wrote: Thu Jan 08, 2026 5:27 pm Good to hear from you again, Alvek! I hope you can go home soon.

Thanks for another update to the Expansion Mod!

Question: Are the Bacon Mod hotkeys still operating for fighters and bombers? Do they only work for carriers, or bases too?
Yeah, I hope too, but I don't think troops will be released from service at least year after end of war.

EM support all hotkeys from BM and DWU. You can check hotkeys after starting new game\loading in Options menu
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CaesarAug
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Re: Expansion mod

Post by CaesarAug »

I'm having trouble getting the fighters/bombers to operate manually. They seem to only attack when the carrier is attacking a target. Fighters/bombers on bases seem to attack only when the base is attacked, along with all other weapons on the attacked base.

According to the Bacon Mod forum, Alt+4 and Alt+5 manage fighter/bomber attack operations manually. But this is not working for me in-game, I must be doing something wrong. Interestingly, in the Options menu for Hotkeys, the same fighter/bomber management reads Menu+D4 and Menu+D5. Not sure what the "Menu" key is.
Alvek
Posts: 244
Joined: Fri Mar 24, 2023 9:47 pm
Location: Kyiv

Re: Expansion mod

Post by Alvek »

CaesarAug wrote: Thu Jan 08, 2026 8:56 pm I'm having trouble getting the fighters/bombers to operate manually. They seem to only attack when the carrier is attacking a target. Fighters/bombers on bases seem to attack only when the base is attacked, along with all other weapons on the attacked base.

According to the Bacon Mod forum, Alt+4 and Alt+5 manage fighter/bomber attack operations manually. But this is not working for me in-game, I must be doing something wrong. Interestingly, in the Options menu for Hotkeys, the same fighter/bomber management reads Menu+D4 and Menu+D5. Not sure what the "Menu" key is.
Probably Alt key, that it's name in enumeration. I will check tomorrow.
Long time ago i checked fighters hotkeys, launch and return definitely worked
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CaesarAug
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Re: Expansion mod

Post by CaesarAug »

Yes, the launch and return buttons do work. It's the manual attack Alt+4 (fighters) and Alt+5 (bombers) that I can't get to work.

EDIT: I think perhaps I have overlooked the Alt-a hotkey which enables/disables manual/automatic control of fighters and bombers.
Will continue to play-test this.

As for another thought: would it be possible to enable bases to engage an enemy target, that is, without being attacked first? In other words, just like ships?
Alvek
Posts: 244
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Location: Kyiv

Re: Expansion mod

Post by Alvek »

CaesarAug wrote: Thu Jan 08, 2026 10:30 pm Yes, the launch and return buttons do work. It's the manual attack Alt+4 (fighters) and Alt+5 (bombers) that I can't get to work.

EDIT: I think perhaps I have overlooked the Alt-a hotkey which enables/disables manual/automatic control of fighters and bombers.
Will continue to play-test this.

As for another thought: would it be possible to enable bases to engage an enemy target, that is, without being attacked first? In other words, just like ships?
Steps to assign fighters\bombers to attack:
1)set target on any ship that is not yours with Alt+4
2)select ship\base you want to order attack from
3)press Alt+5(6) to launcher fighters
4)Profit

Bases right now attack any hostile target as soon as it in range of base weapons, except maybe fighter. Fighters will agro and then hunt until they finish off every enemy they can reach iirc
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CaesarAug
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Re: Expansion mod

Post by CaesarAug »

Trying this out. Does not work for me. Don’t know what I am doing wrong.
Alvek
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Location: Kyiv

Re: Expansion mod

Post by Alvek »

CaesarAug wrote: Sat Jan 10, 2026 3:06 pm Trying this out. Does not work for me. Don’t know what I am doing wrong.
Looks like I need to add messages for wrong target or other reasons fighter hotkeys are skipping attack
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