[14.09.2025]
Version 2.1.0.8-beta
https://github.com/DW-UX/DistantWorldsE ... 1.0.8-beta
Possible fix for edge case bug on ship leaving fleet
[14.09.2025]
Copy content of full folder into game main directory to install. Copy content of new to update to next version if already installed.zoommooz11 wrote: Sun Sep 21, 2025 7:09 am Just a quick question, where exactly do I put the two folders, 'new' and 'full'? Do I copy the contents of them into the main install folder, or the folders themselves? Then launch as normal from steam, or use new exe?
Cheers
Any content mod will work, only Bacon mod is not compatible as both mods change exe, but this mod is continuation to that should not be problem
No changes for explorer research, should work same as Bacon mod.Noyyau wrote: Wed Oct 15, 2025 9:57 pm Hello Alvek, question about the Explorer ships doing research (BaconMod feature): did you change something about them?
Had a look through the thread but could't find anything beyond a comment about Explorers and 1.05, and can't find a changelog , only the note
[03.06.2023]
Version 1.05
https://shorturl.at/lmwxH (dead link)
Tutorial bug fixed (BaconMod)
Noticed that now Explorer-science ships research automatically something random on their own. I put a Energy Lab on the Explorer and it started researching a Weapons tech.
With the !science all command, it started researching 1 tech per each branch (intended behavior).
However tech selection is random, can't find the command to set/choose manually what to research (in original Bacon Mod it was possible).
Thanks
Indeed the Galactopedia held the answer: research target is selectable after the first month!Alvek wrote: Thu Oct 16, 2025 4:07 amNo changes for explorer research, should work same as Bacon mod.Noyyau wrote: Wed Oct 15, 2025 9:57 pm Hello Alvek, question about the Explorer ships doing research (BaconMod feature): did you change something about them?
Had a look through the thread but could't find anything beyond a comment about Explorers and 1.05, and can't find a changelog , only the note
[03.06.2023]
Version 1.05
https://shorturl.at/lmwxH (dead link)
Tutorial bug fixed (BaconMod)
Noticed that now Explorer-science ships research automatically something random on their own. I put a Energy Lab on the Explorer and it started researching a Weapons tech.
With the !science all command, it started researching 1 tech per each branch (intended behavior).
However tech selection is random, can't find the command to set/choose manually what to research (in original Bacon Mod it was possible).
Thanks
Check galaxypedia for Bacon commands, not sure if contains all of them. If there is no info about command you are looking for then tell me and I'll look for it when I will have time.
Yeah, I hope too, but I don't think troops will be released from service at least year after end of war.CaesarAug wrote: Thu Jan 08, 2026 5:27 pm Good to hear from you again, Alvek! I hope you can go home soon.
Thanks for another update to the Expansion Mod!
Question: Are the Bacon Mod hotkeys still operating for fighters and bombers? Do they only work for carriers, or bases too?
Probably Alt key, that it's name in enumeration. I will check tomorrow.CaesarAug wrote: Thu Jan 08, 2026 8:56 pm I'm having trouble getting the fighters/bombers to operate manually. They seem to only attack when the carrier is attacking a target. Fighters/bombers on bases seem to attack only when the base is attacked, along with all other weapons on the attacked base.
According to the Bacon Mod forum, Alt+4 and Alt+5 manage fighter/bomber attack operations manually. But this is not working for me in-game, I must be doing something wrong. Interestingly, in the Options menu for Hotkeys, the same fighter/bomber management reads Menu+D4 and Menu+D5. Not sure what the "Menu" key is.
Steps to assign fighters\bombers to attack:CaesarAug wrote: Thu Jan 08, 2026 10:30 pm Yes, the launch and return buttons do work. It's the manual attack Alt+4 (fighters) and Alt+5 (bombers) that I can't get to work.
EDIT: I think perhaps I have overlooked the Alt-a hotkey which enables/disables manual/automatic control of fighters and bombers.
Will continue to play-test this.
As for another thought: would it be possible to enable bases to engage an enemy target, that is, without being attacked first? In other words, just like ships?
Looks like I need to add messages for wrong target or other reasons fighter hotkeys are skipping attackCaesarAug wrote: Sat Jan 10, 2026 3:06 pm Trying this out. Does not work for me. Don’t know what I am doing wrong.